1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDSetTevOrder</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDSetTevOrder</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15 <PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17 <PRE><CODE>void GDSetTevOrder( 18 <A href="../gx/Enumerated_Types/GXTevStageID.html">GXTevStageID</A> evenStage, 19 <A href="../gx/Enumerated_Types/GXTexCoordID.html">GXTexCoordID</A> coord0, 20 <A href="../gx/Enumerated_Types/GXTexMapID.html">GXTexMapID</A> map0, 21 <A href="../gx/Enumerated_Types/GXChannelID.html">GXChannelID</A> color0, 22 <A href="../gx/Enumerated_Types/GXTexCoordID.html">GXTexCoordID</A> coord1, 23 <A href="../gx/Enumerated_Types/GXTexMapID.html">GXTexMapID</A> map1, 24 <A href="../gx/Enumerated_Types/GXChannelID.html">GXChannelID</A> color1 25);</CODE></PRE> 26</DL> 27<H2>Arguments</H2> 28<TABLE border="1" cellpadding="3" cellspacing="0.1"> 29 <TBODY> 30 <TR> 31<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>evenStage</CODE></EM></STRONG></CODE></STRONG></EM></TD> 32<TD width="520">Tev <a href="../gx/Enumerated_Types/GXTevStageID.html">stage ID</a>. Must be an even number.</TD> 33 </TR> 34 <TR> 35<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>coord0</CODE></EM></STRONG></CODE></STRONG></EM></TD> 36<TD width="520">Texture <a href="../gx/Enumerated_Types/GXTexCoordID.html">coordinate ID</a> for <STRONG><EM><CODE>evenStage<STRONG><EM><CODE>. </TD> 37 </TR> 38 <TR> 39<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>map0</CODE></EM></STRONG></CODE></STRONG></EM></TD> 40<TD width="520">Texture <a href="../gx/Enumerated_Types/GXTexMapID.html">map ID</a> for <em><strong><font face="Courier New">evenStage</font></strong></em>.</TD> 41 </TR> 42 <TR> 43<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>color0</CODE></EM></STRONG></CODE></STRONG></EM></TD> 44<TD width="520">Color <a href="../gx/Enumerated_Types/GXChannelID.html">channel</a> for <STRONG><EM><CODE>evenStage</CODE></EM></STRONG>.</TD> 45 </TR> 46 <TR> 47<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>coord1</CODE></EM></STRONG></CODE></STRONG></EM></TD> 48<TD width="520">(Texture <a href="../gx/Enumerated_Types/GXTexCoordID.html">coordinate ID</a> for (<STRONG><EM><CODE>evenStage</CODE></EM></STRONG>+ 1). </TD> 49 </TR> 50 <TR> 51<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>map1</CODE></STRONG></EM></CODE></STRONG></EM></TD> 52<TD width="520">(Texture <a href="../gx/Enumerated_Types/GXTexMapID.html">map ID</a> for (<STRONG><EM><CODE>evenStage</CODE></STRONG></EM> + 1).</TD> 53 </TR> 54 <TR> 55<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>color1</CODE></STRONG></EM></CODE></STRONG></EM></TD> 56<TD width="520">(Color <a href="../gx/Enumerated_Types/GXChannelID.html">channel</a> for (<STRONG><EM><CODE>evenStage</CODE></STRONG></EM> + 1).</TD> 57 </TR> 58 </TBODY> 59</TABLE> 60<H2>Return Values</H2> 61<P>None.</P> 62<H2>Description</H2> 63<P>This function specifies the texture and rasterized color that will be available as inputs to the texture environment (TEV) <STRONG><EM><CODE>stage</CODE></STRONG></EM> and (<STRONG><EM><CODE>stage</CODE></STRONG></EM> + 1). This GD function is equivalent to calling <a href="../gx/Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></a> for two TEV stages in a row (first one must be even).</P> 64<H2>See Also</H2> 65<P><A href="../gx/Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></A><BR> <A href="../gx/Tev/TevConfigGuide.html">TEV Configuration Guide</A></P> 66<H2>Revision History</H2> 67<P>2006/03/01 Initial version.</P> 68<hr> 69<P>CONFIDENTIAL</p> 70</BODY> 71</HTML>