1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<HTML>
3<HEAD>
4<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
5<META http-equiv="Content-Style-Type" content="text/css">
6<META name="GENERATOR" content="Microsoft FrontPage 5.0">
7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css">
8<TITLE>GDPadCurr32</TITLE>
9</HEAD>
10<BODY>
11<H1 align="left">GDPadCurr32</H1>
12<H2>C Specification</H2>
13<DL>
14  <DD>
15<PRE><CODE>#include &lt;revolution/gd.h&gt;</CODE></PRE>
16  <DD>
17<PRE><CODE>void GDPadCurr32();</CODE></PRE>
18</DL>
19<H2>Arguments</H2>
20<P>None.</P>
21<H2>Return Values</H2>
22<P>None.</P>
23<H2>Description</H2>
24<P>This function ensures that the memory buffer is padded with zeros on a 32-byte boundary for the current graphics display list object. The actual display list data is stored in the memory buffer.</P>
25<P>This function is typically used after all the desired graphics commands have been written out to a display list.&nbsp;This funciton clears the memory from the current location pointer to the next 32-byte boundary (the current location pointer is also advanced at this time). This method is necessary because the graphics processor requires a 32-byte alignment. Once this function completes, calling the <a href="GDFlushCurrToMem.html"><CODE>GDFlushCurrToMem</CODE></a> function is recommended.</P>
26<H2>See Also</H2>
27<P><A href="GDFlushCurrToMem.html"><CODE>GDFlushCurrToMem</CODE></A></P>
28<H2>Revision History</H2>
29<P>03/01/2006 Initial version.</P>
30</BODY>
31</HTML>