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9<title>GXTlutObj</title>
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14<h1 align="left">GXTlutObj</h1>
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17<h2>C Specification</h2>
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19<dl>
20  <dd><pre><CODE>typedef struct{
21    u8 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pad[//...];
22} GXTlutObj;</CODE></pre></dd>
23</dl><h2>Description</h2>
24
25<p>This structure contains precompiled register state setting commands and data.&nbsp;The application must use the <a href="../Texture/GXInitTlutObj.html"><code>GXInitTlutObj</code></a> function to initialize or change this object. The proper size of the object is returned by</p>
26<BLOCKQUOTE><CODE>sizeof(GXTlutObj)</CODE></BLOCKQUOTE>
27<p>but the internal data representation is not visible to the application.&nbsp;This is because the data inside the structure is highly dependent on the final hardware design and may change several times during the lifetime of this API.
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34<h2>Functions Using This Type</h2>
35
36<p><a href="../Texture/GXInitTlutObj.html"><CODE>GXInitTlutObj</CODE></a><br> <a href="../Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></a></p>
37<H2>Revision History</H2>
38<P>2006/03/01 Initial version.</P>
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40<P>CONFIDENTIAL</p>
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