1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../css/nitro.css"> 8<TITLE>Tips Demos</TITLE> 9</HEAD> 10<BODY> 11<H1>Other Sample Demos: Tips</H1> 12<H2>Location</H2> 13<P><CODE>$TwlSDK/build/demos/tips</CODE></P> 14 15<H2>Compilation</H2> 16<P>Move to the <CODE>$TwlSDK/build/demos/tips</CODE> directory and enter the following.</P> 17<BLOCKQUOTE><CODE>% make</CODE></BLOCKQUOTE> 18<P> The compilation begins, and the SRL executable file and the NEF or TEF files with binary information are generated in the following directory.</P> 19<BLOCKQUOTE><CODE>$TwlSDK/build/demos/tips/(sample name)/bin/(platform)/(target)/</CODE></BLOCKQUOTE> 20<P> For example:</P> 21<BLOCKQUOTE><CODE>$TwlSDK/build/demos/tips/MultiLink/bin/ARM9-TS/Release/main.srl</CODE></BLOCKQUOTE> 22<P>is the executable file for the <CODE>MultiLink</CODE> demo.</P> 23 24<H2>Execution</H2> 25<H3>For NITRO ROMs</H3> 26<P>If using the Ensata emulator:</P> 27<UL> 28<LI>Execute NEF and SRL files with ensata 29</UL> 30<P>If using IS-NITRO-DEBUGGER:</P> 31<UL> 32<LI>Load and execute an NLF file with IS-NITRO-DEBUGGER 33<LI>Execute an SRL file with IS-NITRO-DEBUGGER 34<LI>Execute an SRL file with IS-NITRO-DEBUGGER using the <CODE>loadrun.exe</CODE> tool from the command line 35</UL> 36<P>If using IS-TWL-DEBUGGER:</P> 37<UL> 38<LI>Load and execute an NLF file with IS-TWL-DEBUGGER 39<LI>Execute an SRL file with IS-TWL-DEBUGGER 40<LI>Execute an SRL file with IS-TWL-DEBUGGER using the <CODE>loadrun.TWL.exe</CODE> tool from the command line 41</UL> 42<H3>For TWL/NITRO HYBRID ROMs</H3> 43<P>If using IS-NITRO-DEBUGGER:</P> 44<UL> 45<LI>Execute an SRL file with IS-NITRO-DEBUGGER 46<LI>Execute an SRL file with IS-NITRO-DEBUGGER using the <CODE>loadrun.exe</CODE> tool from the command line 47</UL> 48<P>If using IS-TWL-DEBUGGER:</P> 49<UL> 50<LI>Load and execute a TLF file with IS-TWL-DEBUGGER 51<LI>Execute an SRL file with IS-TWL-DEBUGGER 52<LI>Execute an SRL file with IS-TWL-DEBUGGER using the <CODE>loadrun.TWL.exe</CODE> tool from the command line 53</UL> 54<H3>For TWL LIMITED ROMs</H3> 55<P>If using IS-TWL-DEBUGGER:</P> 56<UL> 57<LI>Load and execute a TLF file with IS-TWL-DEBUGGER 58<LI>Execute an SRL file with IS-TWL-DEBUGGER 59<LI>Execute an SRL file with IS-TWL-DEBUGGER using the <CODE>loadrun.TWL.exe</CODE> tool from the command line 60</UL> 61 62<H2>Description</H2> 63<TABLE width="720"> 64 <TBODY> 65 <TR> 66<TH>Name</TH> 67<TH>Directory</TH> 68<TH>Operation</TH> 69 </TR> 70 <TR> 71<TD width="187"><EM><STRONG><CODE>BuildFinalRom</CODE></STRONG></EM></TD> 72<TD><CODE>demos</CODE></TD> 73<TD width="525">Shows an example of the process that incorporates files that need to be included in the final ROM. For building from the upper directory, this directory is built only when <CODE>TWL_FINALROM</CODE> is defined.</TD> 74 </TR> 75 <TR> 76<TD width="187"><EM><STRONG><CODE>DisplayLogo</CODE></STRONG></EM></TD> 77<TD><CODE>demos</CODE></TD> 78<TD width="525">Shows a sample display of the Licensed by Nintendo logo with gray letters on a white background. During display, further display can be skipped by pressing the A Button.</TD> 79 </TR> 80 <TR> 81<TD width="187"><EM><STRONG><CODE>MultiLink</CODE></STRONG></EM></TD> 82<TD><CODE>demos</CODE></TD> 83<TD width="525">Compiles source files in their respective multiple subdirectories and links them in the parent directory.</TD> 84 </TR> 85 <TR> 86<TD width="187"><EM><STRONG><CODE>MyBuildMessages</CODE></STRONG></EM></TD> 87<TD><CODE>demos</CODE></TD> 88<TD width="525">Changes messages for individual build-time commands such as CC and LD.</TD> 89 </TR> 90 <TR> 91<TD width="187"><EM><STRONG><CODE>SwapCrossOver</CODE></STRONG></EM></TD> 92<TD><CODE>demos</CODE></TD> 93<TD width="525">Use this procedure to check for process omissions in 3D screen drawing processes. It sends dummy polygons to the graphics engine and checks by counting polygons.</TD> 94 </TR> 95 <TR> 96<TD width="187"><EM><STRONG><CODE>NTRBanner</CODE></STRONG></EM></TD> 97<TD><CODE>demos</CODE></TD> 98<TD width="525">Converts a source image into an NTR banner and embeds it in ROM.</TD> 99 </TR> 100 <TR> 101<TD width="187"><EM><STRONG><CODE>TWLBanner_anim1</CODE></STRONG></EM></TD> 102<TD><CODE>demos.TWL</CODE></TD> 103<TD width="525">Converts source Nitro-Character data into an animated TWL banner and embeds it in ROM.</TD> 104 </TR> 105 <TR> 106<TD width="187"><EM><STRONG><CODE>TWLBanner_anim2</CODE></STRONG></EM></TD> 107<TD><CODE>demos.TWL</CODE></TD> 108<TD width="525">Converts a source comprising 8 bitmap files and an XML file into an animated TWL banner and embeds it in ROM.</TD> 109 </TR> 110 <TR> 111<TD width="187"><EM><STRONG><CODE>TWLBanner_image</CODE></STRONG></EM></TD> 112<TD><CODE>demos.TWL</CODE></TD> 113<TD width="525">Converts a source image into a still-image TWL banner and embeds it in ROM.</TD> 114 </TR> 115 </TBODY> 116</TABLE> 117<H2>Operation</H2> 118<P><CODE>The <CODE>MultiLink</CODE> demo is related to the linking process.<BR>The <CODE>SwapCrossOver</CODE> demo does not work properly with Ensata.<BR> <CODE>NTRBanner</CODE> functions normally only when using NITRO ROM.</CODE></P> 119<H2>See Also</H2> 120<H2>Revision History</H2> 121<P> 1222009/11/10 Added a DisplayLogo demo.<BR>2008/09/29 Added a banner demo.<BR>2008/07/11 Changed the description to match TWL.<BR>2005/03/02 Revised the description to match current support environment conditions.<BR>2004/08/17 Standardized the notation for IS-NITRO-EMULATOR.<BR>2004/07/10 Initial version.</P> 123<BR> 124<hr><p>CONFIDENTIAL</p></body> 125</HTML>