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8<TITLE>GDSetLPSize</TITLE>
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11<H1 align="left">GDSetLPSize</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/gd.h&gt;
16
17void GDSetLPSize(
18    u8 lineWidth, u8 pointSize,
19    <A href="../gx/Enumerated_Types/GXTexOffset.html">GXTexOffset</A> lineOffset, <A href="../gx/Enumerated_Types/GXTexOffset.html">GXTexOffset</A> pointOffset,
20    <A href="../gx/Enumerated_Types/GXBool.html">GXBool</A> lineHalfAspect );
21</pre></dd></dl>
22
23<H2>Arguments</H2>
24<TABLE class="arguments" border="1" >
25  <TBODY>
26    <TR>
27<TH><STRONG><EM><CODE>lineWidth</CODE></EM></STRONG></TH>
28<TD>Specifies the width of the line in 1/6 pixels. Maximum width is 42.5 pixels.</TD>
29    </TR>
30    <TR>
31<TH><STRONG><EM><CODE>pointSize</CODE></EM></STRONG></TH>
32<TD>Specifies the width and height of a point in 1/6 pixels.</TD>
33    </TR>
34    <TR>
35<TH><STRONG><EM><CODE>ineOffset</CODE></EM></STRONG></TH>
36<TD>Specifies the <a href="../gx/Enumerated_Types/GXTexOffset.html">offset</a> from the vertex texture coordinates to the opposite angle of the line.</TD>
37    </TR>
38    <TR>
39<TH><STRONG><EM><CODE>pointOffset</CODE></EM></STRONG></TH>
40<TD>Specifies the <a href="../gx/Enumerated_Types/GXTexOffset.html">offset</a> from the vertex texture coordinates to the opposite angle of the point.</TD>
41    </TR>
42    <TR>
43<TH><STRONG><EM><CODE>lineHalfAspect</CODE></EM></STRONG></TH>
44<TD>Sets <CODE>GX_TRUE</CODE> if the aspect ratio (height/width) of the line to render will be cut in half.</TD>
45    </TR>
46  </TBODY>
47</TABLE>
48
49<H2>Return Values</H2>
50<P>None.</P>
51
52<H2>Description</H2>
53<P>This function sets various parameters for rendering lines and points. This function sets the <SPAN class="argument">lineWidth</SPAN> and <SPAN class="argument">pointSize</SPAN>. Furthermore, the texture offset value for either primitive type are set. The texture offset is the value added to the texture coordinate of the opposite angle of a point or line. Texture offsets must be enabled by the associated coordinates (see <a href="GDSetTexCoordScale.html"><CODE>GDSetTexCoordScaleAndTOEs</CODE></a> function).</P>
54<P>In addition, with this function, you can also set the aspect ratio during line rendering. If <SPAN class="argument">lineHalfAspect</SPAN> is <CODE>GX_TRUE</CODE>, then the aspect ratio becomes half the height for line rendering.</P>
55<P>Note that the texture offset values are added after the texture coordinates are generated (see the  <a href="../gx/TexCoordGen/GXSetTexCoordGen.html"><code>GXSetTexCoordGen</code></a> function).</P>
56
57<H2>See Also</H2>
58<P class="reference">
59<A href="../gx/Geometry/GXSetLineWidth.html">GXSetLineWidth</A>,
60<A href="../gx/Geometry/GXSetPointSize.html">GXSetPointSize</A>,
61<A href="../gx/PixelProc/GXSetFieldMode.html">GXSetFieldMode</A>
62</P>
63
64<H2>Revision History</H2>
65<P>
662006/03/01 Initial version.<BR>
67</P>
68
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