1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXSetTevSwapMode</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXSetTevSwapMode</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gx.h> 16 17void GXSetTevSwapMode( 18 <A href="../Enumerated_Types/GXTevStageID.html">GXTevStageID</A> stage, 19 <A href="../Enumerated_Types/GXTevSwapSel.html">GXTevSwapSel</A> ras_sel, 20 <A href="../Enumerated_Types/GXTevSwapSel.html">GXTevSwapSel</A> tex_sel ); 21</pre></dd></dl> 22 23<H2>Arguments</H2> 24<TABLE class="arguments" border="1" > 25 <TBODY> 26 <TR> 27<TH><STRONG><EM><CODE>stage</CODE></EM></STRONG></TH> 28<TD>Name of the TEV <A href="../Enumerated_Types/GXTevStageID.html">stage</A>. Accepted values are: <code>GX_TEVSTAGE0</code>, <code>GX_TEVSTAGE1</code>, <code>GX_TEVSTAGE2</code>, ... , <code>GX_TEVSTAGE15</code>.</TD> 29 </TR> 30 <TR> 31<TH><STRONG><EM><CODE>ras_sel</CODE></EM></STRONG></TH> 32<TD>Selects a swap <a href="../Enumerated_Types/GXTevSwapSel.html">mode</a> for the rasterized color input. Accepted values are: Accepted values are: <code>GX_TEV_SWAP0</code>, <code>GX_TEV_SWAP1</code>, <code>GX_TEV_SWAP2</code>, <code>GX_TEV_SWAP3</code>.</TD> 33 </TR> 34 <TR> 35<TH><STRONG><EM><CODE>tex_sel</CODE></EM></STRONG></TH> 36<TD>Selects a swap <a href="../Enumerated_Types/GXTevSwapSel.html">mode</a> for the texture color input. Accepted values are: Accepted values are: <code>GX_TEV_SWAP0</code>, <code>GX_TEV_SWAP1</code>, <code>GX_TEV_SWAP2</code>, <code>GX_TEV_SWAP3</code>.</TD> 37 </TR> 38 </TBODY> 39</TABLE> 40 41<H2>Return Values</H2> 42<P>None.</P> 43 44<H2>Description</H2> 45<P>This function selects the swap mode settings for rasterize color inputs and texture color inputs for the given TEV stage. This can be used to re-order or duplicate the input color components.</P> 46<P>There are four different swap mode table entries. The table specifies how each entry's RGBA input maps to RGBA output. For more information, see the <A href="GXSetTevSwapModeTable.html"><CODE>GXSetTevSwapModeTable</A></CODE> function.</P> 47 48<H2>See Also</H2> 49<P class="reference"> 50<A href="GXSetTevSwapModeTable.html">GXSetTevSwapModeTable</A>, <A href="GXSetTevColorIn.html">GXSetTevColorIn</A>, <A href="GXSetTevAlphaIn.html">GXSetTevAlphaIn</A> 51</P> 52 53<H2>Revision History</H2> 54<P> 552006/03/01 Initial version.<br> 56</P> 57 58<hr><p>CONFIDENTIAL</p></body> 59</HTML>