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9<title>G2DSetCamera</title>
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14<h1>G2DSetCamera</h1>
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16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/G2D.h&gt;
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20void G2DSetCamera( G2DPosOri *po );
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<th><STRONG><CODE><CODE>po</CODE></CODE></STRONG></th>
27<td>Pointer to the <CODE>G2DPosOri</CODE> structure to which the position and orientation of the camera have been passed.</td>
28  </tr>
29</table>
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31<h2>Return Values</h2>
32<p>None.</p>
33
34<h2>Description</h2>
35<p>The <code>G2DSetCamera</code> function sets the current position and orientation of the camera. The position and orientation are passed using the <code>G2DposOri</code> structure. The <SPAN class="argument">rOriX</SPAN> and <SPAN class="argument">rOriY</SPAN> elements of this structure specify the orientation as an upward facing vector. This vector represents the direction of the camera in the world-space to be rendered by taking this vector as facing upward in the screen space. This vector must be normalized.</p>
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37<h2>See Also</h2>
38<p>None.</p>
39
40<h2>Revision History</h2>
41<P>
422006/03/01 Initial version.<br>
43</p>
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45<hr><p>CONFIDENTIAL</p></body>
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