1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDGetCurrPointer</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDGetCurrPointer</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void* GDGetCurrPointer();</CODE></PRE> 18</DL> 19<H2>Arguments</H2> 20<P>None.</P> 21<H2>Return Values</H2> 22<P>The current location pointer for the current <a href="GDLObj.html"><CODE>GDLObj</CODE></a> structure.</P> 23<H2>Description</H2> 24<P>This function returns the current location pointer for the current graphics display list object. The actual display list data is or will be stored in the memory buffer, and the current location pointer indicates where future GD commands will be written to in the buffer.</P> 25<P>This function is similar to <CODE><a href="GDGetGDLObjPointer.html">GDGetGDLObjPointer</a></CODE>. The difference is that this function is used for the current <a href="GDLObj.html"><CODE>GDLObj</CODE></a> and not the specified <A href="GDLObj.html"><CODE>GDLObj</CODE></A>.</P> 26<P>Note that a memory pointer is not platform independent. Instead, you should use the offset value when you need to use a value across platforms.</P> 27<H2>See Also</H2> 28<P><A href="GDGetGDLObjPointer.html"><CODE>GDGetGDLObjPointer</CODE></A><BR> 29<A href="GDGetCurrOffset.html"><CODE>GDGetCurrOffset</CODE></A></P> 30<H2>Revision History</H2> 31<P>2006/03/01 Initial version.</P> 32<hr> 33<P>CONFIDENTIAL</p> 34</BODY> 35</HTML>