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13<h1 align="left">GXDrawDodeca</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17#include &lt;revolution/gx.h&gt;
18
19void GXDrawDodeca( void );
20</pre></dd></dl>
21
22<h2>Arguments</h2>
23<p>None.</p>
24
25<h2>Return Values</h2>
26<p>None.</p>
27
28<H2>Description</H2>
29<P>This function renders a unit dodecahedron.&nbsp;It generates both vertex coordinate and normal information in 32-bit floating point. The normals are face normals, so the dodecahedron appears flat-shaded.&nbsp;The function saves the current vertex descriptor and the vertex attribute format used before drawing (and restores them afterward), so as not to interfere with the application's state.&nbsp; An example usage is:<br></P>
30<DL><DD><CODE><A href="GXDrawDodeca.html">GXDrawDodeca</A>();</CODE></DD></DL>
31<P>The model is drawn centered about the origin.</P>
32
33<h2>See Also</h2>
34<p>None.</p>
35
36<H2>Revision History</H2>
37<P>
382006/03/01 Initial version.<br>
39</P>
40
41<hr><p>CONFIDENTIAL</p></body>
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