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8<TITLE>GXSetVerifyLevel Runtime Warnings</TITLE>
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11<H1>Runtime Warnings for GXSetVerifyLevel</H1>
12
13<H2>Runtime Warnings</H2>
14<TABLE border="1" width="98%">
15  <TBODY>
16    <TR>
17<TD valign="top" width="10%"><STRONG>Warning Number&nbsp;</STRONG></TD>
18<TD valign="top" width="20%"><STRONG>Severity Setting</STRONG></TD>
19<TD valign="top" width="55%"><STRONG>Description</STRONG></TD>
20<TD valign="top" width="15%"><B>Function Checklist</B></TD>
21    </TR>
22    <TR>
23      <TD valign="top">000</TD>
24<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
25<TD valign="top"><FONT color="#0000cc">Invalid vertex format. Normal count must be set to *.</FONT></TD>
26<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
27    </TR>
28    <TR>
29      <TD valign="top">001</TD>
30<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
31<TD valign="top"><FONT color="#0000cc">Texture size # not initialized.</FONT></TD>
32      <TD valign="top">&nbsp;</TD>
33    </TR>
34    <TR>
35      <TD valign="top">002</TD>
36<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
37<TD valign="top"><FONT color="#0000cc">Left edge of scissoring rectangle is less than #.</FONT></TD>
38<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
39    </TR>
40    <TR>
41      <TD valign="top">003</TD>
42<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
43<TD valign="top"><FONT color="#0000cc">Top edge of scissoring rectangle is less than #.</FONT></TD>
44<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
45    </TR>
46    <TR>
47      <TD valign="top">004</TD>
48<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
49<TD valign="top"><FONT color="#0000cc">Right edge of scissoring rectangle is greater than # in * mode.</FONT></TD>
50<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
51    </TR>
52    <TR>
53      <TD valign="top">005</TD>
54<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
55<TD valign="top"><FONT color="#0000cc">Bottom edge of scissoring rectangle is greater than # in * mode.</FONT></TD>
56<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
57    </TR>
58    <TR>
59      <TD valign="top">006</TD>
60<TD valign="top">Reserved</TD>
61      <TD valign="top">&nbsp;</TD>
62      <TD valign="top">&nbsp;</TD>
63    </TR>
64    <TR>
65      <TD valign="top">007</TD>
66<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
67<TD valign="top"><FONT color="#0000cc">Indirect texture command for stage # is not set.</FONT></TD>
68<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A><BR> <A href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A></CODE></TD>
69    </TR>
70    <TR>
71      <TD valign="top">008</TD>
72<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
73<TD valign="top"><FONT color="#0000cc">Invalid indirect texture request in TEV stage #.</FONT></TD>
74<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A><BR> <A href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A></CODE></TD>
75    </TR>
76    <TR>
77      <TD valign="top">009</TD>
78<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
79<TD valign="top"><FONT color="#0000cc">Indirect matrix # requested in stage # not set.</FONT></TD>
80<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexMtx.html">GXSetIndTexMtx</A><BR> <A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD>
81    </TR>
82    <TR>
83      <TD valign="top">010</TD>
84<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
85<TD valign="top"><FONT color="#0000cc">Requested indirect textures never initialized.</FONT></TD>
86<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A><BR> <A href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A></CODE></TD>
87    </TR>
88    <TR>
89      <TD valign="top">011</TD>
90<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
91<TD valign="top"><FONT color="#0000cc">Indirect texture coordinate scales # and # not set.</FONT></TD>
92<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexCoordScale.html">GXSetIndTexCoordScale</A></CODE></TD>
93    </TR>
94    <TR>
95      <TD valign="top">012</TD>
96<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
97<TD valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for indirect stage #.</FONT></TD>
98<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A></CODE></TD>
99    </TR>
100    <TR>
101      <TD valign="top">013</TD>
102<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
103<TD valign="top"><FONT color="#0000cc">Feedback accumulation of indirect texture (addition of the texture coordinate from the previous TEV stage) is set to ON at TEV stage 0.</FONT></TD>
104<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD>
105    </TR>
106    <TR>
107      <TD valign="top">014</TD>
