1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXSetVerifyLevel Runtime Warnings</TITLE> 9</HEAD> 10<BODY> 11<H1><A href="GX_Runtime_Warnings.html">Runtime Warnings for GXSetVerifyLevel</A></H1> 12<H2>Runtime Warnings</H2> 13<TABLE border="1"> 14 <TBODY> 15 <TR> 16<TD valign="top" height="21" width="93"><STRONG>Warning Number </STRONG></TD> 17<TD valign="top" height="21"><STRONG>Severity Setting</STRONG></TD> 18<TD valign="top" height="21" width="691"><STRONG>Description</STRONG></TD> 19<TD valign="top"><B>Function Checklist</B></TD> 20 </TR> 21 <TR> 22 <TD height="21" width="93" valign="top">000 </TD> 23<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 24<TD height="21" width="691" valign="top">Invalid vertex format. Normal count must be set to *.</TD> 25<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 26 </TR> 27 <TR> 28 <TD height="21" width="93" valign="top">001 </TD> 29<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 30<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture size # not initialized.</FONT></TD> 31 <TD valign="top"> </TD> 32 </TR> 33 <TR> 34 <TD height="21" width="93" valign="top">002 </TD> 35<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 36<TD height="21" width="691" valign="top"><FONT color="#0000cc">Left edge of scissoring rectangle is less than #.</FONT></TD> 37<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 38 </TR> 39 <TR> 40 <TD height="21" width="93" valign="top">003 </TD> 41<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 42<TD height="21" width="691" valign="top"><FONT color="#0000cc">Top edge of scissoring rectangle is less than #.</FONT></TD> 43<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 44 </TR> 45 <TR> 46 <TD height="21" width="93" valign="top">004 </TD> 47<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 48<TD height="21" width="691" valign="top"><FONT color="#0000cc">Right edge of scissoring rectangle is greater than # in * mode.</FONT></TD> 49<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 50 </TR> 51 <TR> 52 <TD height="21" width="93" valign="top">005 </TD> 53<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 54<TD height="21" width="691" valign="top"><FONT color="#0000cc">Bottom edge of scissoring rectangle is greater than # in * mode.</FONT></TD> 55<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD> 56 </TR> 57 <TR> 58 <TD height="21" width="93" valign="top">006 </TD> 59<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 60 </TR> 61 <TR> 62 <TD height="21" width="93" valign="top">007 </TD> 63<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 64<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect texture command for stage # is not set.</FONT></TD> 65<TD valign="top"><a href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</a><br> <a href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</a></TD> 66 </TR> 67 <TR> 68 <TD height="21" width="93" valign="top">008 </TD> 69<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 70<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid indirect texture request in TEV stage #.</FONT></TD> 71<TD valign="top"><CODE><a href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</a><br> <a href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</a></CODE></TD> 72 </TR> 73 <TR> 74 <TD height="21" width="93" valign="top">009 </TD> 75<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 76<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect matrix # requested in stage # not set.</FONT></TD> 77<TD valign="top"><CODE><a href="../Indirect/GXSetIndTexMtx.html">GXSetIndTexMtx</a><br> <a href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</a></CODE></TD> 78 </TR> 79 <TR> 80 <TD height="21" width="93" valign="top">010 </TD> 81<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 82<TD height="21" width="691" valign="top"><FONT color="#0000cc">Requested indirect textures never initialized.</FONT></TD> 83<TD valign="top"><CODE><a href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</a><br> <a href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</a></CODE></TD> 84 </TR> 85 <TR> 86 <TD height="21" width="93" valign="top">011 </TD> 87<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 88<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect texture coordinate scales # and # not set.</CODE></TD> 89<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexCoordScale.html">GXSetIndTexCoordScale</A><BR></CODE></TD> 90 </TR> 91 <TR> 92 <TD height="21" width="93" valign="top">012 </TD> 93<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 94<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for indirect stage #.</CODE></TD> 95<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A></CODE></TD> 96 </TR> 97 <TR> 98 <TD height="21" width="93" valign="top">013 </TD> 99<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 100<TD height="21" width="691" valign="top"><FONT color="#0000cc">Feedback accumulation of indirect texture (addition of the texture coordinate from the previous TEV stage) is set to ON at TEV stage 0.