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13
14<h1 align="left">GXGetTexObjAll</h1>
15
16
17<h2>C Specification</h2>
18
19<dl>
20  <dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre>
21  </dd>
22  <dd><pre><CODE>void GXGetTexObjAll(
23    const <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj,
24    void**          image_ptr,
25    u16*            width,
26    u16*            height,
27    <A href="../Enumerated_Types/GXTexFmt.html">GXTexFmt</A>*       format,
28    <A href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</A>*  wrap_s,
29    <A href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</A>*  wrap_t,
30    <A href="../Enumerated_Types/GXBool.html">GXBool</A>*         mipmap );</CODE></pre>
31  </dd>
32</dl>
33
34<h2>Arguments</h2>
35<TABLE border="1" cellpadding="3" cellspacing="0.1">
36  <tr>
37<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>obj</CODE></strong></em></TD>
38<TD width="520">Pointer to a texture object.</TD>
39    </tr>
40  <tr>
41<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>image_ptr</CODE></strong></em></TD>
42<TD width="520">Returns a <em>physical</em> pointer to the image data for a texture. See <a href="GXGetTexObjData.html"><code>GXGetTexObjData</code></a> for details.</TD>
43    </tr>
44  <tr>
45<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>width</CODE></strong></em></TD>
46<TD width="520">Returns the width of the texture or LOD 0 for mipmaps.</TD>
47    </tr>
48  <tr>
49<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>height</CODE></strong></em></TD>
50<TD width="520">Returns the height of the texture or LOD 0 for mipmaps.</TD>
51    </tr>
52  <tr>
53<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>format</CODE></strong></em></TD>
54<TD width="520">Returns the texel <a href="../Enumerated_Types/GXTexFmt.html">format</a>.&nbsp;&nbsp;</TD>
55    </tr>
56  <tr>
57<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>wrap_s</CODE></strong></em></TD>
58<TD width="520">Returns the mode which describes how texture coordinates will be wrapped in the <I>s</I> direction.</TD>
59    </tr>
60  <tr>
61<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>wrap_t</CODE></strong></em></TD>
62<TD width="520">Returns the mode which describes how texture coordinates will be wrapped in the <I>t</I> direction.</TD>
63    </tr>
64  <tr>
65<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>mipmap</CODE></strong></em></TD>
66<TD width="520">returns the <code><em><strong>mipmap</strong></em> </code>enable flag.</TD>
67    </tr>
68</TABLE>
69<h2>Return Values</h2>
70
71<p>None.</p>
72<H2>Description</H2>
73<P>This function returns the parameters described by a texture object.&nbsp;Texture objects are used to describe all the parameters associated with a texture, including size, format, wrap modes, filter modes, etc.&nbsp;Texture objects are initialized using either <a href="GXInitTexObj.html"><code>GXInitTexObj</code></a> or, for color index format textures, <a href="GXInitTexObjCI.html"><code>GXInitTexObjCI</code></a>.</P>
74
75<h2>See Also</h2>
76
77<p><a href="GXInitTexObj.html">GXInitTexObj</a><br> <a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXLoadTexObj.html">GXLoadTexObj</a></p>
78<H2>Revision History</H2>
79<P>2006/03/01 Initial version.</P>
80<hr>
81<P>CONFIDENTIAL</p>
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