108<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
109<TD valign="top"><FONT color="#0000cc">Indirect bump alpha is enabled in TEV stage 0.</FONT></TD>
110<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD>
111    </TR>
112    <TR>
113      <TD valign="top">015</TD>
114<TD valign="top">Reserved</TD>
115      <TD valign="top">&nbsp;</TD>
116      <TD valign="top">&nbsp;</TD>
117    </TR>
118    <TR>
119      <TD valign="top">016</TD>
120<TD valign="top">Reserved</TD>
121      <TD valign="top">&nbsp;</TD>
122      <TD valign="top">&nbsp;</TD>
123    </TR>
124    <TR>
125      <TD valign="top">017</TD>
126<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
127<TD valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for TEV stage #.</FONT></TD>
128<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
129    </TR>
130    <TR>
131      <TD valign="top">018</TD>
132<TD valign="top"><CODE>GX_WARN_ALL  </FONT></TD>
133<TD valign="top"><FONT color="#0000cc">Texture # is used as both indirect and direct.</FONT></TD>
134<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A></CODE></TD>
135    </TR>
136    <TR>
137      <TD valign="top">019</TD>
138<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
139<TD valign="top"><FONT color="#0000cc">Texture # not configured.</FONT></TD>
140<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD>
141    </TR>
142    <TR>
143      <TD valign="top">020</TD>
144<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
145<TD valign="top"><FONT color="#0000cc">Base pointer for cached texture # is not specified.</FONT></TD>
146<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD>
147    </TR>
148    <TR>
149      <TD valign="top">021</TD>
150<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
151<TD valign="top"><FONT color="#0000cc">TLUT for indexed texture # was never configured.</FONT></TD>
152<TD valign="top"><CODE><A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A><BR> <A href="../Texture/GXLoadTlut.html">GXLoadTlut</A></CODE></TD>
153    </TR>
154    <TR>
155      <TD valign="top">022</TD>
156<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
157<TD valign="top"><FONT color="#0000cc">* is not a power of two for mipmapped texture #.</FONT></TD>
158<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD>
159    </TR>
160    <TR>
161      <TD valign="top">023</TD>
162<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
163<TD valign="top"><FONT color="#0000cc">* is not <CODE>GX_CLAMP</CODE> for non-power-of-2 width in texture #.</FONT></TD>
164<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD>
165    </TR>
166    <TR>
167      <TD valign="top">024</TD>
168<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
169<TD valign="top"><FONT color="#0000cc">Minimizing filter for texture # is not compatible with color indexed texture format.</FONT></TD>
170<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
171    </TR>
172    <TR>
173      <TD valign="top">025</TD>
174<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
175<TD valign="top"><FONT color="#0000cc">Minimum LOD is greater than maximum LOD in texture #.</FONT></TD>
176<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
177    </TR>
178    <TR>
179      <TD valign="top">026</TD>
180<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
181<TD valign="top"><FONT color="#0000cc">Maximum LOD is greater than image's maximum LOD for texture #.</FONT></TD>
182<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
183    </TR>
184    <TR>
185      <TD valign="top">027</TD>
186<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
187<TD valign="top"><FONT color="#0000cc">LOD bias clamp should be used with edge LOD for texture #.</FONT></TD>
188<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
189    </TR>
190    <TR>
191      <TD valign="top">028</TD>
192<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
193<TD valign="top"><FONT color="#0000cc">Texture # does not meet requirements for anisotropic mipmapping.</FONT></TD>
194<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
195    </TR>
196    <TR>
197      <TD valign="top">029</TD>
198<TD valign="top">Reserved</TD>
199      <TD valign="top">&nbsp;</TD>
200      <TD valign="top">&nbsp;</TD>
201    </TR>
202    <TR>
203      <TD valign="top">030</TD>
204<TD valign="top">Reserved</TD>
205      <TD valign="top">&nbsp;</TD>
206      <TD valign="top">&nbsp;</TD>
207    </TR>
208    <TR>
209      <TD valign="top">031</TD>
210<TD valign="top">Reserved</TD>
211      <TD valign="top">&nbsp;</TD>
212      <TD valign="top">&nbsp;</TD>
213    </TR>
214    <TR>
215      <TD valign="top">032</TD>
216<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
217<TD valign="top"><FONT color="#0000cc">Environment for TEV stage # is not fully configured.</FONT></TD>
218<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A></CODE></TD>
