1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXSetVerifyLevel Runtime Warnings</TITLE> 9</HEAD> 10<BODY> 11<H1>Runtime Warnings for GXSetVerifyLevel</H1> 12 13<H2>Runtime Warnings</H2> 14<TABLE border="1" width="98%"> 15 <TBODY> 16 <TR> 17<TD valign="top" width="10%"><STRONG>Warning Number </STRONG></TD> 18<TD valign="top" width="20%"><STRONG>Severity Setting</STRONG></TD> 19<TD valign="top" width="55%"><STRONG>Description</STRONG></TD> 20<TD valign="top" width="15%"><B>Function Checklist</B></TD> 21 </TR> 22 <TR> 23 <TD valign="top">000</TD> 24<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 25<TD valign="top"><FONT color="#0000cc">Invalid vertex format. Normal count must be set to *.</FONT></TD> 26<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 27 </TR> 28 <TR> 29 <TD valign="top">001</TD> 30<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 31<TD valign="top"><FONT color="#0000cc">Texture size # not initialized.</FONT></TD> 32 <TD valign="top"> </TD> 33 </TR> 34 <TR> 35 <TD valign="top">002</TD> 36<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 37<TD valign="top"><FONT color="#0000cc">Left edge of scissoring rectangle is less than #.</FONT></TD> 38<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 39 </TR> 40 <TR> 41 <TD valign="top">003</TD> 42<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 43<TD valign="top"><FONT color="#0000cc">Top edge of scissoring rectangle is less than #.</FONT></TD> 44<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 45 </TR> 46 <TR> 47 <TD valign="top">004</TD> 48<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 49<TD valign="top"><FONT color="#0000cc">Right edge of scissoring rectangle is greater than # in * mode.</FONT></TD> 50<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 51 </TR> 52 <TR> 53 <TD valign="top">005</TD> 54<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 55<TD valign="top"><FONT color="#0000cc">Bottom edge of scissoring rectangle is greater than # in * mode.</FONT></TD> 56<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 57 </TR> 58 <TR> 59 <TD valign="top">006</TD> 60<TD valign="top">Reserved</TD> 61 <TD valign="top"> </TD> 62 <TD valign="top"> </TD> 63 </TR> 64 <TR> 65 <TD valign="top">007</TD> 66<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 67<TD valign="top"><FONT color="#0000cc">Indirect texture command for stage # is not set.</FONT></TD> 68<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A><BR> <A href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A></CODE></TD> 69 </TR> 70 <TR> 71 <TD valign="top">008</TD> 72<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 73<TD valign="top"><FONT color="#0000cc">Invalid indirect texture request in TEV stage #.</FONT></TD> 74<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A><BR> <A href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A></CODE></TD> 75 </TR> 76 <TR> 77 <TD valign="top">009</TD> 78<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 79<TD valign="top"><FONT color="#0000cc">Indirect matrix # requested in stage # not set.</FONT></TD> 80<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexMtx.html">GXSetIndTexMtx</A><BR> <A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD> 81 </TR> 82 <TR> 83 <TD valign="top">010</TD> 84<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 85<TD valign="top"><FONT color="#0000cc">Requested indirect textures never initialized.</FONT></TD> 86<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A><BR> <A href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A></CODE></TD> 87 </TR> 88 <TR> 89 <TD valign="top">011</TD> 90<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 91<TD valign="top"><FONT color="#0000cc">Indirect texture coordinate scales # and # not set.</FONT></TD> 92<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexCoordScale.html">GXSetIndTexCoordScale</A></CODE></TD> 93 </TR> 94 <TR> 95 <TD valign="top">012</TD> 96<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 97<TD valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for indirect stage #.</FONT></TD> 98<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A></CODE></TD> 99 </TR> 100 <TR> 101 <TD valign="top">013</TD> 102<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 103<TD valign="top"><FONT color="#0000cc">Feedback accumulation of indirect texture (addition of the texture coordinate from the previous TEV stage) is set to ON at TEV stage 0.