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9<title>GXPeekARGB</title>
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14<h1 align="left">GXPeekARGB</h1>
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16
17<h2>C Specification</h2>
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19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE></dd>
21<dd><pre><CODE>void GXPeekARGB( u16 x, u16 y, u32* color );</CODE></pre></dd>
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24<h2>Arguments</h2>
25<TABLE border="1" cellpadding="3" cellspacing="0.1">
26  <tr>
27<TD width="120" valign="top" bgcolor="#ffffe8"><CODE><em><strong>x</strong></em></font></TD>
28<TD width="520">The<em>x</em> coordinate, in pixels (0 - 639).</TD>
29    </tr>
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31<TD width="120" valign="top" bgcolor="#ffffe8"><CODE><em><strong>y</strong></em></font></TD>
32<TD width="520">The <em>y</em> coordinate, in lines (0 - 527).</TD>
33    </tr>
34  <tr>
35<TD width="120" valign="top" bgcolor="#ffffe8"><CODE><em><strong>color</strong></em></font></TD>
36<TD width="520"><p>Pointer to a u32. Color read is in ARGB format, eight bits per component.
37      </p>
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42<h2>Return Values</h2>
43
44<p>None.</p>
45<H2>Description</H2>
46<P>This function allows the CPU to read a <code>color</code> value directly from the Embedded Frame Buffer (EFB) at position <code>x,y</code>.</P>
47<P>For an antialiased frame buffer, only subsample 0 of a pixel is read.&nbsp;The returned color is in 32-bit format.</P>
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52<h2>See Also</h2>
53<P><a href="GXPeekZ.html">GXPeekZ</a><br> <a href="GXPokeARGB.html">GXPokeARGB</a><br></P>
54<h2>Revision History</h2>
55<P>2006/03/01 Initial version.</P>
56<hr>
57<P>CONFIDENTIAL</p>
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