219    </TR>
220    <TR>
221      <TD valign="top">033</TD>
222<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
223<TD valign="top"><FONT color="#0000cc">Invalid color channel selected in TEV stage #.</FONT></TD>
224<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../Lighting/GXSetNumChans.html">GXSetNumChans</A></CODE></TD>
225    </TR>
226    <TR>
227      <TD valign="top">034</TD>
228<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
229<TD valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV color stage #.</FONT></TD>
230<TD valign="top"><CODE><A href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</A><BR> <A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A></CODE></TD>
231    </TR>
232    <TR>
233      <TD valign="top">035</TD>
234<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
235<TD valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV alpha stage #.</FONT></TD>
236<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</A><BR> <A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A></CODE></TD>
237    </TR>
238    <TR>
239      <TD valign="top">036</TD>
240<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
241<TD valign="top"><FONT color="#0000cc">Color parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD>
242<TD valign="top"><CODE><A href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</A><BR> <A href="../Tev/GXSetTevColor.html">GXSetTevColor</A></CODE></TD>
243    </TR>
244    <TR>
245      <TD valign="top">037</TD>
246<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
247<TD valign="top"><FONT color="#0000cc">Alpha parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD>
248<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</A><BR> <A href="../Tev/GXSetTevColor.html">GXSetTevColor</A></CODE></TD>
249    </TR>
250    <TR>
251      <TD valign="top">038</TD>
252<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
253<TD valign="top"><FONT color="#0000cc">Color arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</FONT></TD>
254<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</A></CODE></TD>
255    </TR>
256    <TR>
257      <TD valign="top">039</TD>
258<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
259<TD valign="top"><FONT color="#0000cc">Alpha arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</FONT></TD>
260<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A><BR> <A href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</A></CODE></TD>
261    </TR>
262    <TR>
263      <TD valign="top">040</TD>
264<TD valign="top">Reserved</TD>
265      <TD valign="top">&nbsp;</TD>
266      <TD valign="top">&nbsp;</TD>
267    </TR>
268    <TR>
269      <TD valign="top">041</TD>
270<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
271<TD valign="top"><FONT color="#0000cc">Z texturing enabled, but no texture specified for final TEV stage.</FONT></TD>
272<TD valign="top"><CODE><A href="../Tev/GXSetTevOrder.html">GXSetTevOrder</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD>
273    </TR>
274    <TR>
275      <TD valign="top">042</TD>
276<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
277<TD valign="top"><FONT color="#0000cc">Final TEV stage doesn't write color to register <CODE>GX_TEVPREV</CODE>.</FONT></TD>
278<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD>
279    </TR>
280    <TR>
281      <TD valign="top">043</TD>
282<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
283<TD valign="top"><FONT color="#0000cc">Final TEV stage doesn't write alpha to register <CODE>GX_TEVPREV</CODE>.</FONT></TD>
284<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD>
285    </TR>
286    <TR>
287      <TD valign="top">044</TD>
288<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
289<TD valign="top"><FONT color="#0000cc">Final TEV color stage has no clamping. Possible color wrap-around effect.</FONT></TD>
290<TD valign="top"><CODE><A href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD>
291    </TR>
292    <TR>
293      <TD valign="top">045</TD>
294<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
295<TD valign="top"><FONT color="#0000cc">Final TEV alpha stage has no clamping. Possible alpha wrap-around effect.</FONT></TD>
296<TD valign="top"><CODE><A href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</A><BR> <A href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</A></CODE></TD>
297    </TR>
298    <TR>
299      <TD valign="top">046</TD>
300<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
301<TD valign="top"><FONT color="#0000cc">Z buffering is before texturing, but alpha comparison is active.</FONT></TD>
302<TD valign="top"><CODE><A href="../PixelProc/GXSetZCompLoc.html">GXSetZCompLoc</A><BR> <A href="../Tev/GXSetAlphaCompare.html">GXSetAlphaCompare</A></CODE></TD>
303    </TR>