</FONT></TD> 104<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD> 105 </TR> 106 <TR> 107 <TD valign="top">014</TD> 108<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 109<TD valign="top"><FONT color="#0000cc">Indirect bump alpha is enabled in TEV stage 0.</FONT></TD> 110<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD> 111 </TR> 112 <TR> 113 <TD valign="top">015</TD> 114<TD valign="top">Reserved</TD> 115 <TD valign="top"> </TD> 116 <TD valign="top"> </TD> 117 </TR> 118 <TR> 119 <TD valign="top">016</TD> 120<TD valign="top">Reserved</TD> 121 <TD valign="top"> </TD> 122 <TD valign="top"> </TD> 123 </TR> 124 <TR> 125 <TD valign="top">017</TD> 126<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 127<TD valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for TEV stage #.</FONT></TD> 128<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 129 </TR> 130 <TR> 131 <TD valign="top">018</TD> 132<TD valign="top"><CODE>GX_WARN_ALL </FONT></TD> 133<TD valign="top"><FONT color="#0000cc">Texture # is used as both indirect and direct.</FONT></TD> 134<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A></CODE></TD> 135 </TR> 136 <TR> 137 <TD valign="top">019</TD> 138<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 139<TD valign="top"><FONT color="#0000cc">Texture # not configured.</FONT></TD> 140<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD> 141 </TR> 142 <TR> 143 <TD valign="top">020</TD> 144<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 145<TD valign="top"><FONT color="#0000cc">Base pointer for cached texture # is not specified.</FONT></TD> 146<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD> 147 </TR> 148 <TR> 149 <TD valign="top">021</TD> 150<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 151<TD valign="top"><FONT color="#0000cc">TLUT for indexed texture # was never configured.</FONT></TD> 152<TD valign="top"><CODE><A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A><BR> <A href="../Texture/GXLoadTlut.html">GXLoadTlut</A></CODE></TD> 153 </TR> 154 <TR> 155 <TD valign="top">022</TD> 156<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 157<TD valign="top"><FONT color="#0000cc">* is not a power of two for mipmapped texture #.</FONT></TD> 158<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD> 159 </TR> 160 <TR> 161 <TD valign="top">023</TD> 162<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 163<TD valign="top"><FONT color="#0000cc">* is not <CODE>GX_CLAMP</CODE> for non-power-of-2 width in texture #.</FONT></TD> 164<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD> 165 </TR> 166 <TR> 167 <TD valign="top">024</TD> 168<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 169<TD valign="top"><FONT color="#0000cc">Minimizing filter for texture # is not compatible with color indexed texture format.</FONT></TD> 170<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 171 </TR> 172 <TR> 173 <TD valign="top">025</TD> 174<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 175<TD valign="top"><FONT color="#0000cc">Minimum LOD is greater than maximum LOD in texture #.</FONT></TD> 176<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 177 </TR> 178 <TR> 179 <TD valign="top">026</TD> 180<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 181<TD valign="top"><FONT color="#0000cc">Maximum LOD is greater than image's maximum LOD for texture #.</FONT></TD> 182<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 183 </TR> 184 <TR> 185 <TD valign="top">027</TD> 186<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 187<TD valign="top"><FONT color="#0000cc">LOD bias clamp should be used with edge LOD for texture #.</FONT></TD> 188<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 189 </TR> 190 <TR> 191 <TD valign="top">028</TD> 192<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 193<TD valign="top"><FONT color="#0000cc">Texture # does not meet requirements for anisotropic mipmapping.</FONT></TD> 194<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 195 </TR> 196 <TR> 197 <TD valign="top">029</TD> 198<TD valign="top">Reserved</TD> 199 <TD valign="top"> </TD> 200 <TD valign="top"> </TD> 201 </TR> 202 <TR> 203 <TD valign="top">030</TD> 204<TD valign="top">Reserved</TD> 205 <TD valign="top"> </TD> 206 <TD valign="top"> </TD> 207 </TR> 208 <TR> 209 <TD valign="top">031</TD> 210<TD valign="top">Reserved</TD> 211 <TD valign="top"> </TD> 212 <TD valign="top"> </TD> 213 </TR> 214 <TR> 215 <TD valign="top">032</TD> 216<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 217<TD valign="top"><FONT color="#0000cc">Environment for TEV stage # is not fully configured.