1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_TransformAnimOverrider.cpp
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #include "precompiled.h"
19 
20 #include <nw/anim/anim_AnimBlend.h>
21 #include <nw/gfx/gfx_AnimGroup.h>
22 #include <nw/gfx/gfx_CalculatedTransform.h>
23 #include <nw/gfx/gfx_TransformAnimBlendOp.h>
24 #include <nw/gfx/gfx_TransformAnimEvaluator.h>
25 #include <nw/gfx/gfx_TransformAnimOverrider.h>
26 
27 namespace nw
28 {
29 namespace gfx
30 {
31 
32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(TransformAnimOverrider   , AnimOverrider);
33 
34 //----------------------------------------------------------
35 const anim::AnimResult*
GetResult(void * target,int memberIdx) const36 TransformAnimOverrider::GetResult(
37     void* target,
38     int memberIdx
39 ) const
40 {
41     //----------------------------------------------------------
42     // ブレンドオペレーションを取得
43     const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx);
44 
45     //----------------------------------------------------------
46     // target の IGNORE フラグをオンにして未書き込み状態とする
47     CalculatedTransform* transform =
48         reinterpret_cast<CalculatedTransform*>(target);
49     const bit32 flagsBak = transform->GetFlags();
50     transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL);
51 
52     //----------------------------------------------------------
53     // すべての子アニメーションについてループ
54     CalculatedTransform workResult;
55     bool written = false;
56     for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx)
57     {
58         const AnimObject* animObj = m_AnimObjects[animIdx];
59         if (animObj == NULL)
60         {
61             continue;
62         }
63 
64         float srcWeights[3] = { 1.0f, 1.0f, 1.0f };
65         TransformAnimEvaluator::DisableSRTWeightsIfNeeded(srcWeights, animObj);
66 
67         if (!TransformAnimEvaluator::CheckWeightsNearlyZero(srcWeights))
68         {
69             // 評価
70             const anim::AnimResult* childResult =
71                 animObj->GetResult(&workResult, memberIdx);
72             if (childResult != NULL)
73             {
74                 written = true;
75                 if (blendOp->Override(reinterpret_cast<anim::AnimResult*>(transform),
76                     childResult)) // 全成分を上書きしたら true が返る
77                 {
78                     break;
79                 }
80             }
81         }
82     }
83 
84     if (!written) // 有効な子アニメーションなし
85     {
86         transform->RestoreFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL, flagsBak);
87         return NULL;
88     }
89 
90     transform->UpdateScaleFlags();
91     transform->UpdateRotateFlagsStrictly();
92     transform->UpdateTranslateFlags();
93     transform->UpdateCompositeFlags();
94 
95     // target を AnimResult にキャストして返す(親のブレンダで使用)
96     return reinterpret_cast<anim::AnimResult*>(target);
97 }
98 
99 } // namespace gfx
100 } // namespace nw
101