1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_SetGraphicsMode</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX_SetGraphicsMode <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<CODE>#include <nitro/gx/gx.h></CODE><BR> 20 <BR> 21 <CODE>void GX_SetGraphicsMode(GXDispMode dispMode, GXBGMode bgMode, GXBG0As bg0_2d3d);</CODE></dd> 22</dl><h2>Arguments</h2> 23 24<table border="1" width="100%"> 25 <tr> 26 <td width="13%"><em><strong><font face="Courier New">dispMode</font></strong></em></td> 27 <td width="87%">Specifies the display mode: Graphics display mode, VRAM display mode, or Main Memory display mode.</td> 28 </tr> 29 <tr> 30 <td width="13%"><em><strong><font face="Courier New">bgMode</font></strong></em></td> 31 <td width="87%">Selects BG mode.</td> 32 </tr> 33 <TR> 34 <TD><em><strong><font face="Courier New">bg0_2d3d</font></strong></em></TD> 35 <TD>Selects whether to allocate BG0 to 3D.</TD> 36 </TR> 37 </table> 38<h2>Return Values</h2> 39<p>None.</p> 40<H2>Description</H2> 41<P>This function sets the display mode for the main graphics engine. If something other than graphics display mode is selected with <em><strong><code>dispMode</code></strong></em>, the values of <em><strong><code>bgMode</code></strong></em> and <em><strong><code>bg0_2d3d</code></strong></em> are used only for capturing the graphics display screen. The <em><strong><code>bgMode</code></strong></em> argument selects the BG mode. The <em><strong><code>bg0_2d3d</code></strong></em> argument specifies whether to use BG0 as a 2D or 3D screen. The values of <code>bgMode</code> and <code>bg0_2d3d</code> are only used with the capture of the graphics display screen when something other than graphics display mode is selected with <CODE>dispMode</CODE>. 42</P> 43<TABLE border="1"> 44 <TBODY> 45 <TR> 46 <TD width="30%"><CODE>GX_DISPMODE_GRAPHICS</CODE></TD> 47 <TD width="70%">Display 2D/3D graphics.</TD> 48 </TR> 49 <TR> 50 <TD width="30%"><CODE>GX_DISPMODE_VRAM_A</CODE></TD> 51 <TD width="70%">VRAM display mode (display VRAM-A).</TD> 52 </TR> 53 <TR> 54 <TD width="30%"><CODE>GX_DISPMODE_VRAM_B</CODE></TD> 55 <TD width="70%">VRAM display mode (display VRAM-B).</TD> 56 </TR> 57 <TR> 58 <TD width="30%"><CODE>GX_DISPMODE_VRAM_C</CODE></TD> 59 <TD width="70%">VRAM display mode (display VRAM-C).</TD> 60 </TR> 61 <TR> 62 <TD width="30%"><CODE>GX_DISPMODE_VRAM_D</CODE></TD> 63 <TD width="70%">VRAM display mode (display VRAM-D).</TD> 64 </TR> 65 <TR> 66 <TD width="30%"><CODE>GX_DISPMODE_MMEM</CODE></TD> 67 <TD width="70%">Main memory display mode (transfer with the <A href="../../mi/dma/MI_DispMemDmaCopy.html"><CODE>MI_DispMemDmaCopy</CODE></A> function).</TD> 68 </TR> 69 </TBODY> 70</TABLE> 71<P></P> 72<TABLE border="1"> 73 <TBODY> 74 <TR> 75 <TD width="30%"><CODE>GX_BGMODE_0</CODE></TD> 76 <TD width="70%">BG0=Text/3D, BG1=Text, BG2=Text, BG3=Text</TD> 77 </TR> 78 <TR> 79 <TD width="30%"><CODE>GX_BGMODE_1</CODE></TD> 80 <TD>BG0=Text/3D, BG1=Text, BG2=Text, BG3=Affine</TD> 81 </TR> 82 <TR> 83 <TD width="30%"><CODE>GX_BGMODE_2</CODE></TD> 84 <TD>BG0=Text/3D, BG1=Text, BG2=Affine, BG3=Affine</TD> 85 </TR> 86 <TR> 87 <TD width="30%"><CODE>GX_BGMODE_3</CODE></TD> 88 <TD>BG0=Text/3D, BG1=Text, BG2=Text, BG3=Affine Extended BG</TD> 89 </TR> 90 <TR> 91 <TD width="30%"><CODE>GX_BGMODE_4</CODE></TD> 92 <TD>BG0=Text/3D, BG1=Text, BG2=Affine, BG3=Affine Extended BG</TD> 93 </TR> 94 <TR> 95 <TD width="30%"><CODE>GX_BGMODE_5</CODE></TD> 96 <TD>BG0=Text/3D, BG1=Text, BG2=Affine Extended BG, BG3=Affine Extended BG</TD> 97 </TR> 98 <TR> 99 <TD width="30%"><CODE>GX_BGMODE_6</CODE></TD> 100 <TD>BG0=3D, BG1=None, BG2=Big Screen 256-color bitmap, BG3=None</TD> 101 </TR> 102 </TBODY> 103</TABLE> 104<P></P> 105<TABLE border="1"> 106 <TBODY> 107 <TR> 108 <TD width="30%"><CODE>GX_BG0_AS_2D</CODE></TD> 109 <TD width="70%">BG0 displayed as text. Ignored when <CODE>GX_BGMODE_6</CODE> is selected.</TD> 110 </TR> 111 <TR> 112 <TD width="30%"><CODE>GX_BG0_AS_3D</CODE></TD> 113 <TD>BG0 displayed as 3D. Ignored when <CODE>GX_BGMODE_6</CODE> is selected.</TD> 114 </TR> 115 </TBODY> 116</TABLE> 117<P>The following is the type definition for <code>GXDispMode</code>, <code>GXBGMode</code>, and <code>GXBG0As</code> types.</P> 118<PRE><CODE>typedef enum 119{ 120 GX_DISPMODE_GRAPHICS = 0x01, 121 GX_DISPMODE_VRAM_A = 0x02, 122 GX_DISPMODE_VRAM_B = 0x06, 123 GX_DISPMODE_VRAM_C = 0x0a, 124 GX_DISPMODE_VRAM_D = 0x0e, 125 GX_DISPMODE_MMEM = 0x03 126} 127GXDispMode; 128 129typedef enum 130{ 131 GX_BGMODE_0 = 0, 132 GX_BGMODE_1 = 1, 133 GX_BGMODE_2 = 2, 134 GX_BGMODE_3 = 3, 135 GX_BGMODE_4 = 4, 136 GX_BGMODE_5 = 5, 137 GX_BGMODE_6 = 6 138} 139GXBGMode; 140 141typedef enum 142{ 143 GX_BG0_AS_2D = 0, 144 GX_BG0_AS_3D = 1 145} 146GXBG0As;</PRE> 147<h2>See Also</h2> 148<H2>Revision History</H2> 149<P>2004/08/03</P> 150<UL> 151 <LI>The values of <CODE>bgMode</CODE> and <CODE>bg0_2d3d</CODE> are entered in the register when functions other than <CODE>GX_DISPMODE_GRAPHIC</CODE> are used. 152</UL> 153<P>2004/02/09</P> 154<UL> 155 <LI>Deleted <CODE>GX_DISPMODE_OFF</CODE>. Use the <A href="GX_DispOff.html"><CODE>GX_DispOff</CODE></A> function. 156</UL> 157<P>2004/01/19 Initial version.</P> 158<hr><p>CONFIDENTIAL</p></body> 159</html> 160