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8<TITLE>GXSetPointSize</TITLE>
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11<H1 align="left">GXSetPointSize</H1>
12<H2>C Specification</H2>
13<DL>
14  <DD>
15<PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
16  <DD>
17<PRE><CODE>void GXSetPointSize( u8 size, <a href="../Enumerated_Types/GXTexOffset.html">GXTexOffset</a> tex_offsets );</CODE></PRE>
18</DL>
19<H2>Arguments</H2>
20<TABLE border="1" cellpadding="3" cellspacing="0.1">
21  <TBODY>
22    <TR>
23<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>size</FONT></STRONG></EM></TD>
24<TD width="520">Specifies the width of the point in 1/6 pixels.&nbsp;The maximum size is 42.5 pixels.</TD>
25    </TR>
26    <TR>
27<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>tex_offsets</FONT></STRONG></EM></TD>
28<TD width="520">Specifies the <a href="../Enumerated_Types/GXTexOffset.html">offset</a> from the vertex texture coordinates to the other corners of the point.
29      <TABLE width="500" border="1" cellspacing="0.1">
30
31          <tr>
32<TD width="150" bgcolor="#C0C0C0">Name</TD>
33<TD width="350" bgcolor="#C0C0C0">Offset value added to the other corners.</TD>
34          </tr>
35          <tr>
36<TD height="12" width="150"><code>GX_TO_ZERO</code></TD>
37            <TD height="12" width="350">0</TD>
38          </tr>
39          <tr>
40<TD width="150"><code>GX_TO_SIXTEENTH </code></TD>
41            <TD width="350">1/16</TD>
42          </tr>
43          <tr>
44<TD width="150"><code>GX_TO_EIGHTH <br></code></TD>
45            <TD width="350">1/8</TD>
46          </tr>
47          <tr>
48<TD width="150"><code>GX_TO_FOURTH <br></code></TD>
49            <TD width="350">1/4</TD>
50          </tr>
51          <tr>
52<TD width="150"><code>GX_TO_HALF </code></TD>
53            <TD width="350">1/2</TD>
54          </tr>
55          <tr>
56<TD width="150"><code>GX_TO_ONE </code></TD>
57            <TD width="350">1</TD>
58          </tr>
59
60      </TABLE>
61      </TD>
62    </TR>
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64</TABLE>
65<H2>Return Values</H2>
66<P>None.</P>
67<H2>Description</H2>
68<P>Sets the <CODE><EM><STRONG>size</STRONG></EM></CODE> of a point primitive. The <CODE><EM><STRONG>tex_offsets</STRONG></EM></CODE> parameter is added to the texture coordinate (<EM>s</EM>,<EM>t</EM>) in order to add the texture coordinate to other angles of the point. The <CODE><EM><STRONG>tex_offsets</STRONG></EM></CODE> value is added after texture coordinates are generated. See <A href="../TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A>.</P>
69<H2>See Also</H2>
70<P><A href="../TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A>, <A href="GXSetLineWidth.html"><CODE>GXSetLineWidth</CODE></A>
71</P>
72<H2>Revision History</H2>
73<P>2006/03/01 Initial version.</P>
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75<P>CONFIDENTIAL</p>
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