</FONT></TD> 218<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A></CODE></TD> 219 </TR> 220 <TR> 221 <TD valign="top">033</TD> 222<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 223<TD valign="top"><FONT color="#0000cc">Invalid color channel selected in TEV stage #.</FONT></TD> 224<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../Lighting/GXSetNumChans.html">GXSetNumChans</A></CODE></TD> 225 </TR> 226 <TR> 227 <TD valign="top">034</TD> 228<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 229<TD valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV color stage #.</FONT></TD> 230<TD valign="top"><CODE><A href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</A><BR> <A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A></CODE></TD> 231 </TR> 232 <TR> 233 <TD valign="top">035</TD> 234<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 235<TD valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV alpha stage #.</FONT></TD> 236<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</A><BR> <A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A></CODE></TD> 237 </TR> 238 <TR> 239 <TD valign="top">036</TD> 240<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 241<TD valign="top"><FONT color="#0000cc">Color parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD> 242<TD valign="top"><CODE><A href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</A><BR> <A href="../Tev/GXSetTevColor.html">GXSetTevColor</A></CODE></TD> 243 </TR> 244 <TR> 245 <TD valign="top">037</TD> 246<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 247<TD valign="top"><FONT color="#0000cc">Alpha parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD> 248<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</A><BR> <A href="../Tev/GXSetTevColor.html">GXSetTevColor</A></CODE></TD> 249 </TR> 250 <TR> 251 <TD valign="top">038</TD> 252<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 253<TD valign="top"><FONT color="#0000cc">Color arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</FONT></TD> 254<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</A></CODE></TD> 255 </TR> 256 <TR> 257 <TD valign="top">039</TD> 258<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 259<TD valign="top"><FONT color="#0000cc">Alpha arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</FONT></TD> 260<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A><BR> <A href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</A></CODE></TD> 261 </TR> 262 <TR> 263 <TD valign="top">040</TD> 264<TD valign="top">Reserved</TD> 265 <TD valign="top"> </TD> 266 <TD valign="top"> </TD> 267 </TR> 268 <TR> 269 <TD valign="top">041</TD> 270<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 271<TD valign="top"><FONT color="#0000cc">Z texturing enabled, but no texture specified for final TEV stage.</FONT></TD> 272<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD> 273 </TR> 274 <TR> 275 <TD valign="top">042</TD> 276<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 277<TD valign="top"><FONT color="#0000cc">Final TEV stage doesn't write color to register <CODE>GX_TEVPREV</CODE>.</FONT></TD> 278<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD> 279 </TR> 280 <TR> 281 <TD valign="top">043</TD> 282<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 283<TD valign="top"><FONT color="#0000cc">Final TEV stage doesn't write alpha to register <CODE>GX_TEVPREV</CODE>.</FONT></TD> 284<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD> 285 </TR> 286 <TR> 287 <TD valign="top">044</TD> 288<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 289<TD valign="top"><FONT color="#0000cc">Final TEV color stage has no clamping. Possible color wrap-around effect.</FONT></TD> 290<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD> 291 </TR> 292 <TR> 293 <TD valign="top">045</TD> 294<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 295<TD valign="top"><FONT color="#0000cc">Final TEV alpha stage has no clamping. Possible alpha wrap-around effect.</FONT></TD> 296<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD> 297 </TR> 298 <TR> 299 <TD valign="top">046</TD> 300<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 301<TD valign="top"><FONT color="#0000cc">Z buffering is before texturing, but alpha comparison is active.