</FONT></TD> 101<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD> 102 </TR> 103 <TR> 104 <TD height="21" width="93" valign="top">014 </TD> 105<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 106<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect bump alpha is enabled in TEV stage 0.</FONT></TD> 107<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD> 108 </TR> 109 <TR> 110 <TD height="21" width="93" valign="top">015 </TD> 111<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 112 </TR> 113 <TR> 114 <TD height="21" width="93" valign="top">016 </TD> 115<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 116 </TR> 117 <TR> 118 <TD height="21" width="93" valign="top">017 </TD> 119<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 120<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for TEV stage #.</FONT></TD> 121<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 122 </TR> 123 <TR> 124 <TD height="21" width="93" valign="top">018 </TD> 125<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD> 126<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture # is used as both indirect and direct.</FONT></TD> 127<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</a></CODE></TD> 128 </TR> 129 <TR> 130 <TD height="21" width="93" valign="top">019 </TD> 131<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 132<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture # not configured.</FONT></TD> 133<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD> 134 </TR> 135 <TR> 136 <TD height="21" width="93" valign="top">020 </TD> 137<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 138<TD height="21" width="691" valign="top"><FONT color="#0000cc">Base pointer for cached texture # is not specified.</FONT></TD> 139<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD> 140 </TR> 141 <TR> 142 <TD height="21" width="93" valign="top">021 </TD> 143<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 144<TD height="21" width="691" valign="top"><FONT color="#0000cc">TLUT for indexed texture # was never configured.</FONT></TD> 145<TD valign="top"><CODE><a href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="../Texture/GXLoadTlut.html">GXLoadTlut</a></CODE></TD> 146 </TR> 147 <TR> 148 <TD height="21" width="93" valign="top">022 </TD> 149<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 150<TD height="21" width="691" valign="top"><FONT color="#0000cc">* is not a power of two for mipmapped texture #.</FONT></TD> 151<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD> 152 </TR> 153 <TR> 154 <TD height="21" width="93" valign="top">023 </TD> 155<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 156<TD height="21" width="691" valign="top">* is not <CODE>GX_CLAMP</CODE> for non-power-of-2 width in texture #.</TD> 157<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD> 158 </TR> 159 <TR> 160 <TD height="21" width="93" valign="top">024 </TD> 161<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 162<TD height="21" width="691" valign="top"><FONT color="#0000cc">Minimizing filter for texture # is not compatible with color indexed texture format.</FONT></TD> 163<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 164 </TR> 165 <TR> 166 <TD height="21" width="93" valign="top">025 </TD> 167<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 168<TD height="21" width="691" valign="top"><FONT color="#0000cc">Minimum LOD is greater than maximum LOD in texture #.</FONT></TD> 169<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 170 </TR> 171 <TR> 172 <TD height="21" width="93" valign="top">026 </TD> 173<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 174<TD height="21" width="691" valign="top"><FONT color="#0000cc">Maximum LOD is greater than image's maximum LOD for texture #.</FONT></TD> 175<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 176 </TR> 177 <TR> 178 <TD height="21" width="93" valign="top">027 </TD> 179<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 180<TD height="21" width="691" valign="top"><FONT color="#0000cc">LOD bias clamp should be used with edge LOD for texture #.</FONT></TD> 181<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 182 </TR> 183 <TR> 184 <TD height="21" width="93" valign="top">028 </TD> 185<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 186<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture # does not meet requirements for anisotropic mipmapping.</FONT></TD> 187<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD> 188 </TR> 189 <TR> 190 <TD height="21" width="93" valign="top">029 </TD> 191<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 192 </TR> 193 <TR> 194 <TD height="21" width="93" valign="top">030 </TD> 195<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 196 </TR> 197 <TR> 198 <TD height="21" width="93" valign="top">031 </TD> 199<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 200 </TR> 201 <TR> 202 <TD height="21" width="93" valign="top">032 </TD> 203<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 204<TD height="21" width="691" valign="top"><FONT color="#0000cc">Environment for TEV stage # is not fully configured.