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9<title>GXGetTexObjTlut</title>
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14<h1 align="left">GXGetTexObjTlut</h1>
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16
17<h2>C Specification</h2>
18
19<dl>
20<dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre>
21  </dd>
22<dd><pre><CODE>u32 GXGetTexObjTlut( const <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj );</CODE></pre>
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26<h2>Arguments</h2>
27<TABLE cellspacing="0.1" border="1" cellpadding="3">
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29<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD>
30<TD width="520">Pointer to a texture object</TD>
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32</TABLE>
33<h2>Return Values</h2>
34
35<P>TLUT name associated with this texture object.</P>
36<H2>Description</H2>
37<P>This function returns the TLUT name associated with texture object <em><strong><code>obj</code></strong></em>.</P>
38<P>Use <code><a href="GXInitTexObjCI.html">GXInitTexObjCI</a></code> to initialize a texture object with the desired TLUT name.<br>Use <a href="GXInitTexObjTlut.html"><code>GXInitTexObjTlut</code></a> to modify the TLUT associated with an existing texture object.</P>
39<h2>See Also</h2>
40
41<p><a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObjTlut.html">GXInitTexObjTlut</a></p>
42<H2>Revision History</H2>
43<P>2006/03/01 Initial version.</P><hr>
44<P>CONFIDENTIAL</p>
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