1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDPadCurr32</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDPadCurr32</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void GDPadCurr32();</CODE></PRE> 18</DL> 19<H2>Arguments</H2> 20<P>None.</P> 21<H2>Return Values</H2> 22<P>None.</P> 23<H2>Description</H2> 24<P>This function ensures that the memory buffer is padded with zeros on a 32-byte boundary for the current graphics display list object. The actual display list data is stored in the memory buffer.</P> 25<P>This function is typically used after all the desired graphics commands have been written out to a display list. This funciton clears the memory from the current location pointer to the next 32-byte boundary (the current location pointer is also advanced at this time). This method is necessary because the graphics processor requires a 32-byte alignment. Once this function completes, calling the <a href="GDFlushCurrToMem.html"><CODE>GDFlushCurrToMem</CODE></a> function is recommended.</P> 26<H2>See Also</H2> 27<P><A href="GDFlushCurrToMem.html"><CODE>GDFlushCurrToMem</CODE></A></P> 28<H2>Revision History</H2> 29<P>03/01/2006 Initial version.</P> 30</BODY> 31</HTML>