</FONT></TD> 205<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a></CODE></TD> 206 </TR> 207 <TR> 208 <TD height="21" width="93" valign="top">033 </TD> 209<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 210<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid color channel selected in TEV stage #.</FONT></TD> 211<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Lighting/GXSetNumChans.html">GXSetNumChans</a></CODE></TD> 212 </TR> 213 <TR> 214 <TD height="21" width="93" valign="top">034 </TD> 215<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 216<TD height="21" width="691" valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV color stage #.</FONT></TD> 217<TD valign="top"><CODE><a href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</a><br> <a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a></CODE></TD> 218 </TR> 219 <TR> 220 <TD height="21" width="93" valign="top">035 </TD> 221<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 222<TD height="21" width="691" valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV alpha stage #.</FONT></TD> 223<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</a><br> <a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a></CODE></TD> 224 </TR> 225 <TR> 226 <TD height="21" width="93" valign="top">036 </TD> 227<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 228<TD height="21" width="691" valign="top"><FONT color="#0000cc">Color parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD> 229<TD valign="top"><CODE><a href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</a><br> <a href="../Tev/GXSetTevColor.html">GXSetTevColor</a></CODE></TD> 230 </TR> 231 <TR> 232 <TD height="21" width="93" valign="top">037 </TD> 233<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 234<TD height="21" width="691" valign="top"><FONT color="#0000cc">Alpha parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD> 235<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</a><br> <a href="../Tev/GXSetTevColor.html">GXSetTevColor</a></CODE></TD> 236 </TR> 237 <TR> 238 <TD height="21" width="93" valign="top">038 </TD> 239<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD> 240<TD height="21" width="691" valign="top">Color arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</TD> 241<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</a></CODE></TD> 242 </TR> 243 <TR> 244 <TD height="21" width="93" valign="top">039 </TD> 245<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD> 246<TD height="21" width="691" valign="top">Alpha arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</TD> 247<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a><br> <a href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</a></CODE></TD> 248 </TR> 249 <TR> 250 <TD height="21" width="93" valign="top">040 </TD> 251<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 252 </TR> 253 <TR> 254 <TD height="21" width="93" valign="top">041 </TD> 255<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 256<TD height="21" width="691" valign="top"><FONT color="#0000cc">Z texturing enabled, but no texture specified for final TEV stage.</FONT></TD> 257<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD> 258 </TR> 259 <TR> 260 <TD height="21" width="93" valign="top">042 </TD> 261<TD height="21" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 262<TD height="21" width="691" valign="top">Final TEV stage doesn't write color to register <font face="Courier New">GX_TEVPREV</font>.</TD> 263<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD> 264 </TR> 265 <TR> 266 <TD height="25" width="93" valign="top">043 </TD> 267<TD height="25" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 268<TD height="25" width="691" valign="top">Final TEV stage doesn't write alpha to register <CODE>GX_TEVPREV</CODE>.</TD> 269<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD> 270 </TR> 271 <TR> 272 <TD height="21" width="93" valign="top">044 </TD> 273<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD> 274<TD height="21" width="691" valign="top">Final TEV color stage has no clamping. Possible color wrap-around effect.</TD> 275<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD> 276 </TR> 277 <TR> 278 <TD height="21" width="93" valign="top">045 </TD> 279<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD> 280<TD height="21" width="691" valign="top">Final TEV alpha stage has no clamping. Possible alpha wrap-around effect.</TD> 281<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD> 282 </TR> 283 <TR> 284 <TD height="25" width="93" valign="top">046 </TD> 285<TD height="25" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 286<TD height="25" width="691" valign="top"><FONT color="#0000cc">Z buffering is before texturing, but alpha comparison is active.