1 /*---------------------------------------------------------------------------*
2 Project: Dolphin GD demo
3 File: gd-tev-host.c
4
5 Copyright 2001 Nintendo. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Log: gd-tev-host.c,v $
14 Revision 1.2 02/20/2006 04:13:10 mitu
15 changed include path from dolphin/ to revolution/.
16
17 Revision 1.1 02/08/2006 11:19:43 mitu
18 1st version.
19
20
21 2 10/09/01 11:27a Hirose
22 Moved WinMain to gd-win32-ui.c. Integrated tiny message output
23 function.
24
25 1 10/04/01 2:48p Hirose
26 Initial check in.
27
28 $NoKeywords: $
29 *---------------------------------------------------------------------------*/
30 /*---------------------------------------------------------------------------*
31 gd-tev
32 Displaylist demo with multi-texture shader commands
33 [Host program for creating off-line display list file]
34 *---------------------------------------------------------------------------*/
35
36
37 /*---------------------------------------------------------------------------*
38 Header file includes
39 *---------------------------------------------------------------------------*/
40 #include <windows.h>
41
42 #include <revolution/gd.h>
43
44 #include <assert.h>
45 #include <stdarg.h>
46 #include <stdio.h>
47 #include <stdlib.h>
48
49 #include "gd-tev.h"
50
51 /*---------------------------------------------------------------------------*
52 Macro definitions
53 *---------------------------------------------------------------------------*/
54 #define RoundUp32B(x) (((u32)(x) + 31) & ~31)
55
56
57 /*---------------------------------------------------------------------------*
58 Forward references
59 *---------------------------------------------------------------------------*/
60 // defined in gd-win32-ui.c
61 extern void GDReport (char* msg, ...);
62
63 void main ( void );
64
65 /*---------------------------------------------------------------------------*
66 Application name
67 *---------------------------------------------------------------------------*/
68 char* AppName = "gd-tev-host";
69
70 /*---------------------------------------------------------------------------*
71 Global variables
72 *---------------------------------------------------------------------------*/
73 static void(*CreateShdDLFunc[NUM_SHADERDLS])() =
74 {
75 CreateShader0DL, CreateShader1DL, CreateShader2DL, CreateShader3DL
76 };
77
78 /*---------------------------------------------------------------------------*
79 Application main loop
80 *---------------------------------------------------------------------------*/
81 // Function WinMain() is defined in gd-win32-ui.c
main(void)82 void main ( void )
83 {
84 GDGList dlists[NUM_DLS]; // keeps track of all display lists
85 GDGList plists[NUM_PLS]; // keeps track of all patch lists
86 u32 size;
87 void* buffer;
88 u8* ptr;
89 u32 i;
90 u32 index;
91
92 // Allocate entire work memory first
93 size = (SDL_SIZE_MAX + PL_SIZE_MAX * sizeof(u32)) * NUM_SHADERDLS
94 + MDL_SIZE_MAX
95 + 32;
96 buffer = malloc(size);
97 assert(buffer);
98
99 index = 0;
100
101 // Make sure 32Bytes alignment
102 ptr = (u8*)RoundUp32B(buffer);
103
104
105 // Create multi-texturing shader display lists
106 for ( i = 0 ; i < NUM_SHADERDLS ; ++i )
107 {
108 dlists[index].ptr = (void*)ptr;
109 ptr += SDL_SIZE_MAX;
110 plists[index].ptr = (u32*)ptr;
111 ptr += PL_SIZE_MAX * sizeof(u32);
112
113 (*CreateShdDLFunc[i])(dlists[index].ptr, &dlists[index].byteLength,
114 plists[index].ptr, &plists[index].byteLength);
115
116 index++;
117 }
118
119 // Create model display list
120 dlists[index].ptr = (void*)ptr;
121 ptr += MDL_SIZE_MAX;
122
123 CreateModelDL(dlists[index].ptr, &dlists[index].byteLength);
124
125
126 GDWriteDLFile("gdTev.gdl", NUM_DLS, NUM_PLS, dlists, plists);
127
128 free(buffer);
129
130 GDReport("Created file \"gdTev.gdl\" successfully.");
131 }
132
133 /*============================================================================*/
134