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14<h1 align="left">G2S_GetBG3CharPtr <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE>
20<CODE>#include &lt;nitro/gx/g2.h&gt;</CODE><BR>
21<CODE>void *G2S_GetBG3CharPtr();<BR></CODE></PRE></dd>
22</dl><h2>Arguments</h2>
23<P>None.</P>
24<h2>Return Values</h2>
25<P>The pointer to the region where BG3 character data is stored.</P>
26
27<H2>Description</H2>
28<P>This function returns a pointer to the region where sub 2D engine BG3 character data is stored. The return values are as follows:</P>
29<P>For character BGs:</P>
30<BLOCKQUOTE><CODE>HW_DB_BG_VRAM</CODE> + (the value at the end of the name for the <CODE>GXBGCharBase</CODE> enumerated type specified by functions such as <CODE><A href="G2S_SetBG3ControlText.html">G2S_SetBG3ControlText</A></CODE>)</BLOCKQUOTE>
31<P> Since there is no character data for bitmap BGs, NULL is returned.</P>
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34<h2>See Also</h2>
35<P><CODE><A href="G2S_SetBG3ControlText.html">G2S_SetBG3ControlText</A>, ..., <A href="G2S_SetBG3Priority.html">G2S_SetBG3Priority</A>, <A href="G2S_BG3Mosaic.html">G2S_BG3Mosaic</A>, <A href="G2S_GetBG3ScrPtr.html">G2S_GetBG3ScrPtr</A>, <A href="G2S_SetBG3Offset.html">G2S_SetBG3Offset</A></CODE></P>
36<H2>Revision History</H2>
37<P>2004/02/09 Initial version.</P>
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