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2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.1.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-04-21T19:52:27">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" />
9				</Create>
10				<Modify Date="2010-10-19T14:07:31">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.25347" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
16				<Values>
17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="FountainModel0">
20								<Notes>
21									<Note Name="MaterialCount" Value="2" />
22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
24								</Notes>
25							</ObjectSummary>
26						</ObjectSummaries>
27					</ContentSummary>
28				</Values>
29			</ContentSummaryMetaData>
30		</EditData>
31		<Models>
32			<ParticleModel Name="FountainModel0" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
33				<AnimationGroupDescriptions>
34					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
35						<MemberInformationSet>
36							<AnimationMemberDescription BlendOperationName="Bool">
37								<Path>IsVisible</Path>
38							</AnimationMemberDescription>
39							<AnimationMemberDescription BlendOperationName="Bool">
40								<Path>Meshes["*"].IsVisible</Path>
41							</AnimationMemberDescription>
42						</MemberInformationSet>
43					</GraphicsAnimationGroupDescription>
44					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
45						<MemberInformationSet>
46							<AnimationMemberDescription BlendOperationName="RgbaColor">
47								<Path>Materials["*"].MaterialColor.Emission</Path>
48							</AnimationMemberDescription>
49							<AnimationMemberDescription BlendOperationName="RgbaColor">
50								<Path>Materials["*"].MaterialColor.Ambient</Path>
51							</AnimationMemberDescription>
52							<AnimationMemberDescription BlendOperationName="RgbaColor">
53								<Path>Materials["*"].MaterialColor.Diffuse</Path>
54							</AnimationMemberDescription>
55							<AnimationMemberDescription BlendOperationName="RgbaColor">
56								<Path>Materials["*"].MaterialColor.Specular0</Path>
57							</AnimationMemberDescription>
58							<AnimationMemberDescription BlendOperationName="RgbaColor">
59								<Path>Materials["*"].MaterialColor.Specular1</Path>
60							</AnimationMemberDescription>
61							<AnimationMemberDescription BlendOperationName="RgbaColor">
62								<Path>Materials["*"].MaterialColor.Constant0</Path>
63							</AnimationMemberDescription>
64							<AnimationMemberDescription BlendOperationName="RgbaColor">
65								<Path>Materials["*"].MaterialColor.Constant1</Path>
66							</AnimationMemberDescription>
67							<AnimationMemberDescription BlendOperationName="RgbaColor">
68								<Path>Materials["*"].MaterialColor.Constant2</Path>
69							</AnimationMemberDescription>
70							<AnimationMemberDescription BlendOperationName="RgbaColor">
71								<Path>Materials["*"].MaterialColor.Constant3</Path>
72							</AnimationMemberDescription>
73							<AnimationMemberDescription BlendOperationName="RgbaColor">
74								<Path>Materials["*"].MaterialColor.Constant4</Path>
75							</AnimationMemberDescription>
76							<AnimationMemberDescription BlendOperationName="RgbaColor">
77								<Path>Materials["*"].MaterialColor.Constant5</Path>
78							</AnimationMemberDescription>
79							<AnimationMemberDescription BlendOperationName="RgbaColor">
80								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
81							</AnimationMemberDescription>
82							<AnimationMemberDescription BlendOperationName="Int">
83								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
84							</AnimationMemberDescription>
85							<AnimationMemberDescription BlendOperationName="RgbaColor">
86								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
87							</AnimationMemberDescription>
88							<AnimationMemberDescription BlendOperationName="Vector2">
89								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
90							</AnimationMemberDescription>
91							<AnimationMemberDescription BlendOperationName="Float">
92								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
93							</AnimationMemberDescription>
94							<AnimationMemberDescription BlendOperationName="Vector2">
95								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
96							</AnimationMemberDescription>
97						</MemberInformationSet>
98					</GraphicsAnimationGroupDescription>
99				</AnimationGroupDescriptions>
100				<Transform>
101					<Scale X="1" Y="1" Z="1" />
102					<Rotate X="0" Y="0" Z="0" />
103					<Translate X="0" Y="0" Z="0" />
104				</Transform>
105				<Shapes>
106					<ParticleShapeCtr>
107						<OrientedBoundingBox>
108							<CenterPosition X="0" Y="0" Z="0" />
109							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
110							<Size X="1" Y="1" Z="1" />
111						</OrientedBoundingBox>
112						<PositionOffset X="0" Y="0" Z="0" />
113						<PrimitiveSets />
114						<VertexAttributes />
115					</ParticleShapeCtr>
116					<ParticleShapeCtr>
117						<OrientedBoundingBox>
118							<CenterPosition X="0" Y="0" Z="0" />
119							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
120							<Size X="1" Y="1" Z="1" />
121						</OrientedBoundingBox>
122						<PositionOffset X="0" Y="0" Z="0" />
123						<PrimitiveSets />
124						<VertexAttributes />
125					</ParticleShapeCtr>
126				</Shapes>
127				<Materials>
128					<MaterialCtr Name="FountainMaterial0" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
129						<ShaderReference />
130						<MaterialColor VertexColorScale="1">
131							<Emission R="0" G="0" B="0" A="0" />
132							<Ambient R="1" G="1" B="1" A="1" />
133							<Diffuse R="1" G="1" B="1" A="1" />
134							<Specular0 R="0" G="0" B="0" A="1" />
