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7<TITLE>FNTUntileTexture</TITLE>
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10<H1>FNTUntileTexture</H1>
11
12<H2>Syntax</H2>
13<dl><dd><pre class="construction">
14#include &lt;revolution/fnt.h&gt;
15
16u32 FNTUntileTexture( <A href="FNTHeader.html">FNTHeader</A>* font, void* buf );
17</pre></dd></dl>
18
19<H2>Arguments</H2>
20<TABLE class="arguments" border="1" >
21  <TBODY>
22    <TR>
23<TH>font</TH>
24<TD>Pointer to the font data buffer.<BR>This must be initialized using the <A href="FNTConstruct.html"><CODE>FNTConstruct</CODE></A> or <A href="FNTStreamingConstruct.html"><CODE>FNTStreamingConstruct</CODE></A> function.</TD>
25    </TR>
26    <TR>
27<TH>buf</TH>
28<TD>Pointer to the work buffer.<BR>This buffer must be of the size obtained by the <A href="FNTGetTileBufferSize.html"><CODE>FNTGetTileBufferSize</CODE></A> function.</TD>
29    </TR>
30  </TBODY>
31</TABLE>
32
33<H2>Return Values</H2>
34<P>None.</P>
35
36<H2>Description</H2>
37<P>Removes the tiling of the texture image sheets that are in the font data. Once you have removed the tiling, you must re-tile the sheets using the <A href="FNTTileTexture.html">FNTTileTexture</A> function to render with the FNT library.</P>
38<P>Use this function when rendering fonts with the CPU or when runtime processing glyphs.</P>
39
40<H2>See Also</H2>
41<P class="reference">
42<A href="FNTGetTileBufferSize.html">FNTGetTileBufferSize</A>,
43<A href="FNTTileTexture.html">FNTTileTexture</A>
44</P>
45
46<H2>Revision History</H2>
47<P>
482008/06/25 Initial version.<BR>
49</P>
50
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