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9<title>GXSetTexCoordCylWrap</title>
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14<h1 align="left">GXSetTexCoordCylWrap</h1>
15
16<h2>C Specification</h2>
17
18<dl>
19  <dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre></dd>
20  <dd><pre><CODE>void GXSetTexCoordCylWrap(</CODE><CODE><a href="../Enumerated_Types/GXTexCoordID.html">GXTexCoordID</a></CODE><CODE> texcoord,
21                          GXBool s_enable,
22                          GXBool t_enable);</CODE></pre></dd>
23</dl><h2>Arguments</h2>
24<TABLE border="1" cellpadding="3" cellspacing="0.1">
25  <tr>
26<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>texcoord</font></strong></em></TD>
27<TD width="520">Describes which texture coordinate <A href="../Enumerated_Types/GXTexCoordID.html"><CODE><EM><STRONG>ID</STRONG></EM></CODE></A> is changed. Accepted values are: <code>GX_TEXCOORD0</code>, <code>GX_TEXCOORD1</code>, <code>GX_TEXCOORD2</code>, ..., <code>GX_TEXCOORD7</code></TD>
28    </tr>
29  <tr>
30<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>s_enable</font></strong></em></TD>
31<TD width="520">Enables cylindrical wrapping if GX_TRUE is set. Disables cylindrical wrapping if GX_FALSE is set</TD>
32    </tr>
33  <tr>
34<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>t_enable</font></strong></em></TD>
35<TD width="520">Enables cylindrical wrapping if GX_TRUE is set. Disables cylindrical wrapping if GX_FALSE is set.</TD>
36    </tr>
37</TABLE>
38<h2>Return Values</h2>
39
40<p>None.</p>
41<H2>Description</H2>
42<P>This function allows one to enable cylindrical texture coordinate wrapping for the components of a given texture coordinate.&nbsp;Imagine wrapping a texture around a cylinder.&nbsp;Let's assume that the <EM>S</EM> coordinate goes around the cylinder and the <EM>T</EM> component follows the length of the cylinder.&nbsp;Cylindrical wrapping allows a primitive to cross the S=1.0/S=0.0 boundary and still display the texture properly. Interpolating from 0.9 to 0.1 is done by assuming that the interpolation value really is from -0.9 up to 0.1, not 0.9 down to 0.1.&nbsp;This interpolation adjustment is only performed if the &quot;spread&quot; between the minimum value and the current value is &gt;= 0.5.&nbsp;If the spread is smaller than 0.5, regular (unadjusted) interpolation takes place.&nbsp;Turning off cylindrical wrapping disables the adjustment. GXInit turns off cylindrical wrapping by default.</P>
43<P><BR><B>Note:</B> Cylindrical texture coordinate wrapping may not work properly when a primitive is clipped.&nbsp; &quot;Clipping&quot; infers clipping with the near or far planes, or clipping outside the guard band.&nbsp;Primitives clipped inside the guard band are not a problem, since they are in fact scissored and not clipped.</P>
44
45<h2>See Also</h2>
46<H2>Revision History</H2>
47<P>2006/03/01 Initial version</P><hr>
48<P>CONFIDENTIAL</p>
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