1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXGetTexObjWidth</title> 10</head> 11 12<body> 13 14<h1 align="left">GXGetTexObjWidth</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/gx.h> 19 20u16 GXGetTexObjWidth( const <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj ); 21</pre></dd></dl> 22 23<h2>Arguments</h2> 24<TABLE class="arguments" border="1" > 25 <tr> 26<TH><em><strong><code>obj</code></strong></em></TH> 27<TD>Pointer to a texture object.</TD> 28 </tr> 29</TABLE> 30 31<h2>Return Values</h2> 32<p>Texture width.</p> 33 34<H2>Description</H2> 35<P>This function returns the texture width described by texture object <SPAN class="argument">obj</SPAN>.</P> 36<P>Use the <A href="GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A> or <A href="GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A> function to initialize the texture width.</P> 37 38<h2>See Also</h2> 39<P class="reference"> 40<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>, 41<a href="GXInitTexObj.html">GXInitTexObj</a> 42</p> 43 44<H2>Revision History</H2> 45<P> 462006/03/01 Initial version.<br> 47</P> 48 49<hr><p>CONFIDENTIAL</p></body> 50</html>