1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitFogAdjTable</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitFogAdjTable</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gx.h> 16 17void GXInitFogAdjTable( 18 <A href="../Structures/GXFogAdjTable.html">GXFogAdjTable*</A> table, 19 u16 width, 20 f32 projmtx[4][4] ); 21</pre></dd></dl> 22 23<H2>Arguments</H2> 24<TABLE class="arguments" border="1" > 25 <TBODY> 26 <TR> 27<TH>table</TH> 28<TD>The range adjustment parameter table that uses the <A href="GXSetFogRangeAdj.html"><CODE>GXSetFogRangeAdj</A></CODE> function to send to the graphics pipe.</TD> 29 </TR> 30 <TR> 31<TH>width</TH> 32<TD>Viewport width. Match this value to that of the current viewport's settings. Failure to do so may result in an incorrect range adjustment.</TD> 33 </TR> 34 <TR> 35<TH>projmtx</TH> 36<TD>The project matrix used in rendering for the viewport.</TD> 37 </TR> 38 </TBODY> 39</TABLE> 40 41<H2>Return Values</H2> 42<P>None.</P> 43 44<H2>Description</H2> 45<P>This function generates the standard range adjustment table and puts the results into <SPAN class="argument">table</SPAN> (the user must allocate <SPAN class="argument">table</SPAN>). This table can be used by the <A href="GXSetFogRangeAdj.html"><CODE>GXSetFogRangeAdj</CODE></A> function to adjust the visual-space Z, which is used for fog, based upon the X position of the pixels being rendered. No compensation is made for the Y direction. This effectively increases the fog density at the edges of the screen, making for a more realistic fog effect. The width of the viewport is specified using <SPAN class="argument">width</SPAN>. The <SPAN class="argument">projmtx</SPAN> argument is the projection matrix that is used to render into the viewport. This parameter must be specified so that the function can compute the X extent of the viewing frustum in visual space.</P> 46 47<H2>See Also</H2> 48<P class="reference"> 49<A href="GXSetFog.html">GXSetFog</A>, 50<A href="GXSetFogRangeAdj.html">GXSetFogRangeAdj</A>, 51<A href="../Structures/GXFogAdjTable.html">GXFogAdjTable</A> 52</P> 53 54<H2>Revision History</H2> 55<P> 562006/03/01 Initial version.<br> 57</P> 58 59<hr><p>CONFIDENTIAL</p></body> 60</HTML>