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14<h1 align="left">DWC_GetFriendDataType</h1>
15<h2>Syntax</h2>
16
17<dl>
18  <dd>
19<CODE>#include &lt;dwc.h&gt;</CODE><BR>
20  <BR>
21  <PRE><CODE>int <a href=DWC_GetFriendDataType.html#dwc__account_8h_197251c6e140d85efa91f52ed5ef4ff3a>DWC_GetFriendDataType</a>(const DWCFriendData *frienddata);</CODE></PRE></dd>
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24<h2>Arguments</h2>
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26<TABLE border="1" width="100%">
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28
29    <TR>
30<TD width="13%"><EM><STRONG>frienddata</STRONG></EM></TD>
31<TD width="87%">Pointer to the buffer for the <CODE>DWCFriendData</CODE> structure that stores the friend data.</TD>
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37<h2>Return Values</h2>
38
39<TABLE border="1" width="100%">
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41
42    <TR>
43<TD width="13%"><EM><STRONG>DWC_FRIENDDATA_NODATA</STRONG></EM></TD>
44<TD width="87%">There is no friend data stored.<br>This is the initial state.</TD>
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46
47    <TR>
48<TD width="13%"><EM><STRONG>DWC_FRIENDDATA_LOGIN_ID</STRONG></EM></TD>
49<TD width="87%">ID for the state where the system has never connected to the Nintendo Wi-Fi Connection service.</TD>
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52    <TR>
53<TD width="13%"><EM><STRONG>DWC_FRIENDDATA_FRIEND_KEY</STRONG></EM></TD>
54<TD width="87%">Friend code.<br>Although this host has probably connected at least once to the Wi-Fi Connection service, in this state no confirmation has been sent to the Wi-Fi Connection server as to whether this is authentic friend data.</TD>
55    </TR>
56
57    <TR>
58<TD width="13%"><EM><STRONG>DWC_FRIENDDATA_GS_PROFILE_ID</STRONG></EM></TD>
59<TD width="87%">GS profile ID obtained by connecting to the Nintendo Wi-Fi Connection service.<br>When the Wi-Fi Connection server confirms that this is authentic friend data, the status changes from LOGIN_ID or FRIEND_KEY to this status.</TD>
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65<H2>Description</H2>
66<p>Gets the type of data stored in the friend data specified by <CODE>frienddata</CODE>.</p>
67
68<H2>Revision History</H2>
69<DL>
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71</DL>
72<hr><p>CONFIDENTIAL</p></body>
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74