1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.1.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-04-21T19:52:27"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" /> 9 </Create> 10 <Modify Date="2010-10-19T14:07:31"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.25347" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="FountainModel0"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 </Notes> 25 </ObjectSummary> 26 </ObjectSummaries> 27 </ContentSummary> 28 </Values> 29 </ContentSummaryMetaData> 30 </EditData> 31 <Models> 32 <ParticleModel Name="FountainModel0" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 33 <AnimationGroupDescriptions> 34 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 35 <MemberInformationSet> 36 <AnimationMemberDescription BlendOperationName="Bool"> 37 <Path>IsVisible</Path> 38 </AnimationMemberDescription> 39 <AnimationMemberDescription BlendOperationName="Bool"> 40 <Path>Meshes["*"].IsVisible</Path> 41 </AnimationMemberDescription> 42 </MemberInformationSet> 43 </GraphicsAnimationGroupDescription> 44 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 45 <MemberInformationSet> 46 <AnimationMemberDescription BlendOperationName="RgbaColor"> 47 <Path>Materials["*"].MaterialColor.Emission</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="RgbaColor"> 50 <Path>Materials["*"].MaterialColor.Ambient</Path> 51 </AnimationMemberDescription> 52 <AnimationMemberDescription BlendOperationName="RgbaColor"> 53 <Path>Materials["*"].MaterialColor.Diffuse</Path> 54 </AnimationMemberDescription> 55 <AnimationMemberDescription BlendOperationName="RgbaColor"> 56 <Path>Materials["*"].MaterialColor.Specular0</Path> 57 </AnimationMemberDescription> 58 <AnimationMemberDescription BlendOperationName="RgbaColor"> 59 <Path>Materials["*"].MaterialColor.Specular1</Path> 60 </AnimationMemberDescription> 61 <AnimationMemberDescription BlendOperationName="RgbaColor"> 62 <Path>Materials["*"].MaterialColor.Constant0</Path> 63 </AnimationMemberDescription> 64 <AnimationMemberDescription BlendOperationName="RgbaColor"> 65 <Path>Materials["*"].MaterialColor.Constant1</Path> 66 </AnimationMemberDescription> 67 <AnimationMemberDescription BlendOperationName="RgbaColor"> 68 <Path>Materials["*"].MaterialColor.Constant2</Path> 69 </AnimationMemberDescription> 70 <AnimationMemberDescription BlendOperationName="RgbaColor"> 71 <Path>Materials["*"].MaterialColor.Constant3</Path> 72 </AnimationMemberDescription> 73 <AnimationMemberDescription BlendOperationName="RgbaColor"> 74 <Path>Materials["*"].MaterialColor.Constant4</Path> 75 </AnimationMemberDescription> 76 <AnimationMemberDescription BlendOperationName="RgbaColor"> 77 <Path>Materials["*"].MaterialColor.Constant5</Path> 78 </AnimationMemberDescription> 79 <AnimationMemberDescription BlendOperationName="RgbaColor"> 80 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 81 </AnimationMemberDescription> 82 <AnimationMemberDescription BlendOperationName="Int"> 83 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 84 </AnimationMemberDescription> 85 <AnimationMemberDescription BlendOperationName="RgbaColor"> 86 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 87 </AnimationMemberDescription> 88 <AnimationMemberDescription BlendOperationName="Vector2"> 89 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 90 </AnimationMemberDescription> 91 <AnimationMemberDescription BlendOperationName="Float"> 92 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 93 </AnimationMemberDescription> 94 <AnimationMemberDescription BlendOperationName="Vector2"> 95 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 96 </AnimationMemberDescription> 97 </MemberInformationSet> 98 </GraphicsAnimationGroupDescription> 99 </AnimationGroupDescriptions> 100 <Transform> 101 <Scale X="1" Y="1" Z="1" /> 102 <Rotate X="0" Y="0" Z="0" /> 103 <Translate X="0" Y="0" Z="0" /> 104 </Transform> 105 <Shapes> 106 <ParticleShapeCtr> 107 <OrientedBoundingBox> 108 <CenterPosition X="0" Y="0" Z="0" /> 109 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 110 <Size X="1" Y="1" Z="1" /> 111 </OrientedBoundingBox> 112 <PositionOffset X="0" Y="0" Z="0" /> 113 <PrimitiveSets /> 114 <VertexAttributes /> 115 </ParticleShapeCtr> 116 <ParticleShapeCtr> 117 <OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 </Shapes> 127 <Materials> 128 <MaterialCtr Name="FountainMaterial0" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 129 <ShaderReference /> 130 <MaterialColor VertexColorScale="1"> 131 <Emission R="0" G="0" B="0" A="0" /> 132 <Ambient R="1" G="1" B="1" A="1" /> 133 <Diffuse R="1" G="1" B="1" A="1" /> 134 <Specular0 R="0" G="0" B="0" A="1" /> 135 <Specular1 R="0" G="0" B="0" A="1" /> 136 <Constant0 R="1" G="1" B="1" A="0" /> 137 <Constant1 R="0" G="0" B="0" A="0" /> 138 <Constant2 R="0" G="0" B="0" A="0" /> 139 <Constant3 R="0" G="0" B="0" A="0" /> 140 <Constant4 R="0" G="0" B="0" A="0" /> 141 <Constant5 R="0" G="0" B="0" A="0" /> 142 </MaterialColor> 143 