304    <TR>
305      <TD valign="top">047</TD>
306<TD valign="top">Reserved</TD>
307      <TD valign="top">&nbsp;</TD>
308      <TD valign="top">&nbsp;</TD>
309    </TR>
310    <TR>
311      <TD valign="top">048</TD>
312<TD valign="top">Reserved</TD>
313      <TD valign="top">&nbsp;</TD>
314      <TD valign="top">&nbsp;</TD>
315    </TR>
316    <TR>
317      <TD valign="top">049</TD>
318<TD valign="top">Reserved</TD>
319      <TD valign="top">&nbsp;</TD>
320      <TD valign="top">&nbsp;</TD>
321    </TR>
322    <TR>
323      <TD valign="top">050</TD>
324<TD valign="top">Reserved</TD>
325      <TD valign="top">&nbsp;</TD>
326      <TD valign="top">&nbsp;</TD>
327    </TR>
328    <TR>
329      <TD valign="top">051</TD>
330<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
331<TD valign="top"><FONT color="#0000cc">Multisample locations for pixel # are not ordered correctly for anti-aliasing filter.</FONT></TD>
332<TD valign="top"><CODE><A href="../Framebuffer/GXSetCopyFilter.html">GXSetCopyFilter</A><BR> <A href="../PixelProc/GXSetPixelFmt.html">GXSetPixelFmt</A></CODE></TD>
333    </TR>
334    <TR>
335      <TD valign="top">052</TD>
336<TD valign="top">Reserved</TD>
337      <TD valign="top">&nbsp;</TD>
338      <TD valign="top">&nbsp;</TD>
339    </TR>
340    <TR>
341      <TD valign="top">053</TD>
342<TD valign="top">Reserved</TD>
343      <TD valign="top">&nbsp;</TD>
344      <TD valign="top">&nbsp;</TD>
345    </TR>
346    <TR>
347      <TD valign="top">054</TD>
348<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
349<TD valign="top"><FONT color="#0000cc">Register address # has been modified (*). It probably should not be.</FONT></TD>
350      <TD valign="top">&nbsp;</TD>
351    </TR>
352    <TR>
353      <TD valign="top">055</TD>
354<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
355<TD valign="top"><FONT color="#0000cc">Invalid combination of # output color channels and # color texgen textures.</FONT></TD>
356      <TD valign="top">&nbsp;</TD>
357    </TR>
358    <TR>
359      <TD valign="top">056</TD>
360<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
361<TD valign="top"><FONT color="#0000cc">The number of color channels and texgens are both zero.</FONT></TD>
362<TD valign="top"><CODE><A href="../Lighting/GXSetNumChans.html">GXSetNumChans<BR></A><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
363    </TR>
364    <TR>
365      <TD valign="top">057</TD>
366<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
367<TD valign="top"><FONT color="#0000cc">Vertex packet does not contain position coordinate values.</FONT></TD>
368<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
369    </TR>
370    <TR>
371      <TD valign="top">058</TD>
372<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
373<TD valign="top"><FONT color="#0000cc">Mismatched argument setting in vertex attribute. * should be used with *.</FONT></TD>
374<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD>
375    </TR>
376    <TR>
377      <TD>059</TD>
378<TD><CODE>GX_WARN_SEVERE </CODE></TD>
379<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Normals only support signed types.</FONT></TD>
380<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A></CODE></TD>
381    </TR>
382    <TR>
383      <TD>060</TD>
384<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
385<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Number of fractional bits is fixed for normals. Use # for *. The current setting will be ignored.</FONT></TD>
386<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD>
387    </TR>
388    <TR>
389      <TD>061</TD>
390<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
391<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: GX_F32 type doesn't reference the <SPAN class="argument">frac</SPAN> argument. The current setting will be ignored.</FONT></TD>
392<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD>
393    </TR>
394    <TR>
395      <TD>062</TD>
396<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
397<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Colors don't reference the <SPAN class="argument">frac</SPAN> argument. The current setting will be ignored.</FONT></TD>
398<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxAttrFmtv.html">GXSetVtxAttrFmtv</A></CODE></TD>
399    </TR>
400    <TR>
401      <TD>063</TD>
402<TD valign="top">Reserved</TD>
403      <TD valign="top">&nbsp;</TD>
404      <TD valign="top">&nbsp;</TD>
405    </TR>
406    <TR>
407      <TD>064</TD>
408<TD valign="top">Reserved</TD>
409      <TD valign="top">&nbsp;</TD>
410      <TD valign="top">&nbsp;</TD>
411    </TR>
412    <TR>
413      <TD>065</TD>
414<TD valign="top">Reserved</TD>
415      <TD valign="top">&nbsp;</TD>
416      <TD valign="top">&nbsp;</TD>
417    </TR>
418    <TR>
419      <TD>066</TD>
420<TD valign="top">Reserved</TD>
