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12<h1>Intermediate File Types</h1>
13<p>Intermediate files are divided by type based on functionality. File types are distinguished by their extension.</p>
14<p>Currently, the following intermediate files are defined.</p>
15<table class="arguments">
16<thead>
17<tr>
18	<td> </td>
19	<td>Extension</td>
20	<td>Content</td>
21</tr>
22</thead>
23
24<tr>
25	<td valign="top">Model</td>
26	<td valign="top"><strong>.cmdl</strong></td>
27	<td>Model data (CTR MoDeL data). <br> Stores model information, including shapes, materials and bones.</td>
28</tr>
29
30<tr>
31	<td valign="top">Model Animations</td>
32	<td valign="top"><strong>cmdla</strong></td>
33	<td>Model animation data (CTR MoDeL Animation data). <br> Stores model, mesh <CODE>Visibility</CODE> animation.</td>
34</tr>
35
36<tr>
37	<td valign="top">Textures</td>
38	<td valign="top"><strong>.ctex</strong></td>
39	<td>Texture data (CTR TEXture data). <br> Stores texture image information.</td>
40</tr>
41
42<tr>
43	<td rowspan="2" valign="top">Animation</td>
44	<td valign="top"><strong>.cskla</strong></td>
45	<td>Skeletal animation data (CTR SKeLetal Animation data)<br> Stores animation information that moves bone matrices.</td>
46</tr>
47<tr>
48	<td valign="top"><strong>.cmata</strong></td>
49	<td valign="top">Material animation (CTR MATerial Animation data)</td>
50</tr>
51
52<tr>
53	<td rowspan="3" valign="top">Scenes</td>
54	<td valign="top"><strong>.ccam</strong></td>
55	<td>Camera data. (CTR CAMera data). <br> Stores camera information.</td>
56</tr>
57<tr>
58	<td valign="top"><strong>.clgt</strong></td>
59	<td>Light data. (CTR LiGhT data). <br> Stores light information.</td>
60</tr>
61<tr>
62	<td valign="top"><strong>.cenv</strong></td>
63	<td>Scene  environment data. (CTR ENVironment data).</td>
64</tr>
65
66<tr>
67	<td valign="top">Particle</td>
68	<td valign="top"><strong>.cptl</strong></td>
69	<td>Particle data. (CTR ParTicLe data).<br> Not mentioned in this manual.</td>
70</tr>
71</table>
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73<p><br><br><br><br></p>
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75	<hr><p>CONFIDENTIAL</p></body>
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