1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXIndTexFormat</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXIndTexFormat</H1> 12<H2>Enumerated Values</H2> 13<DIV align="left"> 14<TABLE border="0" width="100%"> 15 <TBODY> 16 <TR> 17<TD width="100%"><CODE>GX_ITF_8</CODE></TD> 18 </TR> 19 <TR> 20<TD width="100%"><CODE>GX_ITF_5</CODE></TD> 21 </TR> 22 <TR> 23<TD width="100%"><CODE><font face="Courier New">GX_ITF_4</font></CODE></TD> 24 </TR> 25 <TR> 26<TD width="100%"><CODE>GX_ITF_3</CODE></TD> 27 </TR> 28 <TR> 29<TD width="100%"><CODE>GX_MAX_ITFORMAT</CODE></TD> 30 </TR> 31 </TBODY> 32</TABLE> 33</DIV> 34<H2>Description</H2> 35<P>Indirect texture formats. Bits for the indirect offsets are extracted from the high end of each component byte. Bits for the bump alpha are extracted off the low end of the byte. For GX_ITF_8, the byte is duplicated for the offset and the bump alpha.</P> 36<TABLE border="1" cellpadding="3" cellspacing="0"> 37 <TBODY> 38 <TR> 39<TD><CODE>GX_ITF_8</CODE></TD> 40<TD>8-bit texture offset</TD> 41 </TR> 42 <TR> 43<TD><CODE>GX_ITF_5</CODE></TD> 44<TD>5-bit texture offset</TD> 45 </TR> 46 <TR> 47<TD><CODE><font face="Courier New">GX_ITF_4</font></CODE></TD> 48<TD>4-bit texture offset</TD> 49 </TR> 50 <TR> 51<TD><CODE>GX_ITF_3</CODE></TD> 52<TD>3-bit texture offset</TD> 53 </TR> 54 </TBODY> 55</TABLE> 56<H2>Functions That Use This Type</H2> 57<P><A href="../Indirect/GXSetTevIndirect.html"><CODE>GXSetTevIndirect</CODE></A></P> 58<H2>Revision History</H2> 59</code> 60<P>03/01/2006 Initial version.</P> 61</BODY> 62</HTML>