1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXSetTevKColor</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXSetTevKColor</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17<PRE>void GXSetTevKColor( <a href="../Enumerated_Types/GXTevKColorID.html">GXTevKColorID</a> id, <a href="../Structures/GXColor.html">GXColor</a> color );</PRE> 18</DL> 19<H2>Arguments</H2> 20<TABLE border="1" cellspacing="0.1" cellpadding="3"> 21 <TBODY> 22 <TR> 23<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>id</FONT></STRONG></EM></TD> 24<TD width="520">Constant color register. <a href="../Enumerated_Types/GXTevKColorID.html">ID</a>. Accepted values are: 25 <TABLE border="1" width="500" cellspacing="0.1"> 26 27 <tr> 28<TD width="150" bgcolor="#C0C0C0">Name</TD> 29<TD width="350" bgcolor="#C0C0C0">Register</TD> 30 </tr> 31 <tr> 32<TD width="150"><code> GX_KCOLOR0</code></TD> 33<TD width="350">Constant color register0</TD> 34 </tr> 35 <tr> 36<TD width="150"><code>GX_KCOLOR1</code></TD> 37<TD width="350">Constant color register1</TD> 38 </tr> 39 <tr> 40<TD width="150"><code>GX_KCOLOR2</code></TD> 41<TD width="350">Constant color register2</TD> 42 </tr> 43 <tr> 44<TD width="150"><code>GX_KCOLOR3</code></TD> 45<TD width="350">Constant color register3</TD> 46 </tr> 47 48 </TABLE> 49 </TD> 50 </TR> 51 <TR> 52<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>color</FONT></STRONG></EM></TD> 53<TD width="520">Constant color <a href="../Structures/GXColor.html">value</a></TD> 54 </TR> 55 </TBODY> 56</TABLE> 57<H2>Return Values</H2> 58<P>None.</P> 59<H2>Description</H2> 60<P>This function is used to set one of the "k(c)onstant" color registers in the Texture Environment (TEV) unit. These registers are available to all TEV stages. They are constant in that they cannot be written to be the TEV itself.</P> 61<H2>See Also</H2> 62<P><A href="GXSetTevKColorSel.html"><CODE>GXSetTevKColorSel</CODE></A><BR> <A href="GXSetTevKAlphaSel.html"><CODE>GXSetTevKAlphaSel</CODE></A></P> 63<H2>Revision History</H2> 64<P>03/01/2006 Initial version.</P>