1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html>
3
4<head>
5<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
6<META name="GENERATOR" content="Microsoft FrontPage 5.0">
7<META http-equiv="Content-Style-Type" content="text/css">
8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css">
9<title>GXGetTexObjUserData</title>
10</head>
11
12<body>
13
14<h1 align="left">GXGetTexObjUserData</h1>
15
16
17<h2>C Specification</h2>
18
19<dl>
20<dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre>
21  </dd>
22<dd><pre><CODE>void *GXGetTexObjUserData( const <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj );</CODE></pre>
23  </dd>
24</dl>
25
26<h2>Arguments</h2>
27<TABLE border="1" cellpadding="3" cellspacing="0.1">
28  <tr>
29<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD>
30<TD width="520">Pointer to a texture object</TD>
31    </tr>
32</TABLE>
33<h2>Return Values</h2>
34
35<p>Pointer to user data.</p>
36<H2>Description</H2>
37<P>This function gets a pointer to user data from the <a href="../Structures/GXTexObj.html"><code>GXTexObj</code></a> structure.&nbsp;This pointer is set using <a href="GXInitTexObjUserData.html"><code>GXInitTexObjUserData</code></a>. Use this mechanism to attach private data structures to the texture object.</P>
38
39<h2>See Also</h2>
40
41<p><a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXLoadTexObj.html">GXLoadTexObj</a><br> <a href="../Texture/GXSetTexRegionCallback.html">GXSetTexRegionCallBack</a></p>
42<H2>Revision History</H2>
43<P>03/01/2006 Initial version.</P>
44</BODY>
45</HTML>