1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDSetCurrOffset</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDSetCurrOffset</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void GDSetCurrOffset( u32 offset );</CODE></PRE> 18</DL> 19<H2>Arguments</H2> 20<TABLE border="1" cellpadding="3" cellspacing="0.1"> 21 <TBODY> 22 <TR> 23<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>offset</CODE></EM></STRONG></FONT></STRONG></EM></TD> 24<TD width="520">Specifies a new current location pointer to set as an offset in bytes from the start.</TD> 25 </TR> 26 </TBODY> 27</TABLE> 28<H2>Return Values</H2> 29<P>None.</P> 30<H2>Description</H2> 31<P>You can set the current location pointer for the current graphics display list object using this function. The actual display list data is or will be stored in the memory buffer, and the current location pointer indicates where future GD commands will be written into the buffer.</P> 32<H2>See Also</H2> 33<P><A href="GDGetCurrOffset.html"><CODE>GDGetCurrOffset</CODE></A><BR> <A href="GDAdvCurrOffset.html"><CODE>GDAdvCurrOffset</CODE></A></P> 34<H2>Revision History</H2> 35<P>2006/03/01 Initial version.</P> 36<hr> 37<P>CONFIDENTIAL</p> 38</BODY> 39</HTML>