</FONT></TD> 302<TD valign="top"><CODE><A href="../PixelProc/GXSetZCompLoc.html">GXSetZCompLoc</A><BR> <A href="../Tev/GXSetAlphaCompare.html">GXSetAlphaCompare</A></CODE></TD> 303 </TR> 304 <TR> 305 <TD valign="top">047</TD> 306<TD valign="top">Reserved</TD> 307 <TD valign="top"> </TD> 308 <TD valign="top"> </TD> 309 </TR> 310 <TR> 311 <TD valign="top">048</TD> 312<TD valign="top">Reserved</TD> 313 <TD valign="top"> </TD> 314 <TD valign="top"> </TD> 315 </TR> 316 <TR> 317 <TD valign="top">049</TD> 318<TD valign="top">Reserved</TD> 319 <TD valign="top"> </TD> 320 <TD valign="top"> </TD> 321 </TR> 322 <TR> 323 <TD valign="top">050</TD> 324<TD valign="top">Reserved</TD> 325 <TD valign="top"> </TD> 326 <TD valign="top"> </TD> 327 </TR> 328 <TR> 329 <TD valign="top">051</TD> 330<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 331<TD valign="top"><FONT color="#0000cc">Multisample locations for pixel # are not ordered correctly for anti-aliasing filter.</FONT></TD> 332<TD valign="top"><CODE><A href="../Framebuffer/GXSetCopyFilter.html">GXSetCopyFilter</A><BR> <A href="../PixelProc/GXSetPixelFmt.html">GXSetPixelFmt</A></CODE></TD> 333 </TR> 334 <TR> 335 <TD valign="top">052</TD> 336<TD valign="top">Reserved</TD> 337 <TD valign="top"> </TD> 338 <TD valign="top"> </TD> 339 </TR> 340 <TR> 341 <TD valign="top">053</TD> 342<TD valign="top">Reserved</TD> 343 <TD valign="top"> </TD> 344 <TD valign="top"> </TD> 345 </TR> 346 <TR> 347 <TD valign="top">054</TD> 348<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 349<TD valign="top"><FONT color="#0000cc">Register address # has been modified (*). It probably should not be.</FONT></TD> 350 <TD valign="top"> </TD> 351 </TR> 352 <TR> 353 <TD valign="top">055</TD> 354<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 355<TD valign="top"><FONT color="#0000cc">Invalid combination of # output color channels and # color texgen textures.</FONT></TD> 356 <TD valign="top"> </TD> 357 </TR> 358 <TR> 359 <TD valign="top">056</TD> 360<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 361<TD valign="top"><FONT color="#0000cc">The number of color channels and texgens are both zero.</FONT></TD> 362<TD valign="top"><CODE><A href="../Lighting/GXSetNumChans.html">GXSetNumChans<BR></A><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 363 </TR> 364 <TR> 365 <TD valign="top">057</TD> 366<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 367<TD valign="top"><FONT color="#0000cc">Vertex packet does not contain position coordinate values.</FONT></TD> 368<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 369 </TR> 370 <TR> 371 <TD valign="top">058</TD> 372<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 373<TD valign="top"><FONT color="#0000cc">Mismatched argument setting in vertex attribute. * should be used with *.</FONT></TD> 374<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD> 375 </TR> 376 <TR> 377 <TD>059</TD> 378<TD><CODE>GX_WARN_SEVERE </CODE></TD> 379<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Normals only support signed types.</FONT></TD> 380<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A></CODE></TD> 381 </TR> 382 <TR> 383 <TD>060</TD> 384<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 385<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Number of fractional bits is fixed for normals. Use # for *. The current setting will be ignored.</FONT></TD> 386<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD> 387 </TR> 388 <TR> 389 <TD>061</TD> 390<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 391<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: GX_F32 type doesn't reference the <SPAN class="argument">frac</SPAN> argument. The current setting will be ignored.</FONT></TD> 392<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD> 393 </TR> 394 <TR> 395 <TD>062</TD> 396<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 397<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Colors don't reference the <SPAN class="argument">frac</SPAN> argument. The current setting will be ignored.</FONT></TD> 398<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD> 399 </TR> 400 <TR> 401 <TD>063</TD> 402<TD valign="top">Reserved</TD> 403 <TD valign="top"> </TD> 404 <TD valign="top"> </TD> 405 </TR> 406 <TR> 407 <TD>064</TD> 408<TD valign="top">Reserved</TD> 409 <TD valign="top"> </TD> 410 <TD valign="top"> </TD> 411 </TR> 412 <TR> 413 <TD>065</TD> 414<TD valign="top">Reserved</TD> 415 <TD valign="top"> </TD> 416 <TD valign="top"> </TD> 417 </TR> 418 <TR> 419 <TD>066</TD> 420<TD valign="top">Reserved</TD> 421 <TD valign="top"> </TD> 422 <TD valign="top"> </TD> 423 </TR> 424 <TR> 425 <TD>067</TD> 426<TD valign="top">Reserved</TD> 427 <TD valign="top"> </TD> 428 <TD valign="top"> </TD> 429 </TR> 430 <TR> 431 <TD>068</TD> 432<TD valign="top">Reserved</TD> 433 <TD valign="top"> </TD> 434 <TD valign="top"> </TD> 435 </TR> 436 <TR> 437 <TD>069</TD> 438<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 439<TD><FONT color="#0000cc">This vertex format (coordinates + matrix indices only) is not supported.