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8<TITLE>GDSetGenMode</TITLE>
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11<H1 align="left">GDSetGenMode / GDSetGenMode2</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/gd.h&gt;
16
17void GDSetGenMode( u8 nTexGens, u8 nChans, u8 nTevs );
18
19void GDSetGenMode2( u8 nTexGens, u8 nChans, u8 nTevs, u8 nInds, <A href="../gx/Enumerated_Types/GXCullMode.html">GXCullMode</A> cm );
20</pre></dd></dl>
21
22<H2>Arguments</H2>
23<TABLE class="arguments" border="1" >
24  <TBODY>
25    <TR>
26<TH>nTexGens</TH>
27<TD>Specifies the number of texture coordinates being generated.</TD>
28    </TR>
29    <TR>
30<TH>nChans</TH>
31<TD>Specifies the number of active lighting channels.</TD>
32    </TR>
33    <TR>
34<TH><STRONG><EM><CODE>nTevs</CODE></EM></STRONG></TH>
35<TD>Specifies the number of active TEV stages.</TD>
36    </TR>
37    <TR>
38<TH><STRONG><EM><CODE>nInds</CODE></EM></STRONG></TH>
39<TD>Specifies the number of active indirect texture stages.</TD>
40    </TR>
41    <TR>
42<TH><STRONG><EM><CODE>cm</CODE></EM></STRONG></TH>
43<TD>Specifies the front and back face culling mode.</TD>
44    </TR>
45  </TBODY>
46</TABLE>
47
48<H2>Return Values</H2>
49<P>None.</P>
50
51<H2>Description</H2>
52<P>The&nbsp;functions listed below set various parameters that control the entire graphics pipeline.</P>
53<UL>
54<LI>The number of texture coordinates being generated (calculated).
55<LI>The number of active lighting channels.
56<LI>The number of active TEV stages.
57<LI>The number of active indirect texture stages.
58<LI>The front and back face culling mode.
59</UL>
60<P>Because these settings share a graphics hardware register, these settings are set simultaneously. In addition to these settings, this register also controls the settings for antialiasing (multisampling) mode and coplanar (Z-fixed) mode. To isolate the various settings, you can use the hardware mask register so that you can change only the desired bits.</P>
61<P>For flexibility, two different versions of the <code>GDSetGenMode</code> function are provided. One changes the most common settings, and the other changes a greater range of settings.</P>
62
63<H2>See Also</H2>
64<P class="reference">
65<A href="../gx/TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A>,
66<A href="../gx/Lighting/GXSetNumChans.html">GXSetNumChans</A>,
67<A href="../gx/Tev/GXSetNumTevStages.html">GXSetNumTevStages</A>,
68<A href="../gx/Indirect/GXSetNumIndStages.html">GXSetNumIndStages</A>,
69<A href="../gx/Culling/GXSetCullMode.html">GXSetCullMode</A>,
70<A href="../gx/Culling/GXSetCoPlanar.html">GXSetCoPlanar</A>,
71<A href="../gx/PixelProc/GXSetPixelFmt.html">GXSetPixelFmt</A>
72</P>
73
74<H2>Revision History</H2>
75<P>
762006/03/01 Initial version.<BR>
77</P>
78
79<hr><p>CONFIDENTIAL</p></body>
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