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 144 <TextureCoordinators> 145 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 146 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 147 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 148 </TextureCoordinators> 149 <TextureMappers> 150 <PixelBasedTextureMapperCtr> 151 <TextureReference>Textures["fountain_drop"]@file:fountain_drop.ctex</TextureReference> 152 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 153 <BorderColor R="0" G="0" B="0" A="0" /> 154 </StandardTextureSamplerCtr> 155 </PixelBasedTextureMapperCtr> 156 </TextureMappers> 157 <FragmentShader LayerConfig="ConfigurationType0"> 158 <BufferColor R="0" G="0" B="0" A="0" /> 159 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 160 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 161 <FragmentLightingTable> 162 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 163 <NullLookupTableCtr /> 164 </ReflectanceRSampler> 165 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 166 <NullLookupTableCtr /> 167 </ReflectanceGSampler> 168 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 169 <NullLookupTableCtr /> 170 </ReflectanceBSampler> 171 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 172 <NullLookupTableCtr /> 173 </Distribution0Sampler> 174 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 175 <NullLookupTableCtr /> 176 </Distribution1Sampler> 177 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 178 <NullLookupTableCtr /> 179 </FresnelSampler> 180 </FragmentLightingTable> 181 <TextureCombiners> 182 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 183 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 184 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 185 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 186 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 187 </TextureCombinerCtr> 188 </TextureCombiners> 189 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 190 </FragmentShader> 191 <FragmentOperation> 192 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 193 <BlendOperation Mode="Blend" LogicOperation="Clear"> 194 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 195 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 196 <BlendColor R="0" G="0" B="0" A="0" /> 197 </BlendOperation> 198 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 199 </FragmentOperation> 200 </MaterialCtr> 201 <MaterialCtr Name="FountainMaterial1" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 202 <ShaderReference /> 203 <MaterialColor VertexColorScale="1"> 204 <Emission R="0" G="0" B="0" A="0" /> 205 <Ambient R="1" G="1" B="1" A="1" /> 206 <Diffuse R="1" G="1" B="1" A="1" /> 207 <Specular0 R="0" G="0" B="0" A="1" /> 208 <Specular1 R="0" G="0" B="0" A="1" /> 209 <Constant0 R="0" G="0" B="0" A="0" /> 210 <Constant1 R="0" G="0" B="0" A="0" /> 211 <Constant2 R="0" G="0" B="0" A="0" /> 212 <Constant3 R="0" G="0" B="0" A="0" /> 213 <Constant4 R="0" G="0" B="0" A="0" /> 214 <Constant5 R="0" G="0" B="0" A="0" /> 215 </MaterialColor> 216 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 217 <TextureCoordinators> 218 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 219 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 220 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 221 </TextureCoordinators> 222 <TextureMappers> 223 <PixelBasedTextureMapperCtr> 224 <TextureReference>Textures["fountain_ripple"]@file:fountain_ripple.ctex</TextureReference> 225 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 226 <BorderColor R="0" G="0" B="0" A="0" /> 227 </StandardTextureSamplerCtr> 228 </PixelBasedTextureMapperCtr> 229 </TextureMappers> 230 <FragmentShader LayerConfig="ConfigurationType0"> 231 <BufferColor R="0" G="0" B="0" A="0" /> 232 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 233 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 234 <FragmentLightingTable> 235 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 236 <NullLookupTableCtr /> 237 </ReflectanceRSampler> 238 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 239 <NullLookupTableCtr /> 240 </ReflectanceGSampler> 241 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 242 <NullLookupTableCtr /> 243 </ReflectanceBSampler> 244 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 245 <NullLookupTableCtr /> 246 </Distribution0Sampler> 247 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 248 <NullLookupTableCtr /> 249 </Distribution1Sampler> 250 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 251 <NullLookupTableCtr /> 252 </FresnelSampler> 253 </FragmentLightingTable> 254 <TextureCombiners> 255 <TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 256 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 257 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 258 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 259 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 260 </TextureCombinerCtr> 261 </TextureCombiners> 262 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 