1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXGetLightPosv</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXGetLightPosv</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17<PRE><CODE>#define GXGetLightPosv(lo, vec) \ 18(GXGetLightPos((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))</CODE></PRE> 19</DL> 20<H2>Arguments</H2> 21<TABLE border="1" cellpadding="3" cellspacing="0.1"> 22 <TBODY> 23 <TR> 24<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>lo</CODE></STRONG></EM></TD> 25<TD width="520">Pointer to a light object</TD> 26 </TR> 27 <TR> 28<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>vec</CODE></STRONG></EM></TD> 29<TD width="520">Position vector. You can use an array of f32 or a structure.</TD> 30 </TR> 31 </TBODY> 32</TABLE> 33<H2>Return Values</H2> 34<P>None.</P> 35<H2>Description</H2> 36<P>This function returns the position of the light from a light object in a vector structure. The light position may be set using <a href="GXInitLightPos.html"><code>GXInitLightPos</code></a>, <a href="GXInitLightPosv.html"><code>GXInitLightPosv</code></a>, <a href="GXInitSpecularDir.html"><code>GXInitSpecularDir</code></a>, and <a href="GXInitSpecularDirv.html"><code>GXInitSpecularDirv</code></a>.</P> 37<H2>See Also</H2> 38<P><code><a href="GXInitLightPos.html">GXInitLightPos</a><br> <a href="GXInitLightPosv.html">GXInitLightPosv</a><br> <a href="GXInitSpecularDir.html">GXInitSpecularDir</a><br> <a href="GXInitSpecularDirv.html">GXInitSpecularDirv</a><br> <br></code></P> 39<H2>Revision History</H2> 40<P>03/01/2006 Initial version.</P></BODY> 41</HTML>