</FONT></TD> 287<TD valign="top"><CODE><A href="../PixelProc/GXSetZCompLoc.html">GXSetZCompLoc</A><BR> <A href="../Tev/GXSetAlphaCompare.html">GXSetAlphaCompare</A></FONT></TD> 288 </TR> 289 <TR> 290 <TD height="21" width="93" valign="top">047 </TD> 291<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 292 </TR> 293 <TR> 294 <TD height="21" width="93" valign="top">048 </TD> 295<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 296 </TR> 297 <TR> 298 <TD height="21" width="93" valign="top">049 </TD> 299<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 300 </TR> 301 <TR> 302 <TD height="21" width="93" valign="top">050 </TD> 303<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 304 </TR> 305 <TR> 306 <TD height="21" width="93" valign="top">051 </TD> 307<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD> 308<TD height="21" width="691" valign="top"><FONT color="#0000cc">Multisample locations for pixel # are not ordered correctly for anti-aliasing filter.</FONT></TD> 309<TD valign="top"><CODE><A href="../Framebuffer/GXSetCopyFilter.html">GXSetCopyFilter</A><BR> <A href="../PixelProc/GXSetPixelFmt.html">GXSetPixelFmt</A></FONT></TD> 310 </TR> 311 <TR> 312 <TD height="21" width="93" valign="top">052 </TD> 313<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 314 </TR> 315 <TR> 316 <TD height="21" width="93" valign="top">053 </TD> 317<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 318 </TR> 319 <TR> 320 <TD height="21" width="93" valign="top">054 </TD> 321<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD><TD> </TD> 322<TD height="21" width="691" valign="top">Register address # modified (*); probably should not be.</TD> 323 <TD valign="top"></TD> 324 </TR> 325 <TR> 326 <TD height="21" width="93" valign="top">055 </TD> 327<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD><TD> </TD> 328<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid combination of # output color channels and # color texgen textures.</FONT></TD> 329 <TD valign="top"></TD> 330 </TR> 331 <TR> 332 <TD height="21" width="93" valign="top">056 </TD> 333<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 334<TD height="21" valign="top"><FONT color="#0000cc">The number of color channels and texgens are both zero.</FONT></TD> 335<TD height="21" valign="top"><CODE><A href="../Lighting/GXSetNumChans.html">GXSetNumChans<BR></A><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></FONT></TD> 336 </TR> 337 <TR> 338 <TD height="21" width="93" valign="top">057 </TD> 339<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 340<TD height="21" width="691" valign="top"><FONT color="#0000cc">Vertex packet does not contain position coordinate values.</FONT></TD> 341<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 342 </TR> 343 <TR> 344 <TD height="21" width="93" valign="top">058 </TD> 345<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 346<TD height="21" valign="top">Mismatched argument setting in vertex attribute. * should be used with *.</TD> 347<TD height="21" valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A></FONT><CODE><A href="../Geometry/GXSetVtxAttrFmtv.html"><BR> GXSetVtxAttrFmtv</A></FONT></TD> 348 </TR> 349 <TR> 350 <TD>059 </TD> 351<TD><CODE>GX_WARN_SEVERE </CODE></TD> 352<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Normals only support signed types.</FONT></TD> 353<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A></CODE></TD> 354 </TR> 355 <TR> 356 <TD>060 </TD> 357<TD valign="top"><CODE>GX_WARN_ALL </FONT></TD> 358<TD>GXSetVtxAttrFmt: Number of fractional bits is fixed for normals. Use # for *. Your setting will be ignored.</TD> 359<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A><A href="../Geometry/GXSetVtxAttrFmtv.html"> GXSetVtxAttrFmtv</A></FONT></TD> 360 </TR> 361 <TR> 362 <TD>061 </TD> 363<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 364<TD>GXSetVtxAttrFmt: GX_F32 type doesn't refer the frac argument. Your setting will be ignored.</TD> 365<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A><A href="../Geometry/GXSetVtxAttrFmtv.html"> GXSetVtxAttrFmtv</A></FONT></TD> 366 </TR> 367 <TR> 368 <TD>062 </TD> 369<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD> 370<TD>GXSetVtxAttrFmt: Colors don't refer the frac argument. Your setting will be ignored.