1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: gfx_CameraViewUpdater.cpp 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 13145 $ 14 *---------------------------------------------------------------------------*/ 15 16 #include "precompiled.h" 17 18 #include <nw/gfx/gfx_CameraViewUpdater.h> 19 20 namespace nw 21 { 22 namespace gfx 23 { 24 25 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(CameraViewUpdater); 26 27 const math::VEC3 CameraViewUpdater::VIEW_TARGET_POSITION = math::VEC3(0.0f,0.0f,-1.0f); 28 const math::VEC3 CameraViewUpdater::VIEW_UPWARD_VECTOR = math::VEC3(0.0f,1.0f,0.0f); 29 const math::VEC3 CameraViewUpdater::VIEW_VIEW_ROTATE = math::VEC3(0.0f,0.0f,0.0f); 30 const float CameraViewUpdater::VIEW_TWIST = 0.0f; 31 32 } // namespace gfx 33 } // namespace nw 34