1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_ResParticleModel.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 19618 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_GFX_RESPARTICLEMODEL_H_
17 #define NW_GFX_RESPARTICLEMODEL_H_
18 
19 #include <nw/ut/ut_ResUtil.h>
20 #include <nw/ut/ut_ResDictionary.h>
21 #include <nw/gfx/res/gfx_ResSceneObject.h>
22 #include <nw/gfx/res/gfx_ResModel.h>
23 #include <nw/gfx/res/gfx_ResParticleSet.h>
24 #include <nw/gfx/res/gfx_ResRevision.h>
25 #include <nw/gfx/res/gfx_ResTypeInfo.h>
26 
27 namespace nw {
28 namespace gfx {
29 namespace res {
30 
31 //! @details :private
32 struct ResParticleModelData : public ResModelData
33 {
34     nw::ut::ResS32 m_ParticleSetsTableCount;
35     nw::ut::Offset toParticleSetsTable;
36 };
37 
38 
39 //--------------------------------------------------------------------------
40 //! @brief  パーティクルモデルを表すバイナリリソースクラスです。
41 //--------------------------------------------------------------------------
42 class ResParticleModel : public ResModel
43 {
44 public:
45     enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleModel) };
46     enum { SIGNATURE = NW_RES_SIGNATURE32('PMDL') };
47     enum { BINARY_REVISION = REVISION_RES_EMITTER };
48 
49     NW_RES_CTOR_INHERIT( ResParticleModel, ResModel )
50 
51     NW_RES_FIELD_CLASS_LIST_DECL( ResParticleSet, ParticleSets ) // GetParticleSets(int idx), GetParticleSetsCount()
52 
53     void    Setup();
54 
55     //---------------------------------------------------------------------------
56     //! @brief        ResParticleModel 内の全ての ResParticleSet を巡回して TFunction を適用します。
57     //!
58     //! @tparam       TFunction ResParticleSet を引数に取る関数(オブジェクト)の型です。
59     //! @param[in]    function 適応する関数(オブジェクト)です。
60     //---------------------------------------------------------------------------
61     template<typename TFunction>
ForeachParticleSet(TFunction function)62     void ForeachParticleSet(TFunction function)
63     {
64         if (this->IsValid())
65         {
66             for (s32 i = 0; i < this->GetParticleSetsCount(); ++i)
67             {
68                 ResParticleSet resParticleSet = this->GetParticleSets(i);
69                 function(resParticleSet);
70             }
71         }
72     }
73 };
74 
75 } // namespace res
76 } // namespace gfx
77 } // namespace nw
78 
79 #endif // NW_GFX_RESPARTICLEMODEL_H_
80