</TD> 371<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A><A href="../Geometry/GXSetVtxAttrFmtv.html"> GXSetVtxAttrFmtv</A></FONT></TD> 372 </TR> 373 <TR> 374 <TD>063 </TD> 375<TD valign="top">Reserved</TD><TD> </TD><TD> </TD> 376 <TD></TD> 377 <TD valign="top"></TD> 378 </TR> 379 <TR> 380 <TD>064 </TD> 381<TD valign="top">Reserved</TD><TD> </TD><TD> </TD> 382 <TD></TD> 383 <TD valign="top"></TD> 384 </TR> 385 <TR> 386 <TD>065 </TD> 387<TD valign="top">Reserved</TD><TD> </TD><TD> </TD> 388 <TD></TD> 389 <TD valign="top"></TD> 390 </TR> 391 <TR> 392 <TD>066 </TD> 393<TD valign="top">Reserved</TD><TD> </TD><TD> </TD> 394 <TD></TD> 395 <TD valign="top"></TD> 396 </TR> 397 <TR> 398 <TD>067 </TD> 399<TD valign="top">Reserved</TD><TD> </TD><TD> </TD> 400 <TD></TD> 401 <TD valign="top"></TD> 402 </TR> 403 <TR> 404 <TD>068 </TD> 405<TD valign="top">Reserved</TD><TD> </TD><TD> </TD> 406 <TD></TD> 407 <TD valign="top"></TD> 408 </TR> 409 <TR> 410 <TD>069 </TD> 411<TD valign="top"><CODE>GX_WARN_SEVERE </FONT></TD> 412<TD><FONT color="#0000cc">This vertex format (coordinates + matrix indices only) is not supported.</FONT></TD> 413<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 414 </TR> 415 <TR> 416 <TD>070 </TD> 417<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 418<TD><FONT color="#0000cc"><CODE>VCD</CODE> for <CODE>GX_VA_CLR1</CODE> is activated although <CODE>GX_VA_CLR0</CODE> is set to <CODE>GX_NONE</CODE>. <CODE>GX_VA_CLR0</CODE> should be used first.</TD> 419<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 420 </TR> 421 <TR> 422 <TD>071 </TD> 423<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 424<TD><FONT color="#0000cc">VCDs for input texture coordinates are not used sequentially from smaller IDs.</FONT></TD> 425<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 426 </TR> 427 <TR> 428 <TD height="21" width="93" valign="top">072 </TD> 429<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 430<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of position, but this is not getting sent.</TD> 431<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 432 </TR> 433 <TR> 434 <TD height="21" width="93" valign="top">073 </TD> 435<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 436<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row for the normal, but this is not getting sent.</TD> 437<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 438 </TR> 439 <TR> 440 <TD height="21" width="93" valign="top">074 </TD> 441<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 442<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of color0, but color0 is not getting sent.</TD> 443<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 444 </TR> 445 <TR> 446 <TD height="21" width="93" valign="top">075 </TD> 447<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 448<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of color1, but color1 is not getting sent.</TD> 449<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 450 </TR> 451 <TR> 452 <TD height="21" width="93" valign="top">076 </TD> 453<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 454<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of binormal or tangent, but this is not getting sent.</TD> 455<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 456 </TR> 457 <TR> 458 <TD height="21" width="93" valign="top">077 </TD> 459<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 460<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of input texture coordinate, but this is not getting sent.</TD> 461<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 462 </TR> 463 <TR> 464 <TD height="21" width="93" valign="top">078 </TD> 465<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 466 </TR> 467 <TR> 468 <TD height="40" width="93" valign="top">079 </TD> 469<TD height="40" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 470<TD height="40" width="691" valign="top"><CODE>TexCoordGen</CODE> types are out of order. When there are <CODE>GX_TG_MTX2x4/3x4</CODE>, this comes first. When there is <CODE>GX_TG_BUMP</CODE>, this comes next. Additionally, if there is <CODE>GX_TG_SRTG</CODE>, it follows after that.</TD> 471<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 472 </TR> 473 <TR> 474 <TD height="40" width="93" valign="top">080 </TD> 475<TD height="40" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD> 476<TD height="40" width="691" valign="top">Bumpmapped textures are defined, which requires that the binormals and tangents be transformed by a normal matrix, but current matrix index is set to an invalid value (#) for normal transform.</TD> 477<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A></CODE></TD> 478 </TR> 479 <TR> 480 <TD height="40" width="93" valign="top">081 </TD> 481<TD height="40" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 482<TD height="40" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) is referencing texture # as a source texture, which is not of texgen type regular.</TD> 483<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A></CODE></TD> 484 </TR> 485 <TR> 486 <TD height="21" width="93" valign="top">082 </TD> 487<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 488<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) using light source #, but light's * position is not defined.