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14<h1 align="left">VEC_Fx16DotProduct <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE><CODE>#include &lt;nitro/fx/fx_vec.h&gt;
20
21fx32 VEC_Fx16DotProduct(const VecFx16 * a, const VecFx16 * b);</CODE></PRE>
22  </dd>
23</dl><h2>Arguments</h2>
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25<table border="1" width="100%">
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29    <TR>
30      <TD width="176"><em><strong><font face="Courier New">a</font></strong></em></TD>
31      <TD width="670">Pointer to a vector.</TD>
32    </TR>
33    <TR>
34      <TD><em><strong><font face="Courier New">b</font></strong></em></TD>
35      <TD>Pointer to a vector.</TD>
36    </TR>
37  </table>
38<h2>Return Values</h2>
39<p>The dot product of vector <em><strong><code>a</code></strong></em> and vector <em><strong><code>b</code></strong></em>.</p>
40<H2>Description</H2>
41<P>This function requests the dot product of <CODE><A href="VecFx16.html">VecFx16</A></CODE>-type vectors. The dot product is an <CODE><A href="../fx32.html">fx32</A></CODE> type.</P>
42
43<h2>See Also</h2>
44<P><CODE><A href="VecFx16.html">VecFx16</A>, <A href="VEC_Fx16CrossProduct.html">VEC_Fx16CrossProduct</A></CODE></P>
45<H2>Revision History</H2>
46<P>2004/02/16 Initial version.</P>
47<hr><p>CONFIDENTIAL</p></body>
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