135							<Specular1 R="0" G="0" B="0" A="1" />
136							<Constant0 R="1" G="1" B="1" A="0" />
137							<Constant1 R="0" G="0" B="0" A="0" />
138							<Constant2 R="0" G="0" B="0" A="0" />
139							<Constant3 R="0" G="0" B="0" A="0" />
140							<Constant4 R="0" G="0" B="0" A="0" />
141							<Constant5 R="0" G="0" B="0" A="0" />
142						</MaterialColor>
143						<Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
144						<TextureCoordinators>
145							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
146							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
147							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
148						</TextureCoordinators>
149						<TextureMappers>
150							<PixelBasedTextureMapperCtr>
151								<TextureReference>Textures["fountain_drop"]@file:fountain_drop.ctex</TextureReference>
152								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
153									<BorderColor R="0" G="0" B="0" A="0" />
154								</StandardTextureSamplerCtr>
155							</PixelBasedTextureMapperCtr>
156						</TextureMappers>
157						<FragmentShader LayerConfig="ConfigurationType0">
158							<BufferColor R="0" G="0" B="0" A="0" />
159							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
160							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
161							<FragmentLightingTable>
162								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
163									<NullLookupTableCtr />
164								</ReflectanceRSampler>
165								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
166									<NullLookupTableCtr />
167								</ReflectanceGSampler>
168								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
169									<NullLookupTableCtr />
170								</ReflectanceBSampler>
171								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
172									<NullLookupTableCtr />
173								</Distribution0Sampler>
174								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
175									<NullLookupTableCtr />
176								</Distribution1Sampler>
177								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
178									<NullLookupTableCtr />
179								</FresnelSampler>
180							</FragmentLightingTable>
181							<TextureCombiners>
182								<TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
183									<SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" />
184									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
185									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
186									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
187								</TextureCombinerCtr>
188							</TextureCombiners>
189							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
190						</FragmentShader>
191						<FragmentOperation>
192							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
193							<BlendOperation Mode="Blend" LogicOperation="Clear">
194								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
195								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
196								<BlendColor R="0" G="0" B="0" A="0" />
197							</BlendOperation>
198							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
199						</FragmentOperation>
200					</MaterialCtr>
201					<MaterialCtr Name="FountainMaterial1" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
202						<ShaderReference />
203						<MaterialColor VertexColorScale="1">
204							<Emission R="0" G="0" B="0" A="0" />
205							<Ambient R="1" G="1" B="1" A="1" />
206							<Diffuse R="1" G="1" B="1" A="1" />
207							<Specular0 R="0" G="0" B="0" A="1" />
208							<Specular1 R="0" G="0" B="0" A="1" />
209							<Constant0 R="0" G="0" B="0" A="0" />
210							<Constant1 R="0" G="0" B="0" A="0" />
211							<Constant2 R="0" G="0" B="0" A="0" />
212							<Constant3 R="0" G="0" B="0" A="0" />
213							<Constant4 R="0" G="0" B="0" A="0" />
214							<Constant5 R="0" G="0" B="0" A="0" />
215						</MaterialColor>
216						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
217						<TextureCoordinators>
218							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
219							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
220							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
221						</TextureCoordinators>
222						<TextureMappers>
223							<PixelBasedTextureMapperCtr>
224								<TextureReference>Textures["fountain_ripple"]@file:fountain_ripple.ctex</TextureReference>
225								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
226									<BorderColor R="0" G="0" B="0" A="0" />
227								</StandardTextureSamplerCtr>
228							</PixelBasedTextureMapperCtr>
229						</TextureMappers>
230						<FragmentShader LayerConfig="ConfigurationType0">
231							<BufferColor R="0" G="0" B="0" A="0" />
232							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
233							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
234							<FragmentLightingTable>
235								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
236									<NullLookupTableCtr />
237								</ReflectanceRSampler>
238								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
239									<NullLookupTableCtr />
240								</ReflectanceGSampler>
241								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
242									<NullLookupTableCtr />
243								</ReflectanceBSampler>
244								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
245									<NullLookupTableCtr />
246								</Distribution0Sampler>
247								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
248									<NullLookupTableCtr />
249								</Distribution1Sampler>
250								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
251									<NullLookupTableCtr />
252								</FresnelSampler>
253							</FragmentLightingTable>
254							<TextureCombiners>
255								<TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
