1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_GetOBJVRamModeBmp</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX*_GetOBJVRamModeBmp <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<PRE> 20<CODE>#include <nitro/gx/gx.h><BR> 21GXOBJVRamModeBmp GX_GetOBJVRamModeBmp( void ); 22GXOBJVRamModeBmp GXS_GetOBJVRamModeBmp( void );</CODE></PRE> 23 </dd> 24 <dd> 25 <PRE> 26</PRE> 27 </dd> 28</dl><h2>Arguments</h2> 29<P>None.</P> 30<h2>Return Values</h2> 31<p>Obtains the mapping mode.</p> 32<H2>Description</H2> 33<P>Obtains the OBJ-VRAM capacity of the bitmap OBJ mapping mode. The <CODE>GX_GetOBJVRamModeBmp</CODE> function gets the settings for the main graphics engine, and the <CODE>GXS_GetOBJVRamModeBmp</CODE> function gets the settings for the sub graphics engine.</P> 34<P>See the <CODE><A href="GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A></CODE> function for the definition of the <CODE>GXOBJVRamModeBmp</CODE> type.</P> 35 36<h2>See Also</h2> 37<P><code><A href="GX_GetOBJVRamModeChar.html">GX_GetOBJVRamModeChar</A>, <A href="GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A>, <A href="GXS_SetOBJVRamModeBmp.html">GXS_SetOBJVRamModeBmp</A></code></P> 38<H2>Revision History</H2> 39<P>2004/12/24 Initial version.</P> 40<UL> 41 <LI> 42</UL> 43<hr><p>CONFIDENTIAL</p></body> 44</html> 45