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9<title>DVDSetAutoFatalMessaging</title>
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13
14<h1>DVDSetAutoFatalMessaging</h1>
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16
17<h2>C Specification</h2>
18
19<dl>
20<dd><pre><code>#include &lt;revolution/dvd.h&gt;</code></pre>
21  </dd>
22<dd><pre><CODE>BOOL DVDSetAutoFatalMessaging(BOOL enable);
23</CODE></pre>
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25</dl>
26<h2>Arguments</h2>
27<TABLE border="1" cellpadding="3" cellspacing="0.1">
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29<TD width="120" bgcolor="#ffffe8"><code><em><strong>enable</strong></em></code></TD>
30<TD width="520">TRUE (default) enables auto fatal message mode. <CODE>FALSE</CODE> disables this mode. </TD>
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33<h2>Return Values</h2>
34<P>Returns <CODE>TRUE</CODE> if auto fatal message mode was previously enabled, and <CODE>FALSE</CODE> if it was disabled. </P>
35<h2>Description</h2>
36<P>Changes auto fatal message mode.</P>
37<P>If this mode is on, the optical disc device driver handles fatal errors. If a fatal error occurs, the device driver displays the appropriate error message on the TV screen and hangs by calling the <code><a href="../os/Error/OSFatal.html">OSFatal</a></code> function. During this time, no program code will execute. In other words, developers don't need to care about fatal error messages.</P>
38<P>Depending on the language setting, the appropriate error message is selected from one of the seven languages (English, Japanese, German, French, Spanish, Italian, or Dutch). </P>
39<P>Note: Unlike the Dolphin SDK, auto fatal message mode is enabled by default. DVDSetAutoFatalMessaging (FALSE) must be called at the start of applications whenever a developer implements and uses his or her own FATAL error message. </P>
40<P>Note that the game program is still responsible for displaying messages for other errors (for example, no disc).</P>
41<h2>See Also</h2>
42
43<p><code><a href="../os/Error/OSFatal.html">OSFatal</a></code></p>
44<H2>Revision History</H2>
45<P>2006/03/01 Initial version<BR> 2006/06/07 Changes default settings and changed the description</P>
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47<P>CONFIDENTIAL</p>
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