1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitFogAdjTable</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitFogAdjTable</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void GXInitFogAdjTable( 18<a href="../Structures/GXFogAdjTable.html">GXFogAdjTable</a>* table, 19u16 width, 20f32 projmtx[4][4] );</CODE></PRE> 21</DL> 22<H2>Arguments</H2> 23<TABLE border="1" cellpadding="3" cellspacing="0.1"> 24 <TBODY> 25 <TR> 26<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>table</FONT></STRONG></EM></TD> 27<TD width="520">The range adjustment parameter table that uses <CODE><A href="GXSetFogRangeAdj.html">GXSetFogRangeAdj</A></CODE> to send to the graphics pipe.</TD> 28 </TR> 29 <TR> 30<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>width</FONT></STRONG></EM></TD> 31<TD width="520">Width of the viewport (in pixels). Match this value to that of the current viewport's settings. Failure to do so may result in an incorrect range adjustment.</TD> 32 </TR> 33 <TR> 34<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>projmtx</FONT></STRONG></EM></TD> 35<TD width="520">The project matrix used in rendering for the viewport.</TD> 36 </TR> 37 </TBODY> 38</TABLE> 39<H2>Return Values</H2> 40<P>None.</P> 41<H2>Description</H2> 42<P>This function generates the standard range adjustment table and puts the results into <code><strong><em>table</em></strong></code> (the user must allocate <font face="Courier New"><strong><em>table</em></strong></font>). This table can be used by <a href="GXSetFogRangeAdj.html">GXSetFogRangeAdj</a> to adjust the visual-space Z used for fog based upon the X position of the pixels being rendered. The Y direction is not compensated for. This effectively increases the fog density at the edges of the screen, making for a more realistic fog effect. The width of the viewport is specified using <code><em><strong>width</strong></em></code>. The <em><strong><code>projmtx</code></strong></em> parameter is the projection matrix that is used to render into the viewport. It must be specified so that the function can compute the X extent of the viewing frustum in visual space.</P> 43 44 45<H2>See Also</H2> 46<P><a href="GXSetFog.html">GXSetFog</a><br> <a href="GXSetFogRangeAdj.html">GXSetFogRangeAdj</a><br> <a href="../Structures/GXFogAdjTable.html">GXFogAdjTable</a><br></P> 47<H2>Revision History</H2> 48<P>03/01/2006 Initial version.</P> 49</BODY> 50</HTML>