1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXSetZCompLoc</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXSetZCompLoc</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gx.h> 16 17void GXSetZCompLoc( <A href="../Enumerated_Types/GXBool.html">GXBool</A> before_tex ); 18</pre></dd></dl> 19 20<H2>Arguments</H2> 21<TABLE class="arguments" border="1" > 22 <TBODY> 23 <TR> 24<TH>before_tex:</TH> 25<TD>When set to <code>GX_TRUE</code>, it enables Z-buffering before texturing. Otherwise, Z-buffering takes place after texturing.</TD> 26 </TR> 27 </TBODY> 28</TABLE> 29 30<H2>Return Values</H2> 31<P>None.</P> 32 33<H2>Description</H2> 34<P>This function sets whether Z buffering happens before or after texturing. Normally, the Z buffering should be performed before texturing as this improves performance by not texturing pixels that are not visible. However, when alpha compare is used, Z buffering must be done after texturing (see the <A href="../Tev/GXSetAlphaCompare.html"><CODE>GXSetAlphaCompare</CODE></A> function).</P> 35 36<H2>Performance Notes</H2> 37<P>Since changing the Z buffering location control requires the pixel pipeline to be synchronized, this function stalls the graphics processor. Therefore, redundant calls of this function should be avoided.</P> 38 39<H2>See Also</H2> 40<P class="reference"> 41<A href="GXSetZMode.html">GXSetZMode</A> 42</P> 43 44<H2>Revision History</H2> 45<P> 462006/03/01 Initial version.<br> 47</P> 48 49<hr><p>CONFIDENTIAL</p></body> 50</HTML>