1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXClearBoundingBox</title> 10</head> 11 12<body> 13 14<h1 align="left">GXClearBoundingBox</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><PRE><CODE>#include <revolution/gx.h></CODE></PRE> 21 </dd> 22<dd><pre><CODE>void GXClearBoundingBox( void );</CODE></pre> 23 </dd> 24</dl> 25<h2>Arguments</h2> 26 27<p>None.</p> 28 29<h2>Return Values</h2> 30 31<p>None.</p> 32<h2>Description</h2> 33 34<P>The graphics hardware keeps track of a bounding box of pixel coordinates that are drawn in the Embedded Frame Buffer (EFB). These bounding box values can be read back by <a href="GXReadBoundingBox.html"><code>GXReadBoundingBox</code></a> to determine the area of the frame buffer to copy (using <a href="GXSetTexCopySrc.html"><code>GXSetTexCopySrc</code></a> or <a href="GXSetDispCopySrc.html"><code>GXSetDispCopySrc</code></a>). This function clears the bounding box values before a new image is drawn.</P> 35 36 37 38 39<h2>See Also</h2> 40 41<p><A href="GXReadBoundingBox.html"><CODE>GXReadBoundingBox</CODE></A></p> 42<H2>Revision History</H2> 43<P>03/01/2006 Initial version.</P></body> 44</html>