1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDAdvCurrOffset</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDAdvCurrOffset</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void GDAdvCurrOffset( s32 delta );</CODE></PRE> 18</DL> 19<H2>Arguments</H2> 20<TABLE border="1" cellpadding="3" cellspacing="0.1"> 21 <TBODY> 22 <TR> 23<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>delta</FONT></STRONG></EM></TD> 24<TD width="520">Adjust size of the current offset in bytes.</TD> 25 </TR> 26 </TBODY> 27</TABLE> 28<H2>Return Values</H2> 29<P>None.</P> 30<H2>Description</H2> 31<P>You can adjust the current location pointer for the current graphics display list object with this function. The actual display list data is stored in the memory buffer, and the current location pointer indicates where future GD commands will be written to the buffer.</P> 32<P>This function is equivalent to the following sequence:</P> 33<BLOCKQUOTE> 34<PRE><a href="GDSetCurrOffset.html"><CODE>GDSetCurrOffset</CODE></a>( <a href="GDGetCurrOffset.html"><CODE>GDGetCurrOffset()</CODE></a> + delta );</PRE> 35</BLOCKQUOTE> 36<H2>See Also</H2> 37<P><a href="GDGetCurrOffset.html"><CODE>GDGetCurrOffset</CODE></a><br> 38<a href="GDSetCurrOffset.html"><CODE>GDSetCurrOffset</CODE></a></P> 39<H2>Revision History</H2> 40<P>2006/03/01 Initial version.</P> 41<hr> 42<P>CONFIDENTIAL</p> 43</BODY> 44</HTML>