1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 7<TITLE>FNTUntileTexture</TITLE> 8</HEAD> 9<BODY> 10<H1>FNTUntileTexture</H1> 11 12<H2>Syntax</H2> 13<dl><dd><pre class="construction"> 14#include <revolution/fnt.h> 15 16u32 FNTUntileTexture( <A href="FNTHeader.html">FNTHeader</A>* font, void* buf ); 17</pre></dd></dl> 18 19<H2>Arguments</H2> 20<TABLE class="arguments" border="1" > 21 <TBODY> 22 <TR> 23<TH>font</TH> 24<TD>Pointer to the font data buffer.<BR>This must be initialized using the <A href="FNTConstruct.html"><CODE>FNTConstruct</CODE></A> or <A href="FNTStreamingConstruct.html"><CODE>FNTStreamingConstruct</CODE></A> function.</TD> 25 </TR> 26 <TR> 27<TH>buf</TH> 28<TD>Pointer to the work buffer.<BR>This buffer must be of the size obtained by the <A href="FNTGetTileBufferSize.html"><CODE>FNTGetTileBufferSize</CODE></A> function.</TD> 29 </TR> 30 </TBODY> 31</TABLE> 32 33<H2>Return Values</H2> 34<P>None.</P> 35 36<H2>Description</H2> 37<P>Removes the tiling of the texture image sheets that are in the font data. Once you have removed the tiling, you must re-tile the sheets using the <A href="FNTTileTexture.html">FNTTileTexture</A> function to render with the FNT library.</P> 38<P>Use this function when rendering fonts with the CPU or when runtime processing glyphs.</P> 39 40<H2>See Also</H2> 41<P class="reference"> 42<A href="FNTGetTileBufferSize.html">FNTGetTileBufferSize</A>, 43<A href="FNTTileTexture.html">FNTTileTexture</A> 44</P> 45 46<H2>Revision History</H2> 47<P> 482008/06/25 Initial version.<BR> 49</P> 50 51<hr><p>CONFIDENTIAL</p></body> 52</HTML>