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9<title>GXLoadLightObjImm</title>
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13
14<h1 align="left">GXLoadLightObjImm</h1>
15
16<h2>C Specification</h2>
17
18<dl>
19  <dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre>
20  </dd>
21  <dd><pre><CODE>void GXLoadLightObjImm(
22    const <A href="../Structures/GXLightObj.html">GXLightObj</A>* lt_obj,
23    <A href="../Enumerated_Types/GXLightID.html">GXLightID</A>   light );</CODE></pre>
24  </dd>
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26
27<h2>Arguments</h2>
28<TABLE border="1" cellpadding="3" cellspacing="0.1">
29  <tr>
30<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>lt_obj</CODE></strong></em></TD>
31<TD width="520">Pointer to a light object.</TD>
32    </tr>
33  <tr>
34<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>light</CODE></strong></em></TD>
35<TD width="520">Light <a href="../Enumerated_Types/GXLightID.html">ID</a>. Accepted values are: <code>GX_LIGHT0</code>, <code>GX_LIGHT1</code>, <code>GX_LIGHT2</code>, ... , <code>GX_LIGHT7</code>.</TD>
36    </tr>
37</TABLE>
38<h2>Return Values</h2>
39
40<p>None.</p>
41<H2>Description</H2>
42<P>This function loads a light object (a structure that contains precompiled register settings for various light parameters) into a set of hardware registers associated with a <code><em><strong>light</strong></em></code> <a href="../Enumerated_Types/GXLightID.html">ID</a>.&nbsp;The light object first be initialized using the necessary <code>GXInitLight*</code> functions.</P>
43<P>This function copies the light object data into the graphics FIFO through the CPU write-gather buffer mechanism. This guarantees that the light object is coherent with the CPU cache.&nbsp;Another way to load a light object is with <a href="GXLoadLightObjIndx.html"><code>GXLoadLightObjIndx</code></a>.</P>
44
45<h2>See Also</h2>
46
47<p><code><a href="GXLoadLightObjIndx.html">GXLoadLightObjIndx</a><br> <a href="GXSetChanCtrl.html">GXSetChanCtrl</a></code></p>
48<H2>Revision History</H2>
49<P>2006/03/01 Initial version.</P>
50<hr>
51<P>CONFIDENTIAL</p>
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