256									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
257									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
258									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
259									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
260								</TextureCombinerCtr>
261							</TextureCombiners>
262							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
263						</FragmentShader>
264						<FragmentOperation>
265							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
266							<BlendOperation Mode="Blend" LogicOperation="Clear">
267								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
268								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
269								<BlendColor R="0" G="0" B="0" A="0" />
270							</BlendOperation>
271							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
272						</FragmentOperation>
273					</MaterialCtr>
274				</Materials>
275				<Meshes>
276					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
277						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
278						<MaterialReference>Materials["FountainMaterial0"]</MaterialReference>
279					</Mesh>
280					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
281						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
282						<MaterialReference>Materials["FountainMaterial1"]</MaterialReference>
283					</Mesh>
284				</Meshes>
285				<MeshNodeVisibilities />
286				<ParticleSets>
287					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
288					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
289				</ParticleSets>
290			</ParticleModel>
291		</Models>
292		<ParticleSets>
293			<ParticleSetCtr Name="FountainSet0" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
294				<ParentNode>SceneNodes["FountainModel0"]</ParentNode>
295				<AnimationGroupDescriptions />
296				<ParticleCollection Capacity="31">
297					<ParticleStreams>
298						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
299						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
300						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
301						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
302						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
303						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
304						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
305						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
306						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
307						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
308						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
309						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
310					</ParticleStreams>
311				</ParticleCollection>
312				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="false">
313					<DrawOffset X="0" Y="0" Z="0" />
314				</ParticleBillboardShapeBuilderCtrXml>
315				<ParticleInitializers>
316					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60">
317						<TargetStreams>
318							<ParticleUsage>Life</ParticleUsage>
319						</TargetStreams>
320					</ParticleFloatRangeInitializer>
321					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
322						<TargetStreams>
323							<ParticleUsage>Color</ParticleUsage>
324						</TargetStreams>
325						<ImmediateValue X="0.714285731" Y="0.7619048" Z="0.8452381" />
326					</ParticleVector3ImmediateInitializer>
327					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
328						<TargetStreams>
329							<ParticleUsage>Alpha</ParticleUsage>
330						</TargetStreams>
331					</ParticleFloatRandomInitializer>
332					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
333						<TargetStreams>
334							<ParticleUsage>Scale</ParticleUsage>
335						</TargetStreams>
336						<BaseValue X="0.5" Y="0.5" Z="1" />
337					</ParticleVector3Random1Initializer>
338					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
339						<TargetStreams>
340							<ParticleUsage>Rotate</ParticleUsage>
341						</TargetStreams>
342						<BaseValue X="0" Y="0" Z="0" />
343						<Random X="0" Y="0" Z="0" />
344					</ParticleVector3Random3Initializer>
345					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
346						<TargetStreams>
347							<ParticleUsage>TextureScale0</ParticleUsage>
348						</TargetStreams>
349						<ImmediateValue X="1" Y="1" />
350					</ParticleVector2ImmediateInitializer>
351					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
352						<TargetStreams>
353							<ParticleUsage>TextureRotate0</ParticleUsage>
354						</TargetStreams>
355					</ParticleFloatImmediateInitializer>
356					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
357						<TargetStreams>
358							<ParticleUsage>TextureTranslate0</ParticleUsage>
359						</TargetStreams>
360						<ImmediateValue X="0" Y="0" />
361					</ParticleVector2ImmediateInitializer>
362					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3">
363						<TargetStreams>
364							<ParticleUsage>Velocity</ParticleUsage>
365						</TargetStreams>
366					</ParticleYAxisVelocityInitializer>
367					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.79">
368						<TargetStreams>
369							<ParticleUsage>Velocity</ParticleUsage>
370						</TargetStreams>
371						<Direction X="0" Y="1" Z="0" />
372					</ParticleDirectionalVelocityInitializer>
373				</ParticleInitializers>
374				<ParticleUpdaters>
375					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.025">
376						<ParticleAnimationData />
377						<TargetStreams>
378							<ParticleUsage>Velocity</ParticleUsage>
379						</TargetStreams>
380						<Direction X="0" Y="-1" Z="0" />
381					</ParticleGravityUpdaterXml>
382					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
383						<ParticleAnimationData />