</TD> 489<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></FONT></TD> 490 </TR> 491 <TR> 492 <TD height="21" width="93" valign="top">083 </TD> 493<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 494<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # is defined as a texgen type bumpmap, but binormals and tangents are not getting sent.</TD> 495<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></FONT></TD> 496 </TR> 497 <TR> 498 <TD height="21" width="93" valign="top">084 </TD> 499<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 500 </TR> 501 <TR> 502 <TD width="15%" valign="top">085 </TD> 503<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 504<TD width="34%" valign="top">Top edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD> 505<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 506 </TR> 507 <TR> 508 <TD width="15%" valign="top">086 </TD> 509<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 510<TD width="34%" valign="top">Bottom edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD> 511<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 512 </TR> 513 <TR> 514 <TD width="15%" valign="top">087 </TD> 515<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 516<TD width="34%" valign="top">Left edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD> 517<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 518 </TR> 519 <TR> 520 <TD width="15%" valign="top">088 </TD> 521<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 522<TD width="34%" valign="top">Right edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD> 523<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD> 524 </TR> 525 <TR> 526 <TD height="21" width="93" valign="top">089 </TD> 527<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 528<TD height="21" width="691" valign="top">Channel * uses specular function (<CODE>GX_AF_SPEC</CODE>), but diffuse function is not <CODE>GX_DF_NONE</CODE>.</TD> 529<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A></CODE></TD> 530 </TR> 531 <TR> 532 <TD height="21" width="93" valign="top">090 </TD> 533<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 534<TD height="21" width="691" valign="top"><FONT color="#0000cc">Channel # performs lighting requiring a normal, but this is not getting sent.</FONT></TD> 535<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 536 </TR> 537 <TR> 538 <TD height="40" width="93" valign="top">091 </TD> 539<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 540<TD height="40" width="691" valign="top"><FONT color="#0000cc">Channel # performs lighting requiring the normal to be transformed by a normal matrix, but current matrix index is (#), which may be invalid.</FONT></TD> 541<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A><BR> <A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD> 542 </TR> 543 <TR> 544 <TD height="24" width="93" valign="top">092 </TD> 545<TD height="24" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 546<TD height="24" width="691" valign="top">* has a value of *infinity (#), which is probably not intended.</TD> 547<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 548 </TR> 549 <TR> 550 <TD height="22" width="93" valign="top">093 </TD> 551<TD height="22" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 552<TD height="22" width="691" valign="top">* has a value of NaN (#), which is probably not intended.</TD> 553<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 554 </TR> 555 <TR> 556 <TD height="21" width="93" valign="top">094 </TD> 557<TD height="21" valign="top"><CODE>GX_WARN_ALL</CODE></TD> 558<TD height="21" width="691" valign="top">* has a value of (# #), which might be unintentionally small.</TD> 559<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 560 </TR> 561 <TR> 562 <TD height="21" width="93" valign="top">095 </TD> 563<TD height="21" valign="top"><CODE>GX_WARN_ALL</CODE></TD> 564<TD height="21" width="691" valign="top">* has a value of (# #), which might be unintentionally large.</TD> 565<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 566 </TR> 567 <TR> 568 <TD height="21" width="93" valign="top">096 </TD> 569<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 570<TD height="21" width="691" valign="top"><FONT color="#0000cc"># regular textures active, but <CODE>MatrixIndex1</CODE> register (#) is uninitialized.</FONT></TD> 571<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 572 </TR> 573 <TR> 574 <TD height="21" width="93" valign="top">097 </TD> 575<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 576 </TR> 577 <TR> 578 <TD height="21" width="93" valign="top">098 </TD> 579<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 580 </TR> 581 <TR> 582 <TD height="21" width="93" valign="top">099 </TD> 583<TD height="21" valign="top">Reserved</TD><TD> </TD><TD> </TD> 584 </TR> 585 <TR> 586 <TD height="21" width="93" valign="top">100 </TD> 587<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 588<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of all texgens (#) greater than maximum allowed #.