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8<title>GXRenderModeObj</title>
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13<h1 align="left">GXRenderModeObj</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17typedef struct{
18    VITVMode          viTVmode;
19    u16               fbWidth;
20    u16               efbHeight;
21    u16               xfbHeight;
22    u16               viXOrigin;
23    u16               viYOrigin;
24    u16               viWidth;
25    u16               viHeight;
26    VIXFBMode         xFBmode;
27    u8                field_rendering;
28    u8                aa;
29    u8                sample_pattern[12][2];
30    u8                vfilter[7];
31} GXRenderModeObj;
32</pre></dd></dl>
33
34<h2>Description</h2>
35<p>This structure stores all the information for defining a <A href="../Framebuffer/RenderMode.html"> Render Mode</A>.&nbsp;This information is also used by VI library functions.
36</p>
37
38<h2>Functions Using This Type</h2>
39<P class="reference">
40<a href="../Framebuffer/GXAdjustForOverscan.html">GXAdjustForOverscan</a>,
41<a href="../../vi/VIConfigure.html">VIConfigure</a>
42</P>
43
44<H2>Revision History</H2>
45<P>
462007/10/19 Added <CODE>GXAdjustForOverscan</CODE>, and <CODE>VIConfigure</CODE> to Functions Using This Structure.<br>2006/03/01 Initial version.<br>
47</P>
48
49<hr><p>CONFIDENTIAL</p></body>
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