</FONT></TD> 440<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 441 </TR> 442 <TR> 443 <TD>070</TD> 444<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 445<TD><FONT color="#0000cc"><CODE>VCD</CODE> for <CODE>GX_VA_CLR1</CODE> is activated although <CODE>GX_VA_CLR0</CODE> is set to <CODE>GX_NONE</CODE>. <CODE>GX_VA_CLR0</CODE> should be used first.</FONT></TD> 446<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 447 </TR> 448 <TR> 449 <TD>071</TD> 450<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 451<TD><FONT color="#0000cc">VCDs for input texture coordinates are not used sequentially from smaller IDs.</FONT></TD> 452<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 453 </TR> 454 <TR> 455 <TD valign="top">072</TD> 456<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 457<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of position, but this is not getting sent.</FONT></TD> 458<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 459 </TR> 460 <TR> 461 <TD valign="top">073</TD> 462<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 463<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row for the normal, but this is not getting sent.</FONT></TD> 464<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 465 </TR> 466 <TR> 467 <TD valign="top">074</TD> 468<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 469<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of color0, but color0 is not getting sent.</FONT></TD> 470<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 471 </TR> 472 <TR> 473 <TD valign="top">075</TD> 474<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 475<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of color1, but color1 is not getting sent.</FONT></TD> 476<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 477 </TR> 478 <TR> 479 <TD valign="top">076</TD> 480<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 481<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of binormal or tangent, but this is not getting sent.</FONT></TD> 482<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 483 </TR> 484 <TR> 485 <TD valign="top">077</TD> 486<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 487<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of input texture coordinate, but this is not getting sent.</FONT></TD> 488<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 489 </TR> 490 <TR> 491 <TD valign="top">078</TD> 492<TD valign="top">Reserved</TD> 493 <TD valign="top"> </TD> 494 <TD valign="top"> </TD> 495 </TR> 496 <TR> 497 <TD valign="top">079</TD> 498<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 499<TD valign="top"><FONT color="#0000cc"><CODE>TexCoordGen</CODE> types are out of order. When </FONT><CODE><FONT color="#0000cc">GX_TG_MTX2x4/3x4</FONT></CODE><FONT color="#0000cc"> are present, they come first. When </FONT><CODE><FONT color="#0000cc">GX_TG_BUMP</FONT></CODE><FONT color="#0000cc"> is present, it comes next. <CODE>GX_TG_SRTG</CODE>, when present, then follows after that.</FONT></TD> 500<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 501 </TR> 502 <TR> 503 <TD valign="top">080</TD> 504<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 505<TD valign="top"><FONT color="#0000cc">Bumpmapped textures are defined, which requires that the binormals and tangents be transformed by a normal matrix, but current matrix index is set to an invalid value (#) for normal transform.</FONT></TD> 506<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A></CODE></TD> 507 </TR> 508 <TR> 509 <TD valign="top">081</TD> 510<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 511<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) is referencing texture # as a source texture, which is not of texgen type regular.</FONT></TD> 512<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A></CODE></TD> 513 </TR> 514 <TR> 515 <TD valign="top">082</TD> 516<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 517<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) using light source #, but light's * position is not defined.