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14<h1 align="left">GXGetTexRegionAll</h1>
15
16
17<h2>C Specification</h2>
18
19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
21  </dd>
22<dd><pre><CODE>void GXGetTexRegionAll(
23const <A href="../Structures/GXTexRegion.html">GXTexRegion</A>*  region,
24GXBool*             is_32b_mipmap,
25u32*                tmem_even,
26u32*                size_even,
27u32*                tmem_odd,
28u32*                size_odd );</CODE></pre>
29  </dd>
30</dl>
31
32<h2>Arguments</h2>
33<TABLE border="1" cellpadding="3" cellspacing="0.1">
34  <tr>
35<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>region</CODE></strong></em></TD>
36<TD width="520">Pointer to a <a href="../Structures/GXTexRegion.html"><code>GXTexRegion</code></a>.</TD>
37    </tr>
38  <tr>
39<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>is_cached</CODE></strong></em></TD>
40<TD width="520">Returns whether this is a cached region or a preloaded region.</TD>
41    </tr>
42  <tr>
43<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>is_32b_mipmap</CODE></strong></em></TD>
44<TD width="520">Returns whether or not the cached region is intended for a 32-bit (RGBA8) mipmap texture.</TD>
45    </tr>
46  <tr>
47<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>tmem_even</CODE></strong></em></TD>
48<TD width="520">Returns the texture memory address for the even LODs or for planar (non-32b) textures.</TD>
49    </tr>
50  <tr>
51<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>size_even</CODE></strong></em></TD>
52<TD width="520">Returns the texture memory region size (in bytes) for the even LODs.<br><BR><B>Note:</B> The value is not doubled for 32-bit mipmap textures.</TD>
53    </tr>
54  <tr>
55<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>tmem_odd</CODE></strong></em></TD>
56<TD width="520">Returns the texture memory address for the odd LODs (if any).</TD>
57    </tr>
58  <tr>
59<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>size_odd</CODE></strong></em></TD>
60<TD width="520">Returns the texture memory region size (in bytes) for the odd LODs.<br><BR><B>Note:</B> The value is not doubled for 32-bit mipmap textures.</TD>
61    </tr>
62</TABLE>
63<h2>Return Values</h2>
64
65<P>None.</P>
66<H2>Description</H2>
67<P>This function returns all the parameters that describe a texture memory region (<CODE><A href="../Structures/GXTexRegion.html">GXTexRegion</A></CODE> structure) object. This object describes how texture memory needs to be used. There are two types of texture memory region objects. The first is a cache texture (created by <CODE><A href="GXInitTexCacheRegion.html">GXInitTexCacheRegion</A></CODE>), while the other is a preload texture (created by<A href="GXInitTexPreLoadRegion.html"><CODE>GXInitTexPreLoadRegion</CODE></A>).</P>
68<h2>See Also</h2>
69
70<p><a href="GXInitTexCacheRegion.html">GXInitTexCacheRegion</a><br> <a href="GXInitTexPreLoadRegion.html">GXInitTexPreLoadRegion</a></p>
71<H2>Revision History</H2>
72<P>03/01/2006 Initial version</P></body>
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