1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDFlushCurrToMem</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDFlushCurrToMem</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gd.h> 16 17void GDFlushCurrToMem(); 18</pre></dd></dl> 19 20<H2>Arguments</H2> 21<P>None.</P> 22 23<H2>Return Values</H2> 24<P>None.</P> 25 26<H2>Description</H2> 27<P>This function ensures that the memory buffer for the current graphics display list object is flushed into main memory and out of the CPU cache. The memory buffer is where the actual display list data is stored.</P> 28<P>This function can be used only with a GD library compiled on Wii. For PC compile, this function doesn't operate.</P> 29<P>This function only calls the <A href="../os/Cache/DCFlushRange.html"><CODE>DCFlushRange</CODE></A> function for the entire display list memory buffer. This method may not necessarily be the fastest method.</P> 30 31<H2>See Also</H2> 32<P class="reference"> 33<A href="GDPadCurr32.html">GDPadCurr32</A> 34</P> 35 36<H2>Revision History</H2> 37<P> 382006/03/01 Initial version.<BR> 39</P> 40 41<hr><p>CONFIDENTIAL</p></body> 42</HTML>