</FONT></TD> 589<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD> 590 </TR> 591 <TR> 592 <TD height="21" width="93" valign="top">101 </TD> 593<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 594<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of regular (2x4/3x4) type texgens (#) greater than maximum allowed #.</FONT></TD> 595<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 596 </TR> 597 <TR> 598 <TD height="21" width="93" valign="top">102 </TD> 599<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 600<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of bumpmap type texgens (#) greater than maximum allowed #.</FONT></TD> 601<TD valign="top"><CODE><a href="../TexCoordGen//GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen//GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 602 </TR> 603 <TR> 604 <TD height="21" width="93" valign="top">103 </TD> 605<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 606<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of color texgens (#) greater than maximum allowed #.</FONT></TD> 607<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 608 </TR> 609 <TR> 610 <TD height="21" width="93" valign="top">104 </TD> 611<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 612<TD height="21" width="691" valign="top"><FONT color="#0000cc">First color texgen is not referencing <CODE>COLOR0</CODE>.</FONT></TD> 613<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 614 </TR> 615 <TR> 616 <TD height="21" width="93" valign="top">105 </TD> 617<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 618<TD height="21" width="691" valign="top"><FONT color="#0000cc">Color texgen from <CODE>COLOR#</CODE> is used more than once.</FONT></TD> 619<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD> 620 </TR> 621 <TR> 622 <TD height="40" width="93" valign="top">106 </TD> 623<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 624<TD height="40" width="691" valign="top"><FONT color="#0000cc">Bumpmap texgen is defined, which requires the normal matrix values pointed to by the current matrix index (#) to be loaded; it may not be loaded yet, however.</FONT></TD> 625<TD valign="top"><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</a></TD> 626 </TR> 627 <TR> 628 <TD height="40" width="93" valign="top">107 </TD> 629<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 630<TD height="40" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # requires the matrix values pointed to by the current texture matrix index # (#); it may not be loaded yet, however.</TD> 631<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD> 632 </TR> 633 <TR> 634 <TD height="36" width="93" valign="top">108 </TD> 635<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 636<TD height="36" width="691" valign="top"><CODE>GX_LIGHT</CODE> # is being referenced; it may not be loaded yet, however.</TD> 637<TD valign="top"><CODE><A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></CODE></TD> 638 </TR> 639 <TR> 640 <TD height="40" width="93" valign="top">109 </TD> 641<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 642<TD height="40" width="691" valign="top"><FONT color="#0000cc">Channel # performs lighting which requires the normal matrix values pointed to by the current matrix index (#); these values may not be loaded yet, however.</FONT></TD> 643<TD valign="top"><CODE><A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A></CODE></TD> 644 </TR> 645 <TR> 646 <TD height="36" width="93" valign="top">110 </TD> 647<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD> 648<TD height="36" width="691" valign="top"><FONT color="#0000cc">Position matrix values pointed to by the current matrix index must be loaded; they may not be loaded yet, however.</FONT></TD> 649<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A></CODE></TD> 650 </TR> 651 <TR> 652 <TD height="36" width="93" valign="top">111 </TD> 653<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD><TD> </TD> 654<TD height="36" width="691" valign="top"><FONT color="#0000cc">Address # is uninitialized.</FONT></TD> 655 <TD valign="top"> </TD> 656 </TR> 657 <TR> 658 <TD height="36" width="93" valign="top">112 </TD> 659<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD> 660<TD colspan="1" height="36" valign="top" width="691"><FONT color="#0000cc">Register (#) (*) is not initialized.</FONT></TD><TD> </TD> 661 </TR> 662 <TR> 663 <TD height="21" width="93" valign="top">113 </TD> 664<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 665<TD height="21" width="691" valign="top"><FONT color="#0000cc">Display list contains invalid command.</FONT></TD> 666 <TD valign="top"> </TD> 667 </TR> 668 <TR> 669 <TD height="21" width="93" valign="top">114 </TD> 670<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD> 671<TD height="21" width="691" valign="top"><FONT color="#0000cc">Nested display list.</FONT></TD> 672 <TD valign="top"> </TD> 673 </TR> 674 </TBODY> 675</TABLE> 676<H2>Revision History</H2> 677<P>03/01/2006 Initial version.</P> 678</BODY> 679</HTML>