421      <TD valign="top">&nbsp;</TD>
422      <TD valign="top">&nbsp;</TD>
423    </TR>
424    <TR>
425      <TD>067</TD>
426<TD valign="top">Reserved</TD>
427      <TD valign="top">&nbsp;</TD>
428      <TD valign="top">&nbsp;</TD>
429    </TR>
430    <TR>
431      <TD>068</TD>
432<TD valign="top">Reserved</TD>
433      <TD valign="top">&nbsp;</TD>
434      <TD valign="top">&nbsp;</TD>
435    </TR>
436    <TR>
437      <TD>069</TD>
438<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
439<TD><FONT color="#0000cc">This vertex format (coordinates + matrix indices only) is not supported.</FONT></TD>
440<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
441    </TR>
442    <TR>
443      <TD>070</TD>
444<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
445<TD><FONT color="#0000cc"><CODE>VCD</CODE> for <CODE>GX_VA_CLR1</CODE> is activated although <CODE>GX_VA_CLR0</CODE> is set to <CODE>GX_NONE</CODE>. <CODE>GX_VA_CLR0</CODE> should be used first.</FONT></TD>
446<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
447    </TR>
448    <TR>
449      <TD>071</TD>
450<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
451<TD><FONT color="#0000cc">VCDs for input texture coordinates are not used sequentially from smaller IDs.</FONT></TD>
452<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
453    </TR>
454    <TR>
455      <TD valign="top">072</TD>
456<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
457<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of position, but this is not getting sent.</FONT></TD>
458<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
459    </TR>
460    <TR>
461      <TD valign="top">073</TD>
462<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
463<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row for the normal, but this is not getting sent.</FONT></TD>
464<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
465    </TR>
466    <TR>
467      <TD valign="top">074</TD>
468<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
469<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of color0, but color0 is not getting sent.</FONT></TD>
470<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
471    </TR>
472    <TR>
473      <TD valign="top">075</TD>
474<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
475<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of color1, but color1 is not getting sent.</FONT></TD>
476<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
477    </TR>
478    <TR>
479      <TD valign="top">076</TD>
480<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
481<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of binormal or tangent, but this is not getting sent.</FONT></TD>
482<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
483    </TR>
484    <TR>
485      <TD valign="top">077</TD>
486<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
487<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # specifies source row of input texture coordinate, but this is not getting sent.</FONT></TD>
488<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
489    </TR>
490    <TR>
491      <TD valign="top">078</TD>
492<TD valign="top">Reserved</TD>
493      <TD valign="top">&nbsp;</TD>
494      <TD valign="top">&nbsp;</TD>
495    </TR>
496    <TR>
497      <TD valign="top">079</TD>
498<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
499<TD valign="top"><FONT color="#0000cc"><CODE>TexCoordGen</CODE> types are out of order. When </FONT><CODE><FONT color="#0000cc">GX_TG_MTX2x4/3x4</FONT></CODE><FONT color="#0000cc"> are present, they come first. When </FONT><CODE><FONT color="#0000cc">GX_TG_BUMP</FONT></CODE><FONT color="#0000cc"> is present, it comes next. <CODE>GX_TG_SRTG</CODE>, when present, then follows after that.</FONT></TD>
500<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
501    </TR>
502    <TR>
503      <TD valign="top">080</TD>
504<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
505<TD valign="top"><FONT color="#0000cc">Bumpmapped textures are defined, which requires that the binormals and tangents be transformed by a normal matrix, but current matrix index is set to an invalid value (#) for normal transform.</FONT></TD>
506<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A></CODE></TD>
507    </TR>
508    <TR>
509      <TD valign="top">081</TD>
510<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
511<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) is referencing texture # as a source texture, which is not of texgen type regular.</FONT></TD>
512<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A></CODE></TD>
513    </TR>
514    <TR>
515      <TD valign="top">082</TD>
516<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
517<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) using light source #, but light's * position is not defined.</FONT></TD>
