1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDSetTexCached</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDSetTexCached</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gd.h> 16 17void GDSetTexCached( 18 <A href="../gx/Enumerated_Types/GXTexMapID.html">GXTexMapID</A> id, 19 u32 tmem_even, <A href="../gx/Enumerated_Types/GXTexCacheSize.html">GXTexCacheSize</A> size_even, 20 u32 tmem_odd, <A href="../gx/Enumerated_Types/GXTexCacheSize.html">GXTexCacheSize</A> size_odd ); 21</pre></dd></dl> 22 23<H2>Arguments</H2> 24<TABLE class="arguments" border="1" > 25 <TBODY> 26 <TR> 27<TH>id</TH> 28<TD>The hardware texture map <a href="../gx/Enumerated_Types/GXTexMapID.html">ID</a> to change.</TD> 29 </TR> 30 <TR> 31<TH>tmem_even</TH> 32<TD>Base pointer in Texture Memory for even LODs (refer to <a href="../gx/Texture/GXInitTexPreLoadRegion.html#TMEM_rules">table</a>). Must be a multiple of 2 KB.</TD> 33 </TR> 34 <TR> 35<TH>size_even</TH> 36<TD><a href="../gx/Enumerated_Types/GXTexCacheSize.html">Size</a> of the even numbered cache. Acceptable values are: <code>GX_TEXCACHE_32K</code>,<code> GX_TEXCACHE_128K</code>, and <code>GX_TEXCACHE_512K.</code></TD> 37 </TR> 38 <TR> 39<TH>tmem_odd</TH> 40<TD>Base pointer in Texture Memory for the odd LODs (see <a href="../gx/Texture/GXInitTexCacheRegion.html#TMEM_rules">table</a>). Must be a multiple of 2 KB.</TD> 41 </TR> 42 <TR> 43<TH>size_odd</TH> 44<TD><a href="../gx/Enumerated_Types/GXTexCacheSize.html">Size</a> of the odd numbered cache. Acceptable values are: <code>GX_TEXCACHE_32K</code>,<code> GX_TEXCACHE_128K</code>, <code>GX_TEXCACHE_512K</code>, and <code>GX_TEXCACHE_NONE.</code></TD> 45 </TR> 46 </TBODY> 47</TABLE> 48 49<H2>Return Values</H2> 50<P>None.</P> 51 52<H2>Description</H2> 53<P>This function is used to set a specified hardware texture map ID as cached texture and bind it to a specified region of texture memory (TMEM). Unlike the GX library, which uses texture objects, GD functions set the hardware registers directly.</P> 54<P>A specified texture map can either be cached or preloaded. A cached texture resides in main memory and uses TMEM as a cache. Preloaded textures reside entirely in TMEM. This function sets the texture map to be cached, while <code><a href="GDSetTexPreLoaded.html">GDSetTexPreLoaded</a></code> sets it to be preloaded. In either case, the texture map must be bound to a particular region of TMEM. The cache size must be declared for cached textures.</P> 55<P>TMEM is divided into low order and high order banks. The texture may be split between the banks depending upon the texture format. For the rules governing this, refer to <code><a href="../gx/Texture/GXInitTexCacheRegion.html#TMEM_rules">GXInitTexCacheRegion</a></code>.</P> 56 57<H2>See Also</H2> 58<P class="reference"> 59<A href="../gx/Texture/GXInitTexCacheRegion.html">GXInitTexCacheRegion</A>, 60<A href="GDSetTexPreLoaded.html">GDSetTexPreLoaded</A> 61</P> 62 63<H2>Revision History</H2> 64<P> 652006/03/01 Initial version.<BR> 66</P> 67 68<hr><p>CONFIDENTIAL</p></body> 69</HTML>