263 </FragmentShader> 264 <FragmentOperation> 265 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 266 <BlendOperation Mode="Blend" LogicOperation="Clear"> 267 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 268 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 269 <BlendColor R="0" G="0" B="0" A="0" /> 270 </BlendOperation> 271 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 272 </FragmentOperation> 273 </MaterialCtr> 274 </Materials> 275 <Meshes> 276 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 277 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 278 <MaterialReference>Materials["FountainMaterial0"]</MaterialReference> 279 </Mesh> 280 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 281 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 282 <MaterialReference>Materials["FountainMaterial1"]</MaterialReference> 283 </Mesh> 284 </Meshes> 285 <MeshNodeVisibilities /> 286 <ParticleSets> 287 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 288 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 289 </ParticleSets> 290 </ParticleModel> 291 </Models> 292 <ParticleSets> 293 <ParticleSetCtr Name="FountainSet0" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false"> 294 <ParentNode>SceneNodes["FountainModel0"]</ParentNode> 295 <AnimationGroupDescriptions /> 296 <ParticleCollection Capacity="31"> 297 <ParticleStreams> 298 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 299 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 300 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 301 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 302 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 303 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 304 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 305 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 306 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 307 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 308 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 309 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 310 </ParticleStreams> 311 </ParticleCollection> 312 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 313 <DrawOffset X="0" Y="0" Z="0" /> 314 </ParticleBillboardShapeBuilderCtrXml> 315 <ParticleInitializers> 316 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60"> 317 <TargetStreams> 318 <ParticleUsage>Life</ParticleUsage> 319 </TargetStreams> 320 </ParticleFloatRangeInitializer> 321 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 322 <TargetStreams> 323 <ParticleUsage>Color</ParticleUsage> 324 </TargetStreams> 325 <ImmediateValue X="0.714285731" Y="0.7619048" Z="0.8452381" /> 326 </ParticleVector3ImmediateInitializer> 327 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 328 <TargetStreams> 329 <ParticleUsage>Alpha</ParticleUsage> 330 </TargetStreams> 331 </ParticleFloatRandomInitializer> 332 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5"> 333 <TargetStreams> 334 <ParticleUsage>Scale</ParticleUsage> 335 </TargetStreams> 336 <BaseValue X="0.5" Y="0.5" Z="1" /> 337 </ParticleVector3Random1Initializer> 338 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 339 <TargetStreams> 340 <ParticleUsage>Rotate</ParticleUsage> 341 </TargetStreams> 342 <BaseValue X="0" Y="0" Z="0" /> 343 <Random X="0" Y="0" Z="0" /> 344 </ParticleVector3Random3Initializer> 345 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 346 <TargetStreams> 347 <ParticleUsage>TextureScale0</ParticleUsage> 348 </TargetStreams> 349 <ImmediateValue X="1" Y="1" /> 350 </ParticleVector2ImmediateInitializer> 351 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 352 <TargetStreams> 353 <ParticleUsage>TextureRotate0</ParticleUsage> 354 </TargetStreams> 355 </ParticleFloatImmediateInitializer> 356 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 357 <TargetStreams> 358 <ParticleUsage>TextureTranslate0</ParticleUsage> 359 </TargetStreams> 360 <ImmediateValue X="0" Y="0" /> 361 </ParticleVector2ImmediateInitializer> 362 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3"> 363 <TargetStreams> 364 <ParticleUsage>Velocity</ParticleUsage> 365 </TargetStreams> 366 </ParticleYAxisVelocityInitializer> 367 <ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.79"> 368 <TargetStreams> 369 <ParticleUsage>Velocity</ParticleUsage> 370 </TargetStreams> 371 <Direction X="0" Y="1" Z="0" /> 372 </ParticleDirectionalVelocityInitializer> 373 </ParticleInitializers> 374 <ParticleUpdaters> 375 <ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.025"> 376 <ParticleAnimationData /> 377 <TargetStreams> 378 <ParticleUsage>Velocity</ParticleUsage> 379 </TargetStreams> 380 <Direction X="0" Y="-1" Z="0" /> 381 </ParticleGravityUpdaterXml> 382 <ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1"> 383 <ParticleAnimationData /> 384 <TargetStreams /> 385 <ParticleSetReference>ParticleSets["FountainSet1"]</ParticleSetReference> 386 <ParticlePointForm IsResourceCopyEnabled="false" /> 