518<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></CODE></TD>
519    </TR>
520    <TR>
521      <TD valign="top">083</TD>
522<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
523<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # is defined as a texgen type bumpmap, but binormals and tangents are not getting sent.</FONT></TD>
524<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
525    </TR>
526    <TR>
527      <TD valign="top">084</TD>
528<TD valign="top">Reserved</TD>
529      <TD valign="top">&nbsp;</TD>
530      <TD valign="top">&nbsp;</TD>
531    </TR>
532    <TR>
533      <TD valign="top">085</TD>
534<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
535<TD valign="top"><FONT color="#0000cc">Top edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD>
536<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
537    </TR>
538    <TR>
539      <TD valign="top">086</TD>
540<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
541<TD valign="top"><FONT color="#0000cc">Bottom edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD>
542<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
543    </TR>
544    <TR>
545      <TD valign="top">087</TD>
546<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
547<TD valign="top"><FONT color="#0000cc">Left edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD>
548<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
549    </TR>
550    <TR>
551      <TD valign="top">088</TD>
552<TD valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
553<TD valign="top"><FONT color="#0000cc">Right edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</FONT></TD>
554<TD valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
555    </TR>
556    <TR>
557      <TD valign="top">089</TD>
558<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
559<TD valign="top"><FONT color="#0000cc">Channel * uses specular function (<CODE>GX_AF_SPEC</CODE>), but diffuse function is not <CODE>GX_DF_NONE</CODE>.</FONT></TD>
560<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A></CODE></TD>
561    </TR>
562    <TR>
563      <TD valign="top">090</TD>
564<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
565<TD valign="top"><FONT color="#0000cc">Channel # performs lighting requiring a normal, but this is not getting sent.</FONT></TD>
566<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
567    </TR>
568    <TR>
569      <TD valign="top">091</TD>
570<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
571<TD valign="top"><FONT color="#0000cc">Channel # performs lighting requiring the normal to be transformed by a normal matrix, but current matrix index is (#), which may be invalid.</FONT></TD>
572<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A><BR> <A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
573    </TR>
574    <TR>
575      <TD valign="top">092</TD>
576<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
577<TD valign="top"><FONT color="#0000cc">* has a value of *infinity (#), which is probably not intended.</FONT></TD>
578<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
579    </TR>
580    <TR>
581      <TD valign="top">093</TD>
582<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
583<TD valign="top"><FONT color="#0000cc">* has a value of NaN (#), which is probably not intended.</FONT></TD>
584<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
585    </TR>
586    <TR>
587      <TD valign="top">094</TD>
588<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
589<TD valign="top"><FONT color="#0000cc">* has a value of (# #), which might be unintentionally small.</FONT></TD>
590<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
591    </TR>
592    <TR>
593      <TD valign="top">095</TD>
594<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
595<TD valign="top"><FONT color="#0000cc">* has a value of (# #), which might be unintentionally large.</FONT></TD>
596<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
597    </TR>
598    <TR>
599      <TD valign="top">096</TD>
600<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
601<TD valign="top"><FONT color="#0000cc"># regular textures active, but the <CODE>MatrixIndex1</CODE> register (#) is uninitialized.</FONT></TD>
602<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
603    </TR>
604    <TR>
605      <TD valign="top">097</TD>
606<TD valign="top">Reserved</TD>
607      <TD valign="top">&nbsp;</TD>
608      <TD valign="top">&nbsp;</TD>
609    </TR>
610    <TR>
611      <TD valign="top">098</TD>
612<TD valign="top">Reserved</TD>
613      <TD valign="top">&nbsp;</TD>
614      <TD valign="top">&nbsp;</TD>
615    </TR>
616    <TR>
617      <TD valign="top">099</TD>
618<TD valign="top">Reserved</TD>
619      <TD valign="top">&nbsp;</TD>
