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9<title>GXGetTexObjWidth</title>
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14<h1 align="left">GXGetTexObjWidth</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20u16 GXGetTexObjWidth( const <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj );
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<TH><em><strong><code>obj</code></strong></em></TH>
27<TD>Pointer to a texture object.</TD>
28  </tr>
29</TABLE>
30
31<h2>Return Values</h2>
32<p>Texture width.</p>
33
34<H2>Description</H2>
35<P>This function returns the texture width described by texture object <SPAN class="argument">obj</SPAN>.</P>
36<P>Use the <A href="GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A> or <A href="GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A> function to initialize the texture width.</P>
37
38<h2>See Also</h2>
39<P class="reference">
40<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>,
41<a href="GXInitTexObj.html">GXInitTexObj</a>
42</p>
43
44<H2>Revision History</H2>
45<P>
462006/03/01 Initial version.<br>
47</P>
48
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