</FONT></TD> 518<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></CODE></TD> 519 </TR> 520 <TR> 521 <TD valign="top">083</TD> 522<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 523<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # is defined as a texgen type bumpmap, but binormals and tangents are not getting sent.</FONT></TD> 524<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 525 </TR> 526 <TR> 527 <TD valign="top">084</TD> 528<TD valign="top">Reserved</TD> 529 <TD valign="top"> </TD> 530 <TD valign="top"> </TD> 531 </TR> 532 <TR> 533 <TD valign="top">085</TD> 534<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 535<TD valign="top"><FONT color="#0000cc">Top edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD> 536<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 537 </TR> 538 <TR> 539 <TD valign="top">086</TD> 540<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 541<TD valign="top"><FONT color="#0000cc">Bottom edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD> 542<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 543 </TR> 544 <TR> 545 <TD valign="top">087</TD> 546<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 547<TD valign="top"><FONT color="#0000cc">Left edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD> 548<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 549 </TR> 550 <TR> 551 <TD valign="top">088</TD> 552<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 553<TD valign="top"><FONT color="#0000cc">Right edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD> 554<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 555 </TR> 556 <TR> 557 <TD valign="top">089</TD> 558<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 559<TD valign="top"><FONT color="#0000cc">Channel * uses specular function (<CODE>GX_AF_SPEC</CODE>), but diffuse function is not <CODE>GX_DF_NONE</CODE>.</FONT></TD> 560<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A></CODE></TD> 561 </TR> 562 <TR> 563 <TD valign="top">090</TD> 564<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 565<TD valign="top"><FONT color="#0000cc">Channel # performs lighting requiring a normal, but this is not getting sent.</FONT></TD> 566<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 567 </TR> 568 <TR> 569 <TD valign="top">091</TD> 570<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 571<TD valign="top"><FONT color="#0000cc">Channel # performs lighting requiring the normal to be transformed by a normal matrix, but current matrix index is (#), which may be invalid.</FONT></TD> 572<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A><BR> <A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 573 </TR> 574 <TR> 575 <TD valign="top">092</TD> 576<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 577<TD valign="top"><FONT color="#0000cc">* has a value of *infinity (#), which is probably not intended.</FONT></TD> 578<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 579 </TR> 580 <TR> 581 <TD valign="top">093</TD> 582<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 583<TD valign="top"><FONT color="#0000cc">* has a value of NaN (#), which is probably not intended.</FONT></TD> 584<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 585 </TR> 586 <TR> 587 <TD valign="top">094</TD> 588<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 589<TD valign="top"><FONT color="#0000cc">* has a value of (# #), which might be unintentionally small.</FONT></TD> 590<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 591 </TR> 592 <TR> 593 <TD valign="top">095</TD> 594<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 595<TD valign="top"><FONT color="#0000cc">* has a value of (# #), which might be unintentionally large.</FONT></TD> 596<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 597 </TR> 598 <TR> 599 <TD valign="top">096</TD> 600<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 601<TD valign="top"><FONT color="#0000cc"># regular textures active, but the <CODE>MatrixIndex1</CODE> register (#) is uninitialized.</FONT></TD> 602<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 603 </TR> 604 <TR> 605 <TD valign="top">097</TD> 606<TD valign="top">Reserved</TD> 607 <TD valign="top"> </TD> 608 <TD valign="top"> </TD> 609 </TR> 610 <TR> 611 <TD valign="top">098</TD> 612<TD valign="top">Reserved</TD> 613 <TD valign="top"> </TD> 614 <TD valign="top"> </TD> 615 </TR> 616 <TR> 617 <TD valign="top">099</TD> 618<TD valign="top">Reserved</TD> 619 <TD valign="top"> </TD> 620 <TD valign="top"> </TD> 621 </TR> 622 <TR> 623 <TD valign="top">100</TD> 624<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 625<TD valign="top"><FONT color="#0000cc">Number of all texgens (#) greater than maximum allowed #.