620      <TD valign="top">&nbsp;</TD>
621    </TR>
622    <TR>
623      <TD valign="top">100</TD>
624<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
625<TD valign="top"><FONT color="#0000cc">Number of all texgens (#) greater than maximum allowed #.</FONT></TD>
626<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
627    </TR>
628    <TR>
629      <TD valign="top">101</TD>
630<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
631<TD valign="top"><FONT color="#0000cc">Number of regular (2x4/3x4) type texgens (#) greater than maximum allowed #.</FONT></TD>
632<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
633    </TR>
634    <TR>
635      <TD valign="top">102</TD>
636<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
637<TD valign="top"><FONT color="#0000cc">Number of bumpmap type texgens (#) greater than maximum allowed #.</FONT></TD>
638<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
639    </TR>
640    <TR>
641      <TD valign="top">103</TD>
642<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
643<TD valign="top"><FONT color="#0000cc">Number of color texgens (#) greater than maximum allowed #.</FONT></TD>
644<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
645    </TR>
646    <TR>
647      <TD valign="top">104</TD>
648<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
649<TD valign="top"><FONT color="#0000cc">First color texgen is not referencing <CODE>COLOR0</CODE>.</FONT></TD>
650<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
651    </TR>
652    <TR>
653      <TD valign="top">105</TD>
654<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
655<TD valign="top"><FONT color="#0000cc">Color texgen from <CODE>COLOR#</CODE> is used more than once.</FONT></TD>
656<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
657    </TR>
658    <TR>
659      <TD valign="top">106</TD>
660<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
661<TD valign="top"><FONT color="#0000cc">Bumpmap texgen is defined, which requires the normal matrix values pointed to by the current matrix index (#) to be loaded; it may not be loaded yet, however.</FONT></TD>
662<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A></CODE></TD>
663    </TR>
664    <TR>
665      <TD valign="top">107</TD>
666<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
667<TD valign="top"><FONT color="#0000cc"><CODE>GX_TEXCOORD</CODE> # requires the matrix values pointed to by the current texture matrix index # (#); it may not be loaded yet, however.</FONT></TD>
668<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
669    </TR>
670    <TR>
671      <TD valign="top">108</TD>
672<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
673<TD valign="top"><FONT color="#0000cc"><CODE>GX_LIGHT</CODE> # is being referenced; it may not be loaded yet, however.</FONT></TD>
674<TD valign="top"><CODE><A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></CODE></TD>
675    </TR>
676    <TR>
677      <TD valign="top">109</TD>
678<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
679<TD valign="top"><FONT color="#0000cc">Channel # performs lighting which requires the normal matrix values pointed to by the current matrix index (#); these values may not be loaded yet, however.</FONT></TD>
680<TD valign="top"><CODE><A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A></CODE></TD>
681    </TR>
682    <TR>
683      <TD valign="top">110</TD>
684<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
685<TD valign="top"><FONT color="#0000cc">Position matrix values pointed to by the current matrix index must be loaded; they may not be loaded yet, however.</FONT></TD>
686<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A></CODE></TD>
687    </TR>
688    <TR>
689      <TD valign="top">111</TD>
690<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
691<TD valign="top"><FONT color="#0000cc">Address # is uninitialized.</FONT></TD>
692      <TD valign="top">&nbsp;</TD>
693    </TR>
694    <TR>
695      <TD valign="top">112</TD>
696<TD valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
697<TD valign="top"><FONT color="#0000cc">Register (#) (*) is not initialized.</FONT></TD>
698      <TD valign="top">&nbsp;</TD>
699    </TR>
700    <TR>
701      <TD valign="top">113</TD>
702<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
703<TD valign="top"><FONT color="#0000cc">Display list contains invalid command.</FONT></TD>
704      <TD valign="top">&nbsp;</TD>
705    </TR>
706    <TR>
707      <TD valign="top">114</TD>
708<TD valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
709<TD valign="top"><FONT color="#0000cc">Nested display list.</FONT></TD>
710      <TD valign="top">&nbsp;</TD>
711    </TR>
712  </TBODY>
713</TABLE>
714
715<H2>Revision History</H2>
716<P>
7172006/03/01 Initial version.<br>
718</P>
719
720<hr><p>CONFIDENTIAL</p></body>
721</HTML>