1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_IRenderTarget.cpp
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #include "precompiled.h"
19 
20 #include <nw/gfx/gfx_IRenderTarget.h>
21 
22 #include <nw/gfx/gfx_OnScreenBuffer.h>
23 #include <nw/gfx/gfx_OffScreenBuffer.h>
24 
25 namespace nw
26 {
27 namespace gfx
28 {
29 
30 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(IRenderTarget);
31 
32 //----------------------------------------
33 IRenderTarget*
Create(os::IAllocator * allocator)34 IRenderTarget::Builder::Create(os::IAllocator* allocator)
35 {
36     NW_NULL_ASSERT(allocator);
37     IRenderTarget* renderTarget = NULL;
38 
39     const int renderTargetAlignment = 32;
40     void* memory = allocator->Alloc(sizeof(OnScreenBuffer), renderTargetAlignment);
41     NW_NULL_ASSERT(memory);
42 
43     renderTarget = new(memory) OnScreenBuffer(allocator, m_Description);
44 
45     return renderTarget;
46 }
47 
48 //----------------------------------------
49 IRenderTarget*
CreateOffScreenBuffer(os::IAllocator * allocator,ResTexture resTexture)50 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture)
51 {
52     NW_NULL_ASSERT(allocator);
53     IRenderTarget* renderTarget = NULL;
54 
55     const int renderTargetAlignment = 32;
56     void* memory = allocator->Alloc(sizeof(OffScreenBuffer), renderTargetAlignment);
57     NW_NULL_ASSERT(memory);
58 
59     ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference());
60 
61     const RenderColorFormat formatTable[] =
62     {
63         RENDER_COLOR_FORMAT_RGBA8,
64         RENDER_COLOR_FORMAT_RGB8,
65         RENDER_COLOR_FORMAT_RGB5_A1,
66         RENDER_COLOR_FORMAT_RGB565,
67         RENDER_COLOR_FORMAT_RGBA4,
68         RENDER_COLOR_FORMAT_NONE,
69         RENDER_COLOR_FORMAT_NONE,
70         RENDER_COLOR_FORMAT_NONE,
71         RENDER_COLOR_FORMAT_NONE,
72         RENDER_COLOR_FORMAT_NONE,
73         RENDER_COLOR_FORMAT_NONE,
74         RENDER_COLOR_FORMAT_NONE,
75         RENDER_COLOR_FORMAT_NONE,
76         RENDER_COLOR_FORMAT_NONE
77     };
78 
79     Description description;
80     description.width = texture.GetWidth();
81     description.height = texture.GetHeight();
82     description.colorFormat = formatTable[texture.GetFormatHW()];
83     NW_ASSERT(description.colorFormat != RENDER_COLOR_FORMAT_NONE);
84 
85     u32 locationFlag = texture.GetLocationFlag();
86     locationFlag &= ~(GL_COPY_FCRAM_DMP | GL_NO_COPY_FCRAM_DMP);
87 
88     NW_ASSERT(
89         (locationFlag == MEMORY_AREA_VRAMA) ||
90         (locationFlag == MEMORY_AREA_VRAMB));
91     description.colorArea = static_cast<GraphicsMemoryArea>(locationFlag);
92 
93     description.depthFormat = RENDER_DEPTH_FORMAT_NONE;
94     description.depthArea = MEMORY_AREA_NONE;
95 
96     switch (texture.GetTypeInfo())
97     {
98     case ResImageTexture::TYPE_INFO:
99         {
100             description.shadowKind = SHADOW_KIND_NONE;
101         }
102         break;
103     case ResCubeTexture::TYPE_INFO:
104         {
105             description.shadowKind = SHADOW_KIND_NONE;
106         }
107         break;
108     case ResShadowTexture::TYPE_INFO:
109         {
110             description.shadowKind = SHADOW_KIND_TEXTURE;
111         }
112         break;
113     default:
114         {
115             NW_FATAL_ERROR("Unsupported texture type.\n");
116         }
117         break;
118     }
119 
120     renderTarget = new(memory) OffScreenBuffer(allocator, description, texture);
121 
122     return renderTarget;
123 }
124 
125 } // namespace gfx
126 } // namespace nw
127 
128