</FONT></TD> 626<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 627 </TR> 628 <TR> 629 <TD valign="top">101</TD> 630<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 631<TD valign="top"><FONT color="#0000cc">Number of regular (2x4/3x4) type texgens (#) greater than maximum allowed #.</FONT></TD> 632<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 633 </TR> 634 <TR> 635 <TD valign="top">102</TD> 636<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 637<TD valign="top"><FONT color="#0000cc">Number of bumpmap type texgens (#) greater than maximum allowed #.</FONT></TD> 638<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 639 </TR> 640 <TR> 641 <TD valign="top">103</TD> 642<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 643<TD valign="top"><FONT color="#0000cc">Number of color texgens (#) greater than maximum allowed #.</FONT></TD> 644<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 645 </TR> 646 <TR> 647 <TD valign="top">104</TD> 648<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 649<TD valign="top"><FONT color="#0000cc">First color texgen is not referencing <CODE>COLOR0</CODE>.</FONT></TD> 650<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 651 </TR> 652 <TR> 653 <TD valign="top">105</TD> 654<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 655<TD valign="top"><FONT color="#0000cc">Color texgen from <CODE>COLOR#</CODE> is used more than once.</FONT></TD> 656<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 657 </TR> 658 <TR> 659 <TD valign="top">106</TD> 660<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 661<TD valign="top"><FONT color="#0000cc">Bumpmap texgen is defined, which requires the normal matrix values pointed to by the current matrix index (#) to be loaded; it may not be loaded yet, however.</FONT></TD> 662<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A></CODE></TD> 663 </TR> 664 <TR> 665 <TD valign="top">107</TD> 666<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 667<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # requires the matrix values pointed to by the current texture matrix index # (#); it may not be loaded yet, however.</FONT></TD> 668<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 669 </TR> 670 <TR> 671 <TD valign="top">108</TD> 672<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 673<TD valign="top"><FONT color="#0000cc"><CODE>GX_LIGHT</CODE> # is being referenced; it may not be loaded yet, however.</FONT></TD> 674<TD valign="top"><CODE><A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></CODE></TD> 675 </TR> 676 <TR> 677 <TD valign="top">109</TD> 678<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 679<TD valign="top"><FONT color="#0000cc">Channel # performs lighting which requires the normal matrix values pointed to by the current matrix index (#); these values may not be loaded yet, however.</FONT></TD> 680<TD valign="top"><CODE><A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A></CODE></TD> 681 </TR> 682 <TR> 683 <TD valign="top">110</TD> 684<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 685<TD valign="top"><FONT color="#0000cc">Position matrix values pointed to by the current matrix index must be loaded; they may not be loaded yet, however.</FONT></TD> 686<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A></CODE></TD> 687 </TR> 688 <TR> 689 <TD valign="top">111</TD> 690<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 691<TD valign="top"><FONT color="#0000cc">Address # is uninitialized.</FONT></TD> 692 <TD valign="top"> </TD> 693 </TR> 694 <TR> 695 <TD valign="top">112</TD> 696<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 697<TD valign="top"><FONT color="#0000cc">Register (#) (*) is not initialized.</FONT></TD> 698 <TD valign="top"> </TD> 699 </TR> 700 <TR> 701 <TD valign="top">113</TD> 702<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 703<TD valign="top"><FONT color="#0000cc">Display list contains invalid command.</FONT></TD> 704 <TD valign="top"> </TD> 705 </TR> 706 <TR> 707 <TD valign="top">114</TD> 708<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 709<TD valign="top"><FONT color="#0000cc">Nested display list.</FONT></TD> 710 <TD valign="top"> </TD> 711 </TR> 712 </TBODY> 713</TABLE> 714 715<H2>Revision History</H2> 716<P> 7172006/03/01 Initial version.<br> 718</P> 719 720<hr><p>CONFIDENTIAL</p></body> 721</HTML>