1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_BeginLoadTex</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX_BeginLoadTex <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<PRE> 20<CODE>#include <nitro/gx/gx_load.h></CODE><BR><BR><CODE>void GX_BeginLoadTex(void);</CODE></PRE></dd> 21</dl><h2>Arguments</h2> 22<P>None.</P> 23<h2>Return Values</h2> 24<p>None.</p> 25<H2>Description</H2> 26<P>This function should be called before transferring the texture image to the texture image slot. Internally, it allocates to LCDC the banks that are allocated to the texture image slot and prepares to DMA transfer the texture image using <code><a href="GX_LoadTex.html">GX_LoadTex</a></code>.</P> 27<P><b>Note</b>: VRAM banks must be allocated to the texture image slot using <code><a href="GX_SetBankForTex.html">GX_SetBankForTex</A></code> in advance.</P> 28<h2>See Also</h2> 29<P><A href="GX_LoadTex.html"><code>GX_LoadTex</code></A>, <A href="GX_EndLoadTex.html"><code>GX_EndLoadTex</code></A></P> 30<H2>Revision History</H2> 31<P>2004/02/09</P> 32<UL> 33 <LI>Revised and expanded the description. 34</UL> 35<P>2004/01/19 Initial version.</P> 36<hr><p>CONFIDENTIAL</p></body> 37</html> 38