1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html>
3
4<head>
5<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows">
7<META http-equiv="Content-Style-Type" content="text/css">
8<title>GX_GetOBJVRamModeBmp</title>
9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css">
10</head>
11
12<body>
13
14<h1 align="left">GX*_GetOBJVRamModeBmp <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE>
20<CODE>#include &lt;nitro/gx/gx.h&gt;<BR>
21GXOBJVRamModeBmp GX_GetOBJVRamModeBmp( void );
22GXOBJVRamModeBmp GXS_GetOBJVRamModeBmp( void );</CODE></PRE>
23  </dd>
24  <dd>
25  <PRE>
26</PRE>
27  </dd>
28</dl><h2>Arguments</h2>
29<P>None.</P>
30<h2>Return Values</h2>
31<p>Obtains the mapping mode.</p>
32<H2>Description</H2>
33<P>Obtains the OBJ-VRAM capacity of the bitmap OBJ mapping mode. The <CODE>GX_GetOBJVRamModeBmp</CODE> function gets the settings for the main graphics engine, and the <CODE>GXS_GetOBJVRamModeBmp</CODE> function gets the settings for the sub graphics engine.</P>
34<P>See the <CODE><A href="GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A></CODE> function for the definition of the <CODE>GXOBJVRamModeBmp</CODE> type.</P>
35
36<h2>See Also</h2>
37<P><code><A href="GX_GetOBJVRamModeChar.html">GX_GetOBJVRamModeChar</A>, <A href="GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A>, <A href="GXS_SetOBJVRamModeBmp.html">GXS_SetOBJVRamModeBmp</A></code></P>
38<H2>Revision History</H2>
39<P>2004/12/24 Initial version.</P>
40<UL>
41  <LI>&nbsp;
42</UL>
43<hr><p>CONFIDENTIAL</p></body>
44</html>
45