1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>FS_LoadOverlay</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">FS_LoadOverlay <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></h1> 15<h2>Syntax</h2> 16 17<dl> 18 <dd> 19<CODE>#include <nitro/fs.h></CODE><BR> <BR> <CODE>BOOL FS_LoadOverlay(MIProcessor target, <A href="../fs_overlay_id_types.html">FSOverlayID</a> id);</CODE><br> <br> 20 </dd> 21</dl> 22<h2>Arguments</h2> 23<TABLE border="1" width="100%"> 24 <TBODY> 25 <TR> 26<TD width="13%"><EM><STRONG>target</STRONG></EM></TD> 27<TD width="87%">Load target (ARM9 processor/ARM7 processor).</TD> 28 </TR> 29 <TR> 30<TD width="13%"><EM><STRONG>id</STRONG></EM></TD> 31<TD width="87%">ID of module to load.</TD> 32 </TR> 33 </TBODY> 34</TABLE> 35 36<h2>Return Values</h2> 37<p>Returns TRUE if the module is loaded properly; FALSE otherwise.</p> 38 39<H2>Description</H2> 40<P>This function loads an overlay module that is associated with a specified processor and a specified number.<br> <font color="#800000">When loading an overlay whose area conflicts with an existing loaded overlay, you must unload the previous overlay using the <code><A href="FS_UnloadOverlay.html">FS_UnloadOverlay</A></code> function.</font><br> This function is equivalent to using the <A href="../fs_overlay_info_type.html"><code>FSOverlayInfo</code></A> function to acquire overlay module information, and calling the <A href="FS_LoadOverlayImage.html"><code>FS_LoadOverlayImage</code></A> and <A href="FS_StartOverlay.html"><code>FS_StartOverlay</code></A> functions. For information about its relationship to other overlay functions that perform equivalent processes, see the following. 41<pre> 42Example: 43<font color="#008000"> 44/********************************************************* 45 Overlay load method (all processes are internally equivalent) 46 *********************************************************/</font> 47 48FS_EXTERN_OVERLAY(overlay_x); 49FSOverlayID overlay_id = FS_OVERLAY_ID(overlay_x); 50MIProcessor target = MI_PROCESSOR_ARM9; 51 52<font color="#008000">/* Method 1: Runs everything synchronously.*/</font> 53{ 54 <A href="FS_LoadOverlay.html">FS_LoadOverlay</A>(target, overlay_id); 55} 56 57<font color="#008000">/* Method 2: Runs manually in sections (synchronous) */</font> 58{ 59 FSOverlayInfo info; 60 <A href="FS_LoadOverlayInfo.html">FS_LoadOverlayInfo</A>(&info, target, overlay_id); 61 <A href="FS_LoadOverlayImage.html">FS_LoadOverlayImage</A>(&info); 62 <A href="FS_StartOverlay.html">FS_StartOverlay</A>(&info); 63} 64 65<font color="#008000">/* Method 3: Runs everything manually (asynchronous) */</font> 66{ 67 FSOverlayInfo info; 68 <A href="FS_LoadOverlayInfo.html">FS_LoadOverlayInfo</A>(&info, target, overlay_id); 69 { 70 FSFile file; 71 FS_InitFile(&file); 72 <A href="FS_LoadOverlayImageAsync.html">FS_LoadOverlayImageAsync</A>(&info, &file); 73 while(FS_IsBusy(&file)) 74 { 75 <font color="#008000">/* Process the framework or message pump */</font> 76 } 77 FS_CloseFile(&file); 78 } 79 <A href="FS_StartOverlay.html">FS_StartOverlay</A>(&info); 80} 81 82<font color="#008000">/* Method 4: Execute all using low-level functions */</font> 83{ 84 FSOverlayInfo info; 85 <A href="FS_LoadOverlayInfo.html">FS_LoadOverlayInfo</A>(&info, target, overlay_id); 86 { 87 FSFile file; 88 FS_InitFile(&file); 89 <font color="#008000">/* Open the overlay image file directly and initialize the overlay region's memory */</font> 90 FS_OpenFileFast(&file, <a href="FS_GetOverlayFileID.html">FS_GetOverlayFileID</a>(&info)); 91 <a href="FS_ClearOverlayImage.html">FS_ClearOverlayImage</a>(&info); 92 <font color="#008000">/* 93 * If you want to replay stream sounds in parallel, 94 * divide the application into convenient units and load. 95 */</font> 96 { 97 int len, pos; 98 int small_size = 1024 * 32; 99 for (pos = 0; pos < FS_GetFileLength(&file); pos += len) 100 { 101 len = FS_ReadFileAsync(&file, small_size); 102 while(FS_IsBusy(&file)) 103 { 104 <font color="#008000">/* Process the framework or message pump */</font> 105 } 106 } 107 } 108 FS_CloseFile(&file); 109 } 110 <A href="FS_StartOverlay.html">FS_StartOverlay</A>(&info); 111} 112</pre> 113 114<h2>See Also</h2> 115<p><A href="FS_LoadOverlay.html"><CODE>FS_LoadOverlay</CODE></A><BR><A href="FS_LoadOverlayImage.html"><CODE>FS_LoadOverlayImage</CODE></A><BR> <A href="FS_LoadOverlayImageAsync.html"><CODE>FS_LoadOverlayImageAsync</CODE></A><BR><A href="FS_LoadOverlayInfo.html"><CODE>FS_LoadOverlayInfo</CODE></A><BR> <A href="../fs_overlay_id_types.html"><CODE>FS_OVERLAY_ID</CODE></A><BR><A href="../fs_overlay_info_type.html"><CODE>FSOverlayInfo</CODE></A><BR><A href="FS_StartOverlay.html"><CODE>FS_StartOverlay</CODE></A><BR> <A href="FS_UnloadOverlay.html"><CODE>FS_UnloadOverlay</CODE></A></p> 116 117<H2>Revision History</H2> 118<P> 1192008/10/02 Revised the sample code.<br>2007/04/16 Added sample code.<br />2005/06/02 Changed & to &amp;.<br />2004/11/17 Revised sample code due to the elimination of <br>FS_RegisterOverlayToDebugger<code>.</code>2004/11/16 Partially revised sample code and added a precaution concerning <BR>FS_UnloadOverlay<code>.</code>2004/10/19 Revised part of the sample code.</code>2004/09/24 Added text to the example concerning the relationship between the various types of overlay functions.</code>2004/06/11 Made revisions reflecting the addition of overlay functions.</code>2004/04/08 Revised description due to changes in the <br>FSOverlayID<code> type.</code>2004/04/05 Revised description due to addition of <br>FSOverlayID<code>.</code>2004/04/01 Initial version. 120</P> 121<hr><p>CONFIDENTIAL</p></body> 122</html> 123