384						<TargetStreams />
385						<ParticleSetReference>ParticleSets["FountainSet1"]</ParticleSetReference>
386						<ParticlePointForm IsResourceCopyEnabled="false" />
387						<ParticleChildUpdaterFinalUpdateOption />
388					</ParticleChildUpdaterXml>
389					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
390						<ParticleAnimationData />
391						<TargetStreams />
392					</ParticleGeneralUpdaterXml>
393				</ParticleUpdaters>
394			</ParticleSetCtr>
395			<ParticleSetCtr Name="FountainSet1" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false">
396				<ParentNode>SceneNodes["FountainModel0"]</ParentNode>
397				<AnimationGroupDescriptions />
398				<ParticleCollection Capacity="16">
399					<ParticleStreams>
400						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
401						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
402						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
403						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
404						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
405						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
406						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
407						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
408						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
409						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
410						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
411						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
412					</ParticleStreams>
413				</ParticleCollection>
414				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false">
415					<DrawOffset X="0" Y="0" Z="0" />
416				</ParticleXyPlaneShapeBuilderCtrXml>
417				<ParticleInitializers>
418					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="10">
419						<TargetStreams>
420							<ParticleUsage>Life</ParticleUsage>
421						</TargetStreams>
422					</ParticleFloatRangeInitializer>
423					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
424						<TargetStreams>
425							<ParticleUsage>Color</ParticleUsage>
426						</TargetStreams>
427						<ImmediateValue X="1" Y="1" Z="1" />
428					</ParticleVector3ImmediateInitializer>
429					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
430						<TargetStreams>
431							<ParticleUsage>Alpha</ParticleUsage>
432						</TargetStreams>
433					</ParticleFloatRandomInitializer>
434					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.297619045">
435						<TargetStreams>
436							<ParticleUsage>Scale</ParticleUsage>
437						</TargetStreams>
438						<BaseValue X="1" Y="1" Z="1" />
439					</ParticleVector3Random1Initializer>
440					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
441						<TargetStreams>
442							<ParticleUsage>Rotate</ParticleUsage>
443						</TargetStreams>
444						<BaseValue X="-1.57079637" Y="0" Z="0" />
445						<Random X="0" Y="0" Z="0" />
446					</ParticleVector3Random3Initializer>
447					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
448						<TargetStreams>
449							<ParticleUsage>TextureScale0</ParticleUsage>
450						</TargetStreams>
451						<ImmediateValue X="1" Y="1" />
452					</ParticleVector2ImmediateInitializer>
453					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
454						<TargetStreams>
455							<ParticleUsage>TextureRotate0</ParticleUsage>
456						</TargetStreams>
457					</ParticleFloatImmediateInitializer>
458					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
459						<TargetStreams>
460							<ParticleUsage>TextureTranslate0</ParticleUsage>
461						</TargetStreams>
462						<ImmediateValue X="0" Y="0" />
463					</ParticleVector2ImmediateInitializer>
464				</ParticleInitializers>
465				<ParticleUpdaters>
466					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
467						<ParticleAnimationData />
468						<TargetStreams>
469							<ParticleUsage>Scale</ParticleUsage>
470						</TargetStreams>
471						<DefaultValue X="0.1" Y="0.1" Z="0.1" />
472					</ParticleVector3AdditiveUpdaterXml>
473					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
474						<ParticleAnimationData>
475							<ParticleFittingAnimationOption AnimationDuration="15" />
476							<FloatAnimation>
477								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="15">
478									<Segments>
479										<HermiteFloatSegment>
480											<Keys>
481												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="-0.08483078" />
482												<HermiteFloatKey Frame="15" Value="0.01" InSlope="0" OutSlope="0" />
483											</Keys>
484										</HermiteFloatSegment>
485									</Segments>
486								</SegmentsFloatCurve>
487							</FloatAnimation>
488						</ParticleAnimationData>
489						<TargetStreams>
490							<ParticleUsage>Alpha</ParticleUsage>
491						</TargetStreams>
492					</ParticleFloatImmediateUpdaterXml>
493					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
494						<ParticleAnimationData />
495						<TargetStreams />
496					</ParticleGeneralUpdaterXml>
497				</ParticleUpdaters>
498			</ParticleSetCtr>
499		</ParticleSets>
500		<Emitters>
501			<ParticleEmitter Name="FountainEmitter0" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="0.5" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="0" EmissionStart="0">
502				<AnimationGroupDescriptions />
503				<Transform>
504					<Scale X="1" Y="1" Z="1" />
505					<Rotate X="0" Y="0" Z="0" />
506					<Translate X="0" Y="0" Z="0" />
507				</Transform>
508				<ParticleSetReference>ParticleSets["FountainSet0"]</ParticleSetReference>
509				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
510					<Scale X="1" Y="1" />
511				</ParticleDiscForm>
512			</ParticleEmitter>
513		</Emitters>
514	</GraphicsContentCtr>
515</NintendoWareIntermediateFile>