387 <ParticleChildUpdaterFinalUpdateOption /> 388 </ParticleChildUpdaterXml> 389 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 390 <ParticleAnimationData /> 391 <TargetStreams /> 392 </ParticleGeneralUpdaterXml> 393 </ParticleUpdaters> 394 </ParticleSetCtr> 395 <ParticleSetCtr Name="FountainSet1" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false"> 396 <ParentNode>SceneNodes["FountainModel0"]</ParentNode> 397 <AnimationGroupDescriptions /> 398 <ParticleCollection Capacity="16"> 399 <ParticleStreams> 400 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 401 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 402 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 403 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 404 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 405 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 406 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 407 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 408 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 409 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 410 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 411 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 412 </ParticleStreams> 413 </ParticleCollection> 414 <ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false"> 415 <DrawOffset X="0" Y="0" Z="0" /> 416 </ParticleXyPlaneShapeBuilderCtrXml> 417 <ParticleInitializers> 418 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="10"> 419 <TargetStreams> 420 <ParticleUsage>Life</ParticleUsage> 421 </TargetStreams> 422 </ParticleFloatRangeInitializer> 423 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 424 <TargetStreams> 425 <ParticleUsage>Color</ParticleUsage> 426 </TargetStreams> 427 <ImmediateValue X="1" Y="1" Z="1" /> 428 </ParticleVector3ImmediateInitializer> 429 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 430 <TargetStreams> 431 <ParticleUsage>Alpha</ParticleUsage> 432 </TargetStreams> 433 </ParticleFloatRandomInitializer> 434 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.297619045"> 435 <TargetStreams> 436 <ParticleUsage>Scale</ParticleUsage> 437 </TargetStreams> 438 <BaseValue X="1" Y="1" Z="1" /> 439 </ParticleVector3Random1Initializer> 440 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 441 <TargetStreams> 442 <ParticleUsage>Rotate</ParticleUsage> 443 </TargetStreams> 444 <BaseValue X="-1.57079637" Y="0" Z="0" /> 445 <Random X="0" Y="0" Z="0" /> 446 </ParticleVector3Random3Initializer> 447 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 448 <TargetStreams> 449 <ParticleUsage>TextureScale0</ParticleUsage> 450 </TargetStreams> 451 <ImmediateValue X="1" Y="1" /> 452 </ParticleVector2ImmediateInitializer> 453 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 454 <TargetStreams> 455 <ParticleUsage>TextureRotate0</ParticleUsage> 456 </TargetStreams> 457 </ParticleFloatImmediateInitializer> 458 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 459 <TargetStreams> 460 <ParticleUsage>TextureTranslate0</ParticleUsage> 461 </TargetStreams> 462 <ImmediateValue X="0" Y="0" /> 463 </ParticleVector2ImmediateInitializer> 464 </ParticleInitializers> 465 <ParticleUpdaters> 466 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 467 <ParticleAnimationData /> 468 <TargetStreams> 469 <ParticleUsage>Scale</ParticleUsage> 470 </TargetStreams> 471 <DefaultValue X="0.1" Y="0.1" Z="0.1" /> 472 </ParticleVector3AdditiveUpdaterXml> 473 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 474 <ParticleAnimationData> 475 <ParticleFittingAnimationOption AnimationDuration="15" /> 476 <FloatAnimation> 477 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="15"> 478 <Segments> 479 <HermiteFloatSegment> 480 <Keys> 481 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="-0.08483078" /> 482 <HermiteFloatKey Frame="15" Value="0.01" InSlope="0" OutSlope="0" /> 483 </Keys> 484 </HermiteFloatSegment> 485 </Segments> 486 </SegmentsFloatCurve> 487 </FloatAnimation> 488 </ParticleAnimationData> 489 <TargetStreams> 490 <ParticleUsage>Alpha</ParticleUsage> 491 </TargetStreams> 492 </ParticleFloatImmediateUpdaterXml> 493 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 494 <ParticleAnimationData /> 495 <TargetStreams /> 496 </ParticleGeneralUpdaterXml> 497 </ParticleUpdaters> 498 </ParticleSetCtr> 499 </ParticleSets> 500 <Emitters> 501 <ParticleEmitter Name="FountainEmitter0" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="0.5" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="0" EmissionStart="0"> 502 <AnimationGroupDescriptions /> 503 <Transform> 504 <Scale X="1" Y="1" Z="1" /> 505 <Rotate X="0" Y="0" Z="0" /> 506 <Translate X="0" Y="0" Z="0" /> 507 </Transform> 508 <ParticleSetReference>ParticleSets["FountainSet0"]</ParticleSetReference> 509 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false"> 510 <Scale X="1" Y="1" /> 511 </ParticleDiscForm> 512 </ParticleEmitter> 513 </Emitters> 514 </GraphicsContentCtr> 515</NintendoWareIntermediateFile>