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14<h1 align="left">G2_SetWnd1InsidePlane <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE><CODE>#include &lt;nitro/gx/g2.h&gt;
20
21void G2_SetWnd1InsidePlane(int wnd /* GXWndPlaneMask */, BOOL effect );
22</CODE></PRE>
23  </dd>
24</dl><h2>Arguments</h2>
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26<table border="1" width="100%">
27
28    <tr>
29      <TD width="109"><em><strong><font face="Courier New">wnd</font></strong></em></TD>
30      <TD width="593">Specifies the plane to be displayed in the window</TD>
31    </tr>
32    <TR>
33      <TD><em><strong><font face="Courier New">effect</font></strong></em></TD>
34      <TD>Enables/Disables color special effects (alpha blending and brightness adjustment)</TD>
35    </TR>
36  </table>
37<h2>Return Values</h2>
38<p>None.</p>
39<H2>Description</H2>
40<P>This function specifies the plane to be displayed inside Window 1. Take the logical OR of <CODE>GXWndPlaneMask</CODE>-type values. Refer to the <CODE><A href="G2_SetWnd0InsidePlane.html">G2_SetWnd0InsidePlane</A></CODE> function.<CODE><BR></CODE></P>
41<h2>See Also</h2>
42<P><CODE><A href="G2_SetWnd0InsidePlane.html">G2_SetWnd0InsidePlane</A>, <A href="G2_SetWndOutsidePlane.html">G2_SetWndOutsidePlane</A>, <A href="G2_SetWndOBJInsidePlane.html">G2_SetWndOBJInsidePlane</A>, <A href="G2_GetWnd1InsidePlane.html">G2_GetWnd1InsidePlane</A></CODE></P>
43<H2>Revision History</H2>
44